Many of the folks on the Android platform team got together and collected some of our thoughts into a surprisingly long article that attempts to answer the leading question: "What are some of the important rules to keep in mind when developing Android applications?"
We've broken this article up into several more manageable sections to suit the short-attention-span public and will be publishing them in the next few days on Medium.com, in the new Google Developers collection. Today, we'll start with the quick Intro and my favorite chapter, aka Chapter I, which sets the stage by explaining why it's important to understand the rules.
I'd like to thank everyone that contributed to the doc, but there are just too darned many to remember, so I'll stick with a few of the folks that kicked in significant chunks (but thanks to everyone else, too):
And everyone else!
Chapter I: Understanding the Mobile Context
- BeeOneResearch, Development & Technical Consulting, presenthttp://beeone.at
- bwin.partyResearch, Development & Technical Consulting, 2010 - 2012
- FatfoogooSoftware Engineer, 2009 - 2010
- System OneSoftware Engineer, 2007 - 2009
- KnallgrauSoftware Engineer, 2005 - 2007
- Zen Pinball HD
- Stickman Ice Hockey
- Joe Danger Touch
- Table Top Racing
- NBA General Manager 2015
- Anodia 2
- Frozen Synapse Prime
- One finger death punch
FINAL FANTASY TACTICS : WotL - Google Play Android 應用程式
Final Fantasy Tactics: The War of the Lions has arrived for GooglePlay!Released as the Final Fantasy series' first tactical RPG in 1997, Fin
Intelligentes Lesen: Drei Zeitschriften, das reicht!
Wer kennt es nicht, das schlechte Gewissen, wenn man Fachpublikationen oder Wirtschaftszeitungen stapelweise ungelesen entsorgt? Zu viele In