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Arnold K.
Lives in Davis, CA
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Arnold K.

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Did anyone else notice the poor nerd in La La Land? Talking about worldbuilding and Joseph Campbell while Emma Stone ignored him?
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The guy kind of missed some cues that Emma's character wasn't all that into talking about the Heroic Journey and his movies.

How'd you find it cynical, Arnold? Spoilers below
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I mean, the two lovebirds ultimately pursue their own dreams rather than stay together, which is in a way putting self-interest above their relationship... But I don't think they really understood the value of what they had until Gosling played that song at his jazz club. To me it just pointed out how mutually exclusive some dreams can be. And sometimes you don't recognize one that's slipping away from you. You only see it in hindsight.
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Arnold K.

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+Zak Sabbath or +Courtney Campbell would probably be better qualified to write this post, but I wrote it anyway.
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Great advice! Usually the question I ask myself when I need to make a ruling is "Does this give me/the players and unfair advantage?" But this is strictly a gamist way of looking at rulings. 
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Arnold K.

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The Four Winds are powerful, unique monster-things. Three of them have been converted to Hesaya, and now serve the Church.

The most interesting part of this post concerns methods for fighting (and killing) one of the Great Winds.

Like +Zak Sabbath said, elementals are lame. We can make them less lame.
Among the Church's greatest servants, you will find golemlords, coatl, and at least one vampire saint. You will also find the Winds. The North Wind It is the warmest and the smallest of the winds. It is also the most human ...
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Arnold K.

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For +Beloch Shrike, who shares my frustrations.
Trapped chests. A classic feature of the dungeon, and yet one that is often as much fun as spilling a box of cereal. I'm writing this post under the assumption that you're running an OSR game, and that there is no Percept...
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I'm also a big fan of under the rug. All the best dust comes from there.

In seriousness, this is good shit. This is exactly the sort of trap that I enjoy running my players through. Where if they die I can laugh and mock them for missing the clues, rather than sheepishly apologize for lying to them about their search roll.
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Arnold K.

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Which Miyazaki movie is the most D&D? And more specifically, what parts have you stolen (or want to steal) for your own games?
88 votes  -  votes visible to Public
Princess Mononoke
34%
Howl's Moving Castle
7%
Spirited Away
9%
Castle in the Sky
19%
Nausicaa
31%
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where's Ponyo
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Arnold K.

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There's some really interesting ideas bubbling at the back of this.

Or maybe I just really like bad science.

Or both.

Funfact: Francis Galton was Darwin's half-cousin.
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+Joseph Manola well said.
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Arnold K.

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I finally found a way to include half-elves that doesn't annoy me.

It only took me four years.
Genetics doesn't work the same in Centerra. The race of your children is mostly determined by where they were born, for example. (Accents are the shibboleths and the grounds for discrimination, not skin color.) And of cou...
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+Barda Ree No player's asked, but I'd probably find a way. +2 to all stats, double XP requirements, or something. (My elves would make pretty poor adventurers, as written.)
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Arnold K.

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My next cave map is going to have a narrow part labeled "fresh air and spiders". Hahahaha.

Actually, dungeons in general need more tiny crawlspaces. Because (a) that's more like real caves, and (b) you can shove a halfling up in there.

http://i.imgur.com/fmWxoSa.jpg
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The Sphincter . . . too narrow.
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Arnold K.

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Part 12 of my secret plan to teach people about information theory and programming without them catching on.

Summary: elves are good at languages; elves are (still) dicks.
Elven Language Elves are immortal, genius bourgeoisie with access to staggering amounts of linguistic and historical education. They also get bored easily. Because of these two things, True Elves do not bother establishing a ...
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It also works well with the long lives of elves, since the more information dense a written language is, the more difficult it typically is to learn, since there are typically more characters and more modifiers than in a less dense language.
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Arnold K.

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I want to write another puzzle dungeon where the goal is to rescue a princess who is trapped inside a giant, rollable ball. Elevators, ball catapults, enemies crushed beneath the princess ball, petrified giants who form bridges. +Grey Wiz will illustrate.
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Jacob Hurst's profile photoArnold K.'s profile photoCalum M's profile photoGrey Wiz's profile photo
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I will illustrate. confirmed.
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Arnold K.

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I wrote another dungeon. This one is all traps and riddles and rats, and basically* no monsters. It's got horseshit like key-fetching. Pretty Zelda.

I want to run it for G+ folks Saturday 1230pm PST. (830pm GMT) That's exactly four days from now, minus four hours. Anyone interested? People who have played in my past games most recently get dibs, but it's otherwise an open invitation.

*baaaaassssiccally
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+Arnold K. sent
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Arnold K.

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I played DnD in a classroom today. Holy shit, that whiteboard is great. 5/5 would recommend to everyone.
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Ken Baumann's profile photoJeremy Murphy's profile photoDan Morgan's profile photoMaxime Golubchik's profile photo
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+Jeremy Murphy Same. Back in uni lots of spare rooms were available after six PM, so we had the run of the place. Once the party split to wage war on each other, and I kept hopping between two different rooms. 
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Shoddy service. Drinks were delivered AFTER dinner. Dead bird on the stoop. Waiter kept the change when we paid.
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