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Aurélien Ribon
Works at Vasco Data Security
Attended ENSEIRB-MATMECA
Lives in Bordeaux
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Aurélien Ribon

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Spine will certainly be one of the most amazing tool for game developers. Stay tuned on their Kickstarter page, and a big enormous congratz to the authors!
 
After seven months of development, we have finally launched our Kickstarter for spine. Please support us at  http://www.kickstarter.com/projects/esotericsoftware/spine. You can also support us by sharing the link, the more people who know about it, the better!
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Aurélien Ribon

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Yey! I managed to release the final version of #LibGDX  Project Setup v3.0!

To celebrate, I wrote a big blog post detailing everything that is to know about this application. Check it if you want to get bored quickly understand how updating a project works or to know more about the tool itself.

I hope it will be useful to bring more people to the awesomeness of libgdx!
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Matt Kevins's profile photoAurélien Ribon's profile photorazel santos's profile photoShane Corning's profile photo
7 comments
 
+razel santos He says in the above comments he only made the setup tool.  I can tell you from memory that using Tweens in "OpenGL" will require math classes such as Algrebra III, IV . Complex graphing. Sin, Cos, Tan.
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Aurélien Ribon

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Little demo of the SlidingLayout library for java swing UIs. There is also a demo without the images: http://www.aurelienribon.com/blog/wp-content/uploads/2012/09/sliding-layout-demo.gif

The library is available at Github: https://github.com/AurelienRibon/sliding-layout

Basically, it lets you very easily create transitions between two layouts of components in special panel. The layouts are based on a grid with sub-grids and fixed/flexible columns and rows.
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Brillant !
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Aurélien Ribon

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Feedback time :D

I made the biggest changes in history to gdx-setup-ui, and I'm desperately in need for user feedback.

Animated gif: http://www.aurelienribon.com/blog/wp-content/uploads/2012/08/gdx-setup-ui-3.0.0-alpha.gif
Download: http://www.aurelienribon.com/projects/libgdx-setup-ui/libgdx-setup-3.0.0-alpha.jar

I'm trying a whole new approach to user interfaces based on panels and dialogs. Instead of showing the dialogs in front of the window, I made them common panels. To include them in the UI when needed, I built an animation system that can move the current panels outside to let other panels take their place.

Java (Swing) may not be the best platform to animate panel bounds due to its lack of hardware acceleration, but it works quite well anyway. Hitting a rock solid 60 fps is another story of course.

Please tell me what you thing of such application. Is that still usable?

Biggest updates from v2.0.2 to 3.0.0-alpha:
  * Sliding panels!
  * All downloads are now tracked by a download bar
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Janus Zudnik's profile photoAurélien Ribon's profile photoSergey Mukhin's profile photo
4 comments
 
nice :) I wish to have such project generator like plugin to my Eclipse. Animation nice but not a priority, possibly if there will be a choice of >100 working LIBGDX/PlayN/AndEngine examples will be really useful for Java beginners. Possibly in this case it will be used in education purposes.
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Aurélien Ribon

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New update to LibGDX TexturePacker-Gui adds support for multiple packs in the same window. All packs of a game project can now be managed together!

http://www.aurelienribon.com/blog/2012/06/texturepacker-gui-support-for-multiple-packs/
This blog is dedicated to the open-source applications and libraries proposed by Aurelien Ribon. Most of them specialize in development tools and UI design. Welcome!
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Leon Roberts's profile photoDaniel Heinrich's profile photoAurélien Ribon's profile photoJakub Grzesik's profile photo
6 comments
 
One small note from me: On my laptop screen some part of ui is not visible, have a look:
http://dl.dropbox.com/u/168251/texture_packer.jpg
It will be nice if 'select pack settings' area could get scroll slider under certain conditions.
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Aurélien Ribon

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New major update for LibGDX Project Setup: third-party libraries are now available!

http://www.aurelienribon.com/blog/2012/05/libgdx-project-setup-third-party-support/
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what's wrong with maven?
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Aurélien Ribon

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Truly amazing indie work!
 
In case if someone is interested how did I accomplish 3d model animations in Sokoban Garden 3D. I can say that I cocked them thanks to #UniversalTweenEngine , #libgdx , this tutorial from +Aurélien Ribon  (http://www.aurelienribon.com/blog/2012/06/tutorial-animated-grass-using-libgdx/), and couple of thoughts from +Przemysław Müller on how to use this tutorial in 3d (opengles 2.0 and vertex shader).
Simply the best free classic Sokoban puzzle you’ve ever played on mobile!Fe...
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Jakub Grzesik's profile photoMartin Page's profile photo
 
Thanks a lot for resharing! I really like to work with UniversalTweenEngine, and I definitely will use it in my next projects :). Besides I also use a lot TexturePackerGui - that tool is really smooth and polished :).
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Little animated gif of the latest version of #LibGDX Project Setup. I don't think that html5 videos can replace gifs anytime soon. Too many services only support the latter.
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Aurélien Ribon

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Worked all the weekend to finally complete the new release of gdx-setup-ui, the desktop application used to quickly setup a libgdx eclipse environment.

The application is now able to update your existing projects, it can:
  • add a new library to an existing project,
  • remove an unwanted library,
  • update a library to its latest version

Of course, third point is what you're looking for to update the libgdx jar files :)

Before releasing it officially in the master branch, I want people to test it, in order to remove any possible bug that could badly affect a project. The beta test started here: http://www.badlogicgames.com/forum/viewtopic.php?f=17&t=5405

Thanks for your time if you want to help :)
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Looking good man! :)
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Aurélien Ribon

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New tutorial written: "Beautifying the dialogs in Swing applications".

Swing is an old technology, but it is still capable of wonderful things once you master the beast. This tutorial focuses on the appearance of raw dialogs to enhance user interfaces, but also on tricks to enhance the user experience. UI and UX are sometimes hard to combine, but they are equally important though :)

http://www.aurelienribon.com/blog/2012/07/tutorial-beautifying-the-dialogs-in-swing-applications/
This blog is dedicated to the open-source applications and libraries proposed by Aurelien Ribon. Most of them specialize in development tools and UI design. Welcome!
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Aurélien Ribon

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Wrote a new tutorial: "Animated Grass Using LibGDX"

It presents really basic concepts so it's aimed at beginner, but I would love to see more simple animations like that in everyone games, even if that's very "ios style" :p

http://www.aurelienribon.com/blog/2012/06/tutorial-animated-grass-using-libgdx/
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Przemek Müller's profile photoJakub Grzesik's profile photoRon Jon's profile photo
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Thanks, I will look into this one.
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Aurélien Ribon

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There it is! I'm pleased to officially release the new generation of Physics Body Editor!

That's a pre-3.0 update since it doesn't include dynamic object edition yet, but a lot of things have changed! The user experience was totally reengineered. The application should now be really easy to use and understand. It also features many new welcome additions like auto-trace of images, circle shapes and customizable reference point location.

Hope you'll like it!

http://www.aurelienribon.com/blog/2012/04/physics-body-editor-pre-3-0-update/
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Thanks :) Unfortunately I never had the time to complete a game. But I have something in preparation. Still need to complete a few more things before getting back to its development.
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Have him in circles
388 people
Dato Beradze's profile photo
Lubos Ilcik's profile photo
a lycying's profile photo
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David Liszewski's profile photo
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Work
Occupation
Software Engineer (mobile developer)
Employment
  • Vasco Data Security
    Software Engineer, 2012 - present
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Bordeaux
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Story
Tagline
Technology enthusiast, tool maker, game developer. Currently messing with Windows Phone and Android development.
Education
  • ENSEIRB-MATMECA
    Engineer School - Digital electronics and Computer science, 2006 - 2009
Basic Information
Gender
Male
Birthday
December 28
Other names
Obli
Apps with Google+ Sign-in
  • Catch The Rabbit
  • Pocket Mine 2
  • Slayin
  • Aliens Drive Me Crazy
  • Deep Loot
  • Dungeon Hunter 5
  • One finger death punch
  • Skiing Yeti Mountain
  • Earn to Die 2
  • Hoplite
  • Pocket Mine
  • Threes!
  • Arcane Quest 2
  • Skulls of the Shogun
  • The Witcher Battle Arena
  • Pako - Car Chase Simulator
Des gens très sympathiques, un vrai atout pour le quartier !
Public - 5 months ago
reviewed 5 months ago
Excellente prestation, accueil parfait et plats gastros pour un prix imbattable.
Public - a year ago
reviewed a year ago
Excellent restaurant! Personnel très sympathique et pizzas magnifiques !
Public - a year ago
reviewed a year ago
Quality: ExcellentFacilities: ExcellentService: Excellent
Public - 2 years ago
reviewed 2 years ago
8 reviews
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Le meilleur hôtel que nous ayons pu visiter à ce jour. Les gérants sont très sympathiques et chaleureux, les chambres toutes différentes et décorées avec goût et attention, le jardin magnifique et le petit déjeuner très copieux. Un grand merci pour cet accueil, nous reviendrons.
Public - a year ago
reviewed a year ago
Nous avons séjourné un weekend en janvier avec la formule Spa-by-Night. L'ambiance était vraiment reposante, et les gens très sympathiques et accueillants. Le massage californien est vraiment à faire, il est extraordinaire ! :) Nous nous sommes également régalés avec le repas du soir, félicitations au chef ! (et merci pour le pain maison.)
Quality: ExcellentFacilities: ExcellentService: Excellent
Public - 2 years ago
reviewed 2 years ago
Excellent restaurant italien ! Des pâtes aux pizzas, nous avons trouvé tous les plats très bien cuisinés. Mention spéciale aux desserts copieux et fait-maison ! Ambiance familiale et personnel très accueillant !
Atmosphere: ExcellentDecor: ExcellentService: Excellent
Public - 2 years ago
reviewed 2 years ago