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antCGi Ltd

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I am currently available from September, so if you are looking for a Maya #artist, #animator or technical artist for your project then please get in touch.

As well as having over twenty years experience in game development I am also fully capable of generating more high end artwork and creature rigs for film and tv.

To see a full list of my services please visit my site and go to the new Services section in the menu.
I currently have availability from September so please contact me if you require my services. Founded in 2014 by industry veteran Antony Ward, author of Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010). antCGi
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antCGi Ltd

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Last year, while working for Jellyfish Pictures, I was asked to help out on another project which they were producing for the BBC. I was already generating a series of high end rigs for them for a children’s television show but they wondered if I could turn my hand to a full wolf rig.

I love a challenge and I had created some low end wolf rigs previously while working on Wolfblood Shadow Runners, so I was eager to work on a more complicated rig aimed at television rather than games. Little did I know that the wolf in question was to become the base for the CG wolves in series four of Wolfblood on CBBC.

Follow the link to see more including a full video demonstration of the final rig.
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antCGi Ltd

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My latest piece of work created to accompany a brand new workshop, simply titled "Awake".

With this piece I wanted to try and step away from my usual style of rendering and my typical pipeline, so I decided not to use mental ray and try V-Ray instead.

Hope you like it, and feel free to share.

#vray #tutorial #maya3d #3dworld #girl #coffee
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Hi! I do use it from time to time, but I model more in Maya these days.
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antCGi Ltd

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Last year, while working for Jellyfish Pictures, I was asked to help out on another project which they were producing for the BBC. I was already generating a series of high end rigs for them for a children’s television show but they wondered if I could turn my hand to a full wolf rig.

I love a challenge and I had created some low end wolf rigs previously while working on Wolfblood Shadow Runners, so I was eager to work on a more complicated rig aimed at television rather than games. Little did I know that the wolf in question was to become the base for the CG wolves in series four of Wolfblood on CBBC.

Follow the link to see more including a full video demonstration of the final rig.
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antCGi Ltd

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antCGi Ltd

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My #tutorials page has had a huge update to now include videos and playlists for my #free workshops towards the bottom of the page!

Courses include #Autodesk #Maya modeling, texturing, rigging, dynamics and shader setup. Covering both high resolution and game development. There are also workshops including #ZBrush and #Photoshop.

Please take a look and fee free to share the link!
Digital Tutors Bifrost & nHair Marvelous Designer Maya Dynamics xGen - Fur & Feathers
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antCGi Ltd

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In this tutorial, available in the latest issue of 3DWorld magazine, I will be taking you through the steps of rigging a character’s face, but rather than focusing on the more basic areas like joint placement and weight painting we will be looking at an often overlooked aspect of Maya. Its Utility Nodes.

The word “Nodes” can seem like an intimidating one and be associated with highly complicated rigs involving locators, splines and other complex systems but don’t worry. With this setup you will be using a combination of blend shapes, joints and nodes to make a highly flexible character capable of a wide range of emotions.

Click below for more information...
I remember when I was first learning to create character rigs in Maya. It was way back in 2002 while working on the Playstation 2 title Superman: Shadow of Apokolips. Looking back, they weren’t the most efficient rigs and Set Driven Keys (SDKs) were used for nearly everything. The hands were driven by them and
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antCGi Ltd

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Not sure who I am or what I do? Then visit my site http://buff.ly/29xDU0H for information on me and the services I can offer.
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The new issue of 3DWorld magazine is out now and this month I have a six page tutorial on setting up your skin shaders using #VRay.

Rather than focus on the VRayFastSSS2 shader we will instead be looking at the relatively new VRaySkinMtl shader.

Get more details here - http://buff.ly/25Tm40n
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Here is a small teaser from two of my new tutorials coming in issues 210 and 211 of 3DWorld magazine.

I can't say what they involve just yet but the first is out on Wednesday, so make sure you grab a copy.
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antCGi Ltd

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I currently have a rare window of availability in my schedule through June and July, so if you are looking for a Maya artist/animator/rigger for your project then please get in touch.

To see a full list of my services please visit my site and go to the new Services section in the menu. One area that hasn't been included yet are my tutoring and teaching services so if your interested in learning more about Maya, 3D modeling, animation or game development then please drop me a line.
Founded in 2014 by industry veteran Antony Ward, author of Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010). antCGi boasts over two decades of experience in digital media, as well as a vast suite of courses available through Digital Tutors, 3DWorld and CGTuts+. Its with this backbone
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Looking for a straightforward and inexpensive animation tool? #Akeytsu might be the answer.
Looking for a straightforward and inexpensive animation tool? Akeytsu might be the answer.
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Barbara Lenormand's profile photo
Maarit Kurttio's profile photo
Ali Ali's profile photo
Monerda Skute's profile photo
Billy Csernits's profile photo
Jarl Balgruuf's profile photo
CG Terminal's profile photo
Mihai Zainea's profile photo
VR- Plugin's profile photo