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Ben Kitzelman
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Ben Kitzelman

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Hi,
I'm a noob writing a game using quintus (http://www.galactic-shift.com) that has pretty heavy collision detection (lots of units).... just wondering before I dive into the grid code, or attempt to hack in a Quadtree module.... has anyone else tackled this sort of issue, or developed a module for this sort of thing?

Thanks´╗┐
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