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Arttu Viljakainen
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Arttu Viljakainen

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Paras suomalainen uutissovellus, taas vähän päivitettynä. 
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Haluatko seurata erityisesti tiedeuutisia? Onnistuu. Haluatko ilmoituksen a...
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Arttu Viljakainen

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Ridiculously well made web app for splitting PDF files, nice.
The online tool that let's you select and extract pages from a PDF and then saves them in a new document - splitting a PDF has never been so easy.
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Arttu Viljakainen

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#JavaFX Scene Builder 2.0 - Building an app UI - 7…: http://youtu.be/ij0HwRAlCmo

Very good overview of the Scene Builder 2.0 features. 
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Arttu Viljakainen

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Some days I'm not sure if I took the cat with me to work...
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Arttu Viljakainen

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Screwed up the previous video so let's try again. Here's how the game zooms in when the player wants to build or dig blocks. #gamedev   #libgdx  
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Arttu Viljakainen

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States of one block. (Auto awesome from multiple screenshots.) #gamedev  
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Have him in circles
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Arttu Viljakainen

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This seems interesting and there is also a free version.
Hey, Game Developer! Do you struggle to make your code hang together into a cohesive whole? Find it harder to make changes as your codebase grows? Feel like your game is a giant hairball where everything is intertwined with everything else? Wonder if and how design patterns apply to games?
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This is what we did in 48 hours at Global Game Jam event last weekend.

You can test the game at Google Play (48h + 3h version). 
https://play.google.com/store/apps/details?id=com.louhigames.ggj2014

 You play as an artillery observer and give fire commands with your voice (yes, playing mobile game has never been as socially awkward. Game ends if enough enemies get to center of the map or you die.

For example, you tap the radio and say "enemy at alpha one" and the artillery fires at alpha one.

We used #libgdx for this one.

#ggj14 #gamedev #speechrecognition #louhigames
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Thanks! Trying the "enemy at..." command and seeing the artillery hit the right spot was a nice experience! I had no idea that it could work, or that it would be so easily done.
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Arttu Viljakainen

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Current way of building and digging in our platformer. (Also testing gifs). #gamedev  
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I was just thinking about how long I've been doing this game and how it has changed during that time. I started on June 2012 and here are pictures from 2012.12 and 2014.01. #gamedev  
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Something new every day - just added new touchscreen controls (the textures are not final). Now you can also build by tapping the screen, or drawing a line. We'll see which features will end up to the final game, again... You must test stuff to see which features work.
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Have him in circles
186 people
Aleksey Fedorov's profile photo
clunt nancy's profile photo
Sergey Matachun's profile photo
Jari Hämäläinen's profile photo
Tuff Husky Entertainment's profile photo
Jeffrey Michael Bryant's profile photo
mat tarbox's profile photo
Samuli Viljakainen's profile photo
Timo Karvonen's profile photo
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