My game engine is built on the XNA-compatible #MonoGame framework and uses the SpriteBatch class, or rather a derivative which I heavily customized and optimized from the MonoGame source.
Overall, I was really impressed at how quick and easy it was to work with #popcornjs .
Part II of our series on optimizing your #mobileapp to keep it lean and fast.
Related laugh: Dilbert Strip on Garbage Collection http://dilbert.com/strips/comic/2010-12-11/
After working with the #meteorjs accounts in other projects, I’ve found the Meteor accounts architecture to be very well-thought-out and, for the most part, transparent. A look at getting started...
One of my favorite things about working at a shop that’s tech #agnostic is that we get to explore pretty much everything that comes along that gives us an opportunity to do something cooler for a client than we’d otherwise be able to. Dive in for #angularjs #coredata #marionnette #ios #ui goodness...
Art & Logic attracts the best talent in North America by offering a full-telecommute environment. Everyone knows programming is hard, but few non-programmers recognize the negative effects of traditional office environments on the development process. The intense concentration required to do inspired work on difficult programming tasks is easier to achieve in a flexible environment that is free from office distractions. Our staff turnover rate is far lower than the industry average, and we have our pick of the best talent available.
Clients also benefit from our unique structure. Our "virtual office" keeps project teams connected, while enabling a level of client involvement that would be impossible without online tools. Clients are involved in projects every step of the way. Because everything is written down, there's no hearsay or fuzziness regarding the status of tasks.