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antCGi Ltd
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28 followers
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antCGi Ltd's posts

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I've had the #MobileStudioPro for a couple of weeks now and in that time I have been testing #Photoshop almost exclusively. Every day I have dedicated a period of time to work on a painting not only to test the device but also work on my drawing skills.

If you follow me on Instagram you would have seen some of my progress shots, so now the painting is finished how did I find working on it?

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My initial thoughts on the MobileStudio Pro...

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One thing that has annoyed me for a while now is the fact I can’t use ZBrush on the Surface Book. Yes, it runs and works well, but interacting with the device with the pen isn’t easy.

If you use ZBrush you will know that you need access to at least three keys, Control, Alt and Shift, in order to navigate and use the various tools comfortably. You could opt to leave the keyboard out in front of the device and work that way but its just too awkward leaning over to paint on the screen. An ideal solution would be to have a series of on screen keys, this would mean you could use the Surface as a tablet and sculpt on it as if you were drawing in a sketchpad.

Thankfully this isn’t a unique idea and there have been a whole host of configurable on screen key solutions available for many years now, the problem is none of them work without limitations.

I had all but given up hope of using ZBrush on the Surface Book and then I remembered something I did a while ago...

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Maya used to be the last application I would use for modelling. The truth was that building anything in Maya was a labored experience.

Thankfully over the past few years Autodesk have started to address this issue and with each new release the modelling tools have been dramatically improved.

Recently Autodesk released Maya 2017 and with it came a whole host of new modelling enhancements. So with this image I wanted to put these tools to the test and build a steam punk inspired portrait to see just how well they hold up.

Got to http://buff.ly/2cIrEAx for more information and please share!

#3d #maya3d #modeling #steam #punk #girl #polygons
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I am currently available from September, so if you are looking for a Maya #artist, #animator or technical artist for your project then please get in touch.

As well as having over twenty years experience in game development I am also fully capable of generating more high end artwork and creature rigs for film and tv.

To see a full list of my services please visit my site and go to the new Services section in the menu.

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In this tutorial, available in the latest issue of 3DWorld magazine, I will be taking you through the steps of rigging a character’s face, but rather than focusing on the more basic areas like joint placement and weight painting we will be looking at an often overlooked aspect of Maya. Its Utility Nodes.

The word “Nodes” can seem like an intimidating one and be associated with highly complicated rigs involving locators, splines and other complex systems but don’t worry. With this setup you will be using a combination of blend shapes, joints and nodes to make a highly flexible character capable of a wide range of emotions.

Click below for more information...

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Last year, while working for Jellyfish Pictures, I was asked to help out on another project which they were producing for the BBC. I was already generating a series of high end rigs for them for a children’s television show but they wondered if I could turn my hand to a full wolf rig.

I love a challenge and I had created some low end wolf rigs previously while working on Wolfblood Shadow Runners, so I was eager to work on a more complicated rig aimed at television rather than games. Little did I know that the wolf in question was to become the base for the CG wolves in series four of Wolfblood on CBBC.

Follow the link to see more including a full video demonstration of the final rig.
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