Profile cover photo
Profile photo
Dungeon Master Folio
49 followers -
Dungeon Master, RPG, Dragon, D&D, Assistant, Monster creator, homebrew, Encounter, Power, Notes
Dungeon Master, RPG, Dragon, D&D, Assistant, Monster creator, homebrew, Encounter, Power, Notes

49 followers
About
Posts

I owe you an update!
The Monster Editor in the new Front End is finished. You can now create Monsters by drag and drop there and there is a new Support for the Multistrike mechanic of 5e.
Add a comment...

Post has attachment
I'm working on a complete overhaul of the front end. My goal is make it quicker and more user friendly.
It will take a few weeks before I#m finished, but some major goals are reached, and maybe some of you like to have a look at the ongoing work.

To reach the new frontend you have to click the highligthed Button [Version-2 (alpha)]. To return to the old frontend, just click on the arrow in the upper left corner as usual.

Some things in the new frontend are already fully functional, that is not a mock up.

What do you think of the new user interface?
Photo
Add a comment...

Post has attachment
I was listening to some music a few days ago and thought: "Damn, this would be cool as background for our session."
Next i thought "Noo, it would kill the mood if i fiddle with the hifi to get it running and start the right track, would be better if i could just start it from the folio."

Well now we can. You can upload music (mp3/ogg) in the gallery just like pictures. You can access the music in the gallery or you can add it to a desktop and play it there. Put your soundtrack right next to the encounter or scene it is intended for.
Photo
Add a comment...

This tutorial is about the creation of cards.
Cards can be a usefull tool for a lot of occasions. My Players created cards for the spells they learned to have them ready without looking into the Players Handbook and to be able to sort out which spells they have prepared.  
As a Dungeonmaster i create cards for the items i give out, it helps them to remember their stuff and feels as a reward in itself having a soldi card in your hand.

The card editor in the Folio is a tool with the idea that you deliver the content and when you fill in the Info in the designated fields it will handle the formating by itself. This includes resizing of pictures and text to fit a standard card size.

Create a Card. On the main menu press "Cards"
In the Card list press on "create card" in the upper right.
Enter a Name for the Card and switch to "Item" on the left side.
By switching to Item we tell the Folio that the card should be formatted to become an item and several item specific options are available.
We could enter a Level for the item, however this feature is not important for 5th editions items. Press "save".

Add a Title. Now on the left side choose the "Item Main" Element. It will ask you for the Item Name, Slot, Rarity and attunment information. Fill this in and hit "save" to save the element.
You will see that on the right side a block appeared, this is the first part of our card. You can change it by pressing the blue edit symbol or remove it by pressing the red trash can.
Do not worry that this does not look too much like a card, we first fill in the remaining content.

Add propertys. To add the effect to the Item choose a "Property" Element. We entered the effect of Free Movement here.
Notice that the fields always tell what kind of information is supposed to go in. As always we press "save" once we added the effect.

Add picture. To add a picture we add the "Picture" element. I choose a picture of a ring i just uploaded for our local campaign.
You can upload pictures in the gallery section of the Folio.

Add a quirk. Finally i decided to spice the Item up by adding a quirk. I Added a "Accentuated property" element called it Maverick and entered some description of the quirk.
You may notice at this point that the order in which the steps above where taken does not matter. A Picture will always come last and
the Item Name is always the first element on the card.

Finish and print your card. As usual i can go back and change, remove or add things as i like.
At any time the Folio automatically formats the card  to nicely fit on a standard gaming card size for printing.
To see how the card would actually look you can press on the axamine symbol on the lower left. You see your card ready for printing.

If you want to print several cards at once (no reason to waste paper) in the card list you can check up to 9 cards. Press print preview to see all these 9 cards on one page ready for printing.

with kind regards,
Athistaur
Add a comment...

Post has attachment
As promised Item Cards and Feature Cards for 5th Edition are now createable with the Folio.
An example how the card shown here was created:
In the Card list press on "create card".
Enter a Name for the Card and switch to "Item" on the left side. Press "save".
Now on the left side choose the "Item Main" Element. It will ask you for the Item Name, Slot, Rarity and attunment information. Fill this in and hit "save" to save the element.
To add the effect to the Item choose a "Property" Element. We entered the effect of Free Movement here.
To add a picture we add the "Picture" element. I choose a picture of a ring i just uploaded for our local campaign.
Finally i decided to spice the Item up by adding a quirk. I Added a "Accentuated property" element called it Maverick and entered some description of the quirk.
As usual i can go back and change, remove or add things as i like.
At any time the Folio automatically formats the card  to nicely fit on a standard gaming card size for printing.
Photo
Add a comment...

Post has attachment
A tutorial on how to create new Actions.
Create new Action. To create new Actions, Powers, Traits, Spells, Auras and so forth you will need to navigate to a monster you like to edit. In the monster editor to the lower left you can see the symbol of a 4-point Star. This is the symbol for the creation of Actions and all the things that are treated similar to Actions. Press it.
Power Name. This is the Name of the Action or Ability that you create. As an example we want to create an Attack Action with a magical burning whip. So we call the Action “Fire whip”.
Action Type. This editor will allow us to create more than just Actions. We can choose what kind of Action or Ability we create here. For our example we just want a straight Action, so we choose that. If the Action would be part of a multiattack we would have chosen multiattack instead. If we would create a Trait that is passive and no Action we could have chosen permanent feat.
Power Type. This tells us how frequent this Action can be used. For most Actions there is no restriction and we can chose “at-will”. This means the monster can use the action whenever it wants to. If the Action would need to recharge we could chose this option as well. If the Action is limited to once a short or long rest, it is basically once in a fight. You could chose Encounter Power in this case.
Target. You write the target of the Action here if one exists. You could just write melee for a melee weapon. For our whip we’ll have a larger reach and we write “melee; reach 15 feet”
Attack Roll. You can just chose if the power requires an attack roll or not. For the fire whip we set it to “Attack vs. AC”.
Damage Type.  If you consult the Dungeon Master Guide you’ll find a table with how much damage a monster of a given CR should deal per round on average. This does not mean that the monster will always deal this damage in one blow. If the monster has a multiattack both attacks could deal roughly 50% of the damage and it would add up to the full damage per round for this CR. So the damage type allows you to choose in given steps how much of that damage an Action will deal. If in doubt chose 100% here and adjust downwards if the Action is a multiattack.
Description. A straightforward attack needs no further description, but if the attack inflicts a condition or deals a special type of damage you can note it here. Our fire whip should deal fire damage, so we write “fire damage” as description. You are mostly done now.
Min level. This option defines the lowest CR a monster should have before the Action is appropriate. The Actions scale in damage automatically but conditions like paralyzed do not. An Action that stuns all creatures in close proximity without limitation should probably have a minimum CR of 11 or something. You can ignore this field or set a 0.
Keywords. Several keywords that inform the Folio about further things the App needs to know about the power. You can safely ignores these.
Finish your Action. Once you made your choices you can press the safe Button. Your monster already received its new Ability. And you can chose the ability now in future monsters. You can always go back to modify the ability by going to a monster that has the ability and press the edit Button next to the Ability.
With kind regards,
Athistaur
Photo
Add a comment...

A little tutorial on how to use the monster editor of the Dungeon Master Folio.
Create a Monster. To create a new monster you can
- either open the beastiary and press in the upper right corner on "new monster"
- create an encounter; In the encounter editor in the lower right is a button to create a new monster
In the monster editor you will find yourself with a generic monster to your right. A generic name and default level is already given.
On the left side you will see the elements you can use to build your own monster.

Name and CR. You might want to start by giving your monster the desired name and select the desired CR of the monster. Further you can choose one of several templates, which mostly influence the default attributes of the monster. You can press "calculate monster" any time to refresh your monster.

Actions. Next you might want to give your monster some actions. A few premade Actions are already included in the Folio. Just press on one of these to add it to the monster. If you are unhappy with a Action you can press on the red arrow next to the action in the monster and it will be removed from this monster only.
You can add any number of powers, but right now a single Action can not be added twice. Traits are handled just as Actions.
Just above the powers you find some categories for Actions like "Basic", "Limited", and so on. If you click on these you at once filter on the choosen Action types.
A monster should have some attacks from the basic category. One might be enough, more is possible.
You will recognize that some of the Actions are listed as Action (multiattack), these Actions are predefined as part of the monsters multiattack. If you create your own powers you can always choose if the power can be used as part of an multiattack or not. To give a monster 3 multiattacks you just add all 3 desired multiattacks to the monster. You can add traits just as well.

Attributes. If you are satisfied with your monsters Actions you might change the stats around some more. Press on the 3 dots in the lower left bar. Now instead of actions you can see the attributes and stats of the monster. You can press the 3 dot once more to give the monster a describtion and an image from the gallery. Press the 3 dots a third time and you are back to choosing Actions. If you change values like armor class and to hit bonus you need to press the save button just below those fields. Once you have pressed the button the changes re integrated in the monster and the values are fixed.
Your monster should be ready to use now, it should be appropriate to the CR you have chosen for it.

Still, you can always go back and change Actions, Stats and even the CR of the monster.
If you have any questions feel free to ask,
I'll gladly answer each of those.

with kind regards,
Athistaur
Add a comment...

Post has attachment
The Dungeon Master Folio (a Tool Set i wrote myself) was updated to allow to quickly create Monsters for the 5th Edition of D&D.

You provide the CR your Monster should have, choose (or create) Actions, Traits and Spells and the Folio does the calculations for you.
It understands multiattacks, area attacks, resistance and much more.

The Folio is free WebApp, and works well on all devices including tablets.

Post has attachment
The Dungeon Master Folio is now ready for 5th Edition. You can create new monsters, and the folio will do the calculation to keep your target CR rating.
Give a Monster Multiattack or area attacks. The Folio understands and adapts the defensive rating accordingly.
Photo
Add a comment...

Further steps taken to include 5th Edition.
You can now generate 5th Edition Monsters and Encounters using the Monster Editor.

For monsters the Folio will calculate hitpoints, offensive, defensive and final challenge rating for you. Add or remove Actions to your monsters with a single click.

For Encounters it calculates the CR and difficulty considering the monsters involved, your party size and level and the encounter size.
Add a comment...
Wait while more posts are being loaded