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Andy Hauge
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Masterpost for my Collections
(they're only visible to people I have circled)

Game Design: https://plus.google.com/collection/ogvpb

Anime: https://plus.google.com/collection/o5_-a
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Andy Hauge

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This is what the face of murder looks like. #WonderWoman  
< #215 > >> Comic. ARCHIVE · ABOUT · RSS feed · Facebook page. Characters © DC Comics · Creative content © Yale Stewart · Originally on tumblr · Website by Axel Samuelsson.
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AAAAAAAAAAAAAAAAAAAGH. I'm headed out for the weekend, and there is one person in my Marvel draft ahead of me. I'm literally this close from being able to make my pick, but they haven't posted yet! :-P

(Never mind that I can leave my pick with someone, it's the principle of the matter!)
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This is what my team looks like currently; I've been writing their Issue #1 as I go.

https://docs.google.com/document/d/1AkMXTkOPuO4WqaFcbzg5Lnl91EKVDyOobRFnX-2XEk0/edit

(Stating the obvious, but all characters are exactly like their mainline Marvel counterparts, unless otherwise noted, and there are definitely a few significant changes. Also, in this draft, we've established that SHIELD as an organization doesn't exist. Instead, they're an NYPD operation headed up by Captain Gwen Stacey that's in charge of dealing with/investigating the so-called Hellgate in NYC.)
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Andy Hauge

Fiasco IRL  - 
 
When two Needs collide...
Spanish Police have arrested two brothers from Girona, Spain, who peddled a fake Francisco de Goya painting to a Saudi sheikh.
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Oh my word, that's priceless!
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I think it might be impossible to listen to this cover without smiling at least a little.
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While I still grouse and have issues with the way Blizzard's Hearthstone team is managing the game, I will say that ever since a friend pointed me to Paladin Murloc Lategame Swarm, I've been having a disgustingly good time with it. MRGLRGLRGLRGLR!!!
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Andy Hauge

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Game Design: Number Spreads

So Hearthstone did an interesting thing for their "Tavern Brawl" format (where they basically make up a variant play mode for a week): they borrowed the "Challengestone" format that a Hearthstone streamer developed for a tournament some time back. You're only allowed to put spells with an even-numbered mana cost in your deck, and you're only allowed to put minions with an odd-numbered attack value in your deck.

The interesting thing is how the minion restriction really changes up the board game. Since minions can only deal damage in odd-numbered increments, even-numbered amounts of health on a minion means that you can't get rid of it by using just one minion; you need something else on top. And that got me thinking about number spreads in games.

In default Hearthstone, the number spread for damage and health values is far more varied. This means that it's a lot harder to figure out rules of thumb for whether a given stat line is good or bad, and a ton of it centers on any dominant always-played minions that are in the meta. For example, Piloted Shredder, which has 4 attack. Because Piloted Shredder has 4 attack, any 4-health minions will trade unfavorably with it, usually.

That uneven-ness in the numbers area is something important to keep in mind in any game you're designing that uses numbers. Are numbers uniformly distributed? Are there reasons that some numbers are better than others? What would happen if you placed restrictions on the numbers, such as "values can only be odd/even" or "values must correspond to elements in the Fibonacci Series"? What if different types of cards have different interacting stat distributions? (For instance, in a combat game, what if units only had odd-numbered health and even-numbered attack, but special abilities had damage corresponding to Fibonacci Series numbers--1 damage, 2 damage, 3 damage, 5 damage, 8 damage?)

It starts to move game stats out of the realm of "bigger is better" and into the realm of "what is Value X capable of doing?", which I feel is always a good place to aim for. Instead of just doing number-crunching, you have to look at how the pieces of the game interact.
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On the spell side, it doesn't really do a lot with the math element, but it does really limit the spell pool, which is notable. There's a lot of odd-numbered spells which get used along with even-numbered spells, and so you basically have a whole new card list that warps the meta. Which is really interesting.

(For example, only two character classes wind up with access to reliable board-wipe spells, because all the other board-wipe spells in the game have an odd-numbered mana cost.)
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damn IT blocking twitch 
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More Talking About Codex

There's something really interesting that Codex does, and a very particular reason why I'm keen on it, and that's the "teching" system, or what seasoned gamers might know as the deckbuilding mechanic from Dominion et al.

Deckbuilding-as-you-play is nothing new; Dominion came up with it, and there's been plenty of games which followed in its footsteps. Obviously, it's inspired by how CCGs work (customizing your deck by picking cards from a pool), but it solves a few problems that appear in CCGs.

The most obvious problem it solves is dead cards. In traditional CCGs, you have to put all of the cards you want into your deck ahead of time, then you draw from your deck and get a random selection of those cards. So what happens if you draw cards that you can't use until the late-game? Well, you're in a bad spot, and a lucky opponent who drew cards they can use immediately will probably steamroller you. To patch this, CCGs generally use a "mulligan" rule that lets you redraw your opening hand, but it's a patch. Deckbuilding games fix this by removing the problem entirely. Since you add cards to your deck as you play, there's no dead card problem because the late-game cards aren't even in your deck during the early game!

Another big problem that CCGs can run into is the problem of being locked into your deck. Putting a deck together somewhat locks you into a particular set of strategies, which means that if you're matched against someone who's picked strategies which work very well against yours, it's an uphill battle, maybe insurmountable. Magic introduced the "sideboard" mechanic (where you swap cards into your deck from a predetermined pool) to patch this, but deckbuilders get around this by letting you adapt your deck as you play--the cards you add to your deck can be adapted to your opponent.

So what does Codex do? It slides deckbuilding into a traditional CCG framework. Instead of buying cards and then adding them to your deck, you can actually add any card you want to your discard pile; you pay when you play the card. In addition, it restricts the card pool that you can draw from, instead of all players using the same card pool (like in Dominion). So instead of building a deck ahead of time, you have to choose which three "specializations" in the game that you'll be able to deckbuild from, and that limits your options but still lets you adapt.

It's really a clever use of the mechanism, and I think it's cool that the design takes a mechanic that was inspired by CCGs, and then retro-applies it back into a CCG-style game.
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General Discussion  - 
 
How to munchkin Dread...?

(I know, it's not technically legal because you have to use your hands. ;-) )
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It looks like I haven't shared this vid yet. Let me remedy that. Even if you haven't played the game, this is pretty sick. If you have, it's amazing.
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I think it might be my fav too. If it isn't, this cover is easily my fav Undertale cover.
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This is the best thing you'll read all week.
Today we’re doing something weird. We’ve asked a team of fashion experts to judge the outfits of video game characters. Think of this as Video Gaming’s Next Top Model.
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Paul Beakley's profile photoAndy Hauge's profile photoAaron McLin's profile photoMike Pureka's profile photo
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This was tons of fun to read; Would totally be interested in more. ;)
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Story
Tagline
A storyteller at heart and RPG blogger.
Introduction
Good evening, afternoon, or whatever time it happens to be there, ladies and gents! I happen to be Andy, who happens to be a freelance web designer, musician, writer, and whatnot.

Roman Catholic, student of tabletop gaming, and someday soon I'll have my own designs in the field!
Basic Information
Gender
Male
Andy Hauge's +1's are the things they like, agree with, or want to recommend.
Paul Abel
plus.google.com

My Music, My Story

The Constant Groundskeeper
what-if.xkcd.com

Answering your hypothetical questions with physics, every Tuesday. New: @whatifnumbers, a Twitter feed of numbers I find while answering que

Scrap metal gets new life as robot night lights
news.cnet.com

Artist Tal Avitzur combs California scrapyards for bits of old brass and reimagines them as robots. The LED-blinking night lights, which con

Google Fiber could expand to Austin as city preps for joint-announcement...
www.theverge.com

Google and the City of Austin, Texas have sent out invites for a press conference for "a very important announcement" next week, according t

Leaving Auschwitz
marianninja.blogspot.com

As the bus pulled up to Auschwitz, the concentration camp, last Friday, I knew that God was with me. And that this experience was not to be

xkcd: Nine
xkcd.com

&lt; Prev · Random; Next &gt;; &gt;|. Permanent link to this comic: http://xkcd.com/1103/ Image URL (for hotlinking/embedding): http://imgs.xkcd.com/

Fantastic Maps
plus.google.com

The fantasy maps of Jon Roberts

xkcd: Traffic Lights
xkcd.com

&lt; Prev · Random; Next &gt;; &gt;|. Permanent link to this comic: http://xkcd.com/1116/ Image URL (for hotlinking/embedding): http://imgs.xkcd.com/

Epic Changes: Converting from “Pathfinder” to “Marvel Heroic Roleplaying...
critical-hits.com

As our Pathfinder game progressed through 18 months, 75+ adventures, and nearly 20 levels of play it was increasingly apparent that we had c

Looking For Group
lfgcomic.com

Home Archives Forum Extras About Shop · RSS Feed · First Previous. 621. Next Last · Buy This Print Buy This Print · Previous First Archive.

Looking For Group
lfgcomic.com

Home Archives Forum Extras About Shop · RSS Feed · First Previous. 607. Next Last · Buy This Print Buy This Print · Previous First Archive.

Darths &amp; Droids
www.darthsanddroids.net

Episode 841: Star Killer, Qu&#39;est-ce Que C&#39;est? Episode 841: Star Killer, Qu&#39;est-ce Que C&#39;est? &lt;&lt;FIRST &lt;PREVIOUS. Revenge makes a great motiv

DiceStream
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Never take your eyes off the game.

Mouseburning It: Hacking a Skill System, Small Press Style : Critical Hits
critical-hits.com

Between the first 2 combat encounters, the PCs were standing around a broken statue of Maïwenn's god. She mused that she, like, totally shou

Evil Hat Productions
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Award-winning Game Publisher

History's first OMG directed at Winston Churchill?
news.cnet.com

Turns out the oft-used abbreviation has its origins in a British Naval dialogue. Read this blog post by Eric Mack on Crave.

Dark Dungeons
www.chick.com

Debbie thought playing Dungeons and Dragons was fun...until it destroyed her friend.

Fate
www.faterpg.com

Fate. Official Home of the Fate RPG pen &amp; paper game system. Home; About Fate Core; Resources; Using Fate With The OGL; Links. + Evil Ha

Weregeek
www.weregeek.com

A webcomic about geeks and the games they play.

This place is a wonderful grab bag of all sorts of costume accessories! From cheap premade Halloween stuff to theatrical-level makeup (like Ben Nye hair color), it's stocked!
Public - a year ago
reviewed a year ago
I love Pegasus. They have a nice selection of various games (including indie games), and the staff is great. I love browsing around, and dropping in to geek out about something with the guy at the register.
Quality: Very GoodAppeal: Very GoodService: Excellent
Public - 3 years ago
reviewed 3 years ago
3 reviews
Map
Map
Map
Simply...fantastic. Walking in there was mildly breathtaking, and the staff is quite friendly. And...well...games from floor to ceiling, and the stock is ridiculously varietized! No trouble finding what I wanted at all!
Quality: ExcellentAppeal: ExcellentService: Excellent
Public - 3 years ago
reviewed 3 years ago