The game is called Attack of the Brain Eater, and it's about an alien parasite that tries to slowly infiltrate the brains of a group of friends. It's one part card microgame, one part Werewolf-style social game, and one part exploration of the self-defense mechanisms of a community. (Which, arguably, Werewolf is already.) I might mock up some actual physical cards for it, but you can also play it with a normal deck of cards.
Abandon: you can do this to players, in an attempt to isolate the Brain Eater and stop its transmission; abandoned players are no longer part of the game
Stillness: a key component of the game; you fall into stillness when you get abandoned, and after the Brain Eater takes you
Dream: the normal flow of player interactions gets interrupted when someone begins the Dream, a time when the Brain Eater might slip out from person to person...but also the only way to progress the game to its end
Dragonfly: haven't worked out any way to fit this in, but that's okay!
I've seen the speed at which snack-sized games like Love Letter have gotten taken up, and I want to combine that with some storytelling elements. A simple, self-contained game with a mechanical layer and fictional input that doesn't require heavy, intense focus.
I also want it to have lots of support and structure to help people get into storytelling, because lots of people don't have those tools, and a lot of games throw them in cold, like "now: be literary!"
New productivity jam.
In a lot of discussions, people sometimes start getting really tangled-up, because Person 1 will make Point A, which Person 2 responds to with Point B, which Person 1 responds to with Point C, which Person 2 responds to with Point D, and so on, until the points of argument start to look like a game of Telephone, with all parties involved tracking down really narrow and twisty lines of logic and arguments.
The circle-back is when you take a step out of that, and resummarize your position, but add in your insights based on the points of argument so far. You re-anchor yourself, show progression based on the discussion, and clear the waters up.
I like this tactic, because it's a positive one that builds discourse. It also has the nice effect of countering scummy rhetorical tactics that seek to confuse matters or to back you into a corner. Re-stating your position is often a good way to respond to "trap" questions or statements. Plus, it gives you a chance to correct and strengthen your own position in the light of the weaknesses that were shown in the discussion so far, and it gives you the perspective needed to know what points to double down on.
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