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antCGi Ltd

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One thing that has annoyed me for a while now is the fact I can’t use ZBrush on the Surface Book. Yes, it runs and works well, but interacting with the device with the pen isn’t easy.

If you use ZBrush you will know that you need access to at least three keys, Control, Alt and Shift, in order to navigate and use the various tools comfortably. You could opt to leave the keyboard out in front of the device and work that way but its just too awkward leaning over to paint on the screen. An ideal solution would be to have a series of on screen keys, this would mean you could use the Surface as a tablet and sculpt on it as if you were drawing in a sketchpad.

Thankfully this isn’t a unique idea and there have been a whole host of configurable on screen key solutions available for many years now, the problem is none of them work without limitations.

I had all but given up hope of using ZBrush on the Surface Book and then I remembered something I did a while ago...
One thing that has annoyed me for a while now is the fact I can't use ZBrush on the Surface Book. Yes, it runs and works well, but interacting with the device with the pen isn't easy. If you use ZBrush you will
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antCGi Ltd

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antCGi Ltd

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I am currently available from September, so if you are looking for a Maya #artist, #animator or technical artist for your project then please get in touch.

As well as having over twenty years experience in game development I am also fully capable of generating more high end artwork and creature rigs for film and tv.

To see a full list of my services please visit my site and go to the new Services section in the menu.
I currently have availability from September so please contact me if you require my services. Founded in 2014 by industry veteran Antony Ward, author of Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010). antCGi
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In this tutorial, available in the latest issue of 3DWorld magazine, I will be taking you through the steps of rigging a character’s face, but rather than focusing on the more basic areas like joint placement and weight painting we will be looking at an often overlooked aspect of Maya. Its Utility Nodes.

The word “Nodes” can seem like an intimidating one and be associated with highly complicated rigs involving locators, splines and other complex systems but don’t worry. With this setup you will be using a combination of blend shapes, joints and nodes to make a highly flexible character capable of a wide range of emotions.

Click below for more information...
I remember when I was first learning to create character rigs in Maya. It was way back in 2002 while working on the Playstation 2 title Superman: Shadow of Apokolips. Looking back, they weren’t the most efficient rigs and Set Driven Keys (SDKs) were used for nearly everything. The hands were driven by them and
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antCGi Ltd

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My latest piece of work created to accompany a brand new workshop, simply titled "Awake".

With this piece I wanted to try and step away from my usual style of rendering and my typical pipeline, so I decided not to use mental ray and try V-Ray instead.

Hope you like it, and feel free to share.

#vray #tutorial #maya3d #3dworld #girl #coffee
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Hi! I do use it from time to time, but I model more in Maya these days.
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antCGi Ltd

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Maya used to be the last application I would use for modelling. The truth was that building anything in Maya was a labored experience.

Thankfully over the past few years Autodesk have started to address this issue and with each new release the modelling tools have been dramatically improved.

Recently Autodesk released Maya 2017 and with it came a whole host of new modelling enhancements. So with this image I wanted to put these tools to the test and build a steam punk inspired portrait to see just how well they hold up.

Got to http://buff.ly/2cIrEAx for more information and please share!

#3d #maya3d #modeling #steam #punk #girl #polygons
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antCGi Ltd

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Last year, while working for Jellyfish Pictures, I was asked to help out on another project which they were producing for the BBC. I was already generating a series of high end rigs for them for a children’s television show but they wondered if I could turn my hand to a full wolf rig.

I love a challenge and I had created some low end wolf rigs previously while working on Wolfblood Shadow Runners, so I was eager to work on a more complicated rig aimed at television rather than games. Little did I know that the wolf in question was to become the base for the CG wolves in series four of Wolfblood on CBBC.

Follow the link to see more including a full video demonstration of the final rig.
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antCGi Ltd

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Not sure who I am or what I do? Then visit my site http://buff.ly/29xDU0H for information on me and the services I can offer.
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antCGi Ltd

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The new issue of 3DWorld magazine is out now and this month I have a six page tutorial on setting up your skin shaders using #VRay.

Rather than focus on the VRayFastSSS2 shader we will instead be looking at the relatively new VRaySkinMtl shader.

Get more details here - http://buff.ly/25Tm40n
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Here is a small teaser from two of my new tutorials coming in issues 210 and 211 of 3DWorld magazine.

I can't say what they involve just yet but the first is out on Wednesday, so make sure you grab a copy.
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