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Art Of The Game
54 followers -
Art and design inspiration from the videogame industry
Art and design inspiration from the videogame industry

54 followers
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Art Of The Game's posts

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New TV Spot and Behind-the-Scenes Video for The Witcher 3: Wild Hunt http://buff.ly/1c1XgwO #BehindTheScenes #TheWitcher3 - CD Projekt RED has released both a new TV spot as well as behind-the-scenes video for The Witcher 3: Wild Hunt, a story-driven next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences.
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WITCH CHAPTER 0 [cry] Luminous Engine demo http://buff.ly/1c1Whg7 #GameDev #FinalFantasy - We created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and NVIDIA’s GeForce GTX. The efforts from this project will power future game development as well as FINAL FANTASY XV, currently a work in progress.
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The Bitmap Brothers: Universe by Darren Wall — Kickstarter #ArtBook #BitmapBrothers - The Bitmap Brothers: Universe will combine an authoritatively written inside story, thoroughly researched via new, first-hand interviews with The Bitmap Brothers' key figures, with a breathtaking haul of never-before-seen archive material, including original production drawings and digital artwork from seminal titles such as Xenon 2: Megablast, Speedball 2: Brutal Deluxe and The Chaos Engine.

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Building Temple of Utu: Blizzard Devs On Great Environmental Design #Environment #Blizzard - This project was created by Martin Holmberg and Thiago Klafke – two Environment Artists for Blizzard Entertainment. They were very kind to share their thoughts about the development of this project and the tools used during the development.

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How to create a basic game environment | 3D | Creative Bloq http://buff.ly/1cf5dyu #Environments #UnrealEngine4 - Here I will guide you through the process of creating a realistic environment with very basic assets, using the brand new Unreal Engine 4.

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EVOLVE Environment Art - Polycount Forum http://buff.ly/1CcYFdE #Environments #Evolve - An art dump of some of the environment stuff created for Evolve. The workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs.

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Texturing tips from Naughty Dog | 3D Artist - Animation, Models, Inspiration & Advice | 3DArtist Magazine http://buff.ly/1cf4o8M #GameArt #NaughtyDog - In this workshop we’re going to look at the type of maps you’ll need to produce such next-gen art. We’ll discuss the types of maps you’ll be using in production.

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The art of creating cinematic CG trailers | Digital art | Creative Bloq http://buff.ly/1aOwffF #Cinematic #Trailers - A lot of our pre-vis is centred around fantastic concept art. Where possible, we try to inject as much of this style into our final movies using dramatic 2D matte paintings and stylised texture art.

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Making of World of Warships http://buff.ly/1aku976 #Cinematic #VFX - This trailer called for both a naval and aerial battle that climaxes in huge scenes of destruction before one of the ships sinks to its murky doom.

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The 25 Most Beautiful iOS Games Right Now http://buff.ly/1BJyC9L #gameart #mobile - Mobile game development is where the newest and most radical game ideas are born these days. New types of control schemes, perspectives, and game mechanics are being explored by game developers on mobile platforms and the results are nothing short of spectacular.
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