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Arnold K.
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There's dozens of gems in this thing. We all ought to be embarrassed.

​FOSSIL MINE. An active silver mine. Miners go missing and are found several days
later, as fossils in the walls of fresh-dug shafts. This is the fault of an oread, a stone nymph,
who thinks the men so beautiful that they ought to be preserved for eternity.
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I dreamt of a megadungeon.

Echoes of HMS Apollyon, surrealism, and that House of Hours thing that I wrote a million years ago.
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Patrick is being excellent again.

Am I late? You've already read this, haven't you?
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In which I try to round up all of the plant tropes and then generate some plant monsters, plant spells, and magic items from them.
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Favorite plant monsters and why? (No fungi.)

Any sort of big, strangle-loving tree works for me, but there aren't a lot of contenders.

A lot of the best ones are more like traps than monsters: Whomping Willow, obliviax.

Shambling mound is a great name.
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Sketching the lead-up to the Forest Castle. The city of Gafferdy, run by a crimelord who is also a tree. Friendly disease spirits. Magical pigs. Etc.

The whole time I was writing this, I could hear +Gus L under my window, muttering ". . .but what about factions?" And so the Taffens were born.
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In PS3: Generations of Doom, there are a couple of places where you get to pick spouses, and the game picks back up with their offspring. Depending on who you bred with, you could finish the game with one of four possible grandchildren, some more martially-inclined, some more magically-adept.

1. Are there any tabletop games that do this?
2. Does this sound like it would be fun?

The easiest way to implement this would be to say that each generation raises the level cap by 1. (First gen might be capped at level 2, frex). Each generation gives you -1 level (or -0!) and raises the cap by 1. Resetting each generation to level 1 or 0 might take too long.

You probably want a faster levelling scheme for this. This might work out because you have two things to work on: gaining XP AND finding a person (or monster) to have sex with.

Alternatively, screw the level cap nonsense and the incentive for breeding is just an increased chance for better ability scores and a character who isn't missing any limbs.

Inheritance could follow pokemon rules (inherit 2 ability scores from each parent, 2 scores are rolled randomly) but if this is going to be in place from the beginning I'd be really tempted to go full Mendelian.

Obviously, this would involve timeskips. Players that didn't want to breed come come forward into the next generation, too. They'd just be ~15 years older.

I really like the idea of a 60-year-old wizard telling one of his party members about how he adventured alongside her great-grandmother.

This wouldn't work for a rapid PF campaign (the lich is freezing the sun!) but it'd be cool for a player-driven sandbox, like West Marches or something.
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