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Android Developers
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A place for Android developers everywhere to meet, share and discuss the latest on Android development
A place for Android developers everywhere to meet, share and discuss the latest on Android development

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Using a keyboard on TV is not the most enjoyable task. Developer Advocate Benjamin Baxter looks at using #NearbyConnections to enable a second screen experience that offloads user input to the phone for a more friendly keyboard.

Learn more → http://bit.ly/2OY1kBx
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Registration is open for the #AndroidDevSummit!

Request an invite here → https://developer.android.com/dev-summit/

We can't wait to see you November 7-8 for 2 days of exciting announcements and technical deep dives. Don't forget to request an invite on the newly launched summit website!
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Google I/O 2018 app - Architecture and Testing

Learn how the #io18 Android app was architected for a diverse and distributed team in this post by @ppvi

Read it here → http://bit.ly/2LcBt6i
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Streamlined developer experience for instant games

URL-based intent filters no longer a requirement → http://bit.ly/2LaKGwb

Today, we've made it easier for you to build Google Play Instant games and apps by removing the requirement for URL-based intent filters. Whether you are using Unity, latest Cocos Creator, or your own game engine, here’s how you can take advantage of URL-less instant games.
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Wear OS Google Play Store policy update making Wear app review mandatory

To improve the quality of apps for Wear OS by Google users, Wear app review will become mandatory from:

➡️ 1 October 2018 for new Wear apps
➡️ 4 March 2019 for existing Wear apps

Apps that do not pass this lightweight app review will not be made available via the Wear OS Google Play Store.

The review process for mobile apps remains unchanged and independent of the Wear app review. Mobile app updates will not be blocked if they fail the Wear app review. To learn more about common issues, internal, closed and open testing, please check out
http://bit.ly/2vNTMtH
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How to use notifications to improve performance of your game

Optimizing notifications in games → http://bit.ly/2KV0xPl

Push notifications have become an integral part of a mobile game’s user engagement strategy. Discover insights and best practices to help you make the most of push notifications.
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Customizing Leanback for Android TV

Read the post here → http://bit.ly/2B8f3Uf

The leanback library provides a helpful template for UI, but don't let it box you in! Learn how to customize a circle card view instead of the default square in leanback’s ListRowPresenter for your #AndroidTV app.
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Google releases source for Google I/O 2018 for Android

Learn more here → http://bit.ly/2MG8ZU8

Today we're releasing the source code for the official #io18 for Android app! Read the post for details on the app's architecture, Firebase integration and use of Material Design.
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Smart Signs & Android Things: A case study

#AndroidThings and the Assistant SDK can work together to create innovative experiences. This group of students built smart signs that are voice enabled.

Read about their work here → http://bit.ly/2OpNHum
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Android Things & Byteflies

Learn more here → http://bit.ly/2OlUPYS

The devs at @byteflies are creating wearable health solutions, with the comfort of consumer products & the accuracy of medical technology. Using #AndroidThings lets them focus on making the biggest difference in the health tech space
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