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Android Developers
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This episode of UXD is all about quantitative measurement & metrics. 

The show discusses what a good metric is, which is measurable, actionable, understandable. Good metrics allow us to change our behavior, in order to create better products that people will actually use. It also talks about bad metrics, vanity metrics, and collecting the right metrics, or KPIs.

Out guest on the show is +Laura Klein author of UX for Lean Startups. 

If you haven’t already, be sure to join our UX community on G+ at, where you can connect with other people who are just as passionate about UX as you are. 

UXD: Lean UX - What are metrics?
Luis Miguel Serrano's profile photoJomar Tigcal's profile photoTed Chien's profile photoNazmul Idris's profile photo
Hi everyone,
Do you have ideas about possible implementations of a “driving” mode for phones: what should be the behavior of the applications, how could one push their user interface to the car (provided we get a WiFi connection)?
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We have a workaround to enable paid apps that support Android Wear on the Play Store. In this blog post, we describe the necessary steps to get this working, and information about the problem. If your app is free then no steps are necessary and they will continue to work. We're working to make this easier for you in the future, and we apologize for the inconvenience.
Julien Ho's profile photoJulien Dodokal's profile photoFelipe Pimenta's profile photoTed Chien's profile photo
+Dustin Brand The problem described in the blog post is not caused by asset compression, even when everything is uncompressed, paid apps will still have the problem. By moving to res/raw, you ensure that the wearable APK is available immediately for install to the watch, whereas assets/ does not do this. Note that res/raw can also be compressed, so just moving the resource there does not guarantee it will be not compressed. See!topic/android-developers/Vh4UyAeNwwQ
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Apps for Android Wear launching today!
A collection of apps for Android Wear is now available on Google Play (

In addition to notifications bridged from the phone, Android Wear allows developers to write code that runs directly on the wearable. Nearly all the APIs Android developers are already familiar with are accessible on the wearable allowing fully customized UI, reading sensors directly, integrating with voice actions, and sharing data between the phone or tablet and the wearable.

We've worked with some friends to create some great early Android Wear integrations.  Please take a look through this photo album for more inspiration and start extending your app for Android Wear today!
Ted Chien's profile photoJeffrey Young's profile photoBenjamin Weiss's profile photoMax Jacob's profile photo
What about APIs for Android Wear? There's nothing in developer docs about working with sensors.
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Google Play Services 5.0
Google Play services 5.0 is now rolled out to devices worldwide , and it includes a number of features you can use to improve your apps. This release introduces Android wearable services APIs, Dynamic Security Provider and App Indexing, whilst also includin...
Google Play services 5.0 is now rolled out to devices worldwide, and it includes a number of features you can use to improve your apps. This release introduces Android wearable services APIs, Dynamic Security Provider and App...
Sam Sullivan's profile photoIonel Ciobanu's profile photoJoao Paulo Fernandes Ventura's profile photoTed Chien's profile photo
The size of Google Play Services is becoming unacceptable. Given that you cannot compile some libraries properly when running proguard and that there does not appear to be a way to run proguard on specific libraries only, it makes using Google Play Services near untenable.

Google Android team, please address.
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Android L Developer Preview and Android Studio Beta
By Jamal Eason , Product Manager, Android At the Google I/O keynote yesterday we announced the L Developer Preview — a development version of an upcoming Android release. The Developer Preview lets you explore features and capabilities of the L release and ...
BrickWin Consultancy Services's profile photoFranklin Garcia's profile photoGDG Philippines's profile photoThanh Sang Nguyen's profile photo
Anyone know if updated preview versions will be released?
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Put Virtual Reality on Your Smartphone With Cardboard
Cardboard puts virtual reality on your smartphone. Try a variety of immersi...
Victor Ribeiro's profile photoKevin Monier's profile photo
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Have them in circles
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New Cross-Platform Tools for Game Developers

Today we announced some new tools that you can use to build great cross-platform experiences into your games. 

An updated Play Games cross-platform C++ SDK now supports the newest Google Play game services such as turn-based multiplayer, Quests and Events, and Saved Games. 

There's also an updated Play Games iOS SDK that lets you integrate Quests, Events, and Saved Games using familiar Objective-C toolchains.

Last, we've added new types of games services alerts in the Developer Console to let you know about more issues that may be affecting the gameplay of your users. 

The post below has the details and links to the related docs and downloads.
There was a lot of excitement at Google I/O around Google Play Games, and today we’re delighted to share that the following tools are now available:
Lia Terzidou's profile photoValentina De Vivo's profile photoJin Hu's profile photoRupesh Nerkar's profile photo
Fantastic, very excited to switch this into my Cocos2D-x projects even though it means a lot of work (I was using 2.3). Apple has been consistently rejecting me for "sign in leaves the app" when it launched to Safari when you click to sign in, does this implementation do that in-app now?
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Android Developers

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Are you a UK Glass Explorer, developer or designer? The Glass team have something just for you.

Glass has arrived in the UK and we'd love to meet developers and designers who are ready to create new Glassware. We're hosting two public developer + design events to give you a head start building for Glass:

16 July - An evening talk on Developing for Google Glass
For designers, developers, Glass Explorers, and anyone interested in developing for Glass. Register here:

19-20 July - Google Glass Design Sprint & Workshop
Glass Explorers register here:
Limited spaces for non-Explorers here:

Members from the Glass team will be on hand at both events to share best practices and answer your questions.

We'll see you there!
Steve Reilly's profile photoBrian Dorn's profile photoCarlos Ramirez's profile photoCaleb Wong's profile photo
Thanks +Trish Whetzel I been reading about some people's experiences e.g.
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Google Play Services 5.0 Now Released
/with +Ankur Kotwal

Google Play services 5.0 is now available on devices worldwide, with new APIs for Android wearables, games services, secure networking, and much more. 

You can get started developing today by downloading the updated Google Play services SDK (r18)  from the SDK Manager.  API details and samples are also  available in the updated documentation. Here are some of the  highlights:

Services for Android wearables:  Your apps can more easily communicate and sync with code  running on Android wearables through an automatically synchronized, persistent data store and a reliable messaging interface.
Dynamic security provider: Provides an alternative to the platform's secure networking APIs that can be updated more frequently,  for faster delivery of security patches.
Quests and Saved Games in Google Play Games services:  Build a great gaming experience with Quests, which provide time-based events including rewards for completion. Saved Game APIs let you store and synchronize game data to the cloud, along with a cover-image and description.
App Indexing API:  With app indexing you can surface deep content in your native mobile applications on Google search and drive additional user engagement. 
More new APIs in Cast, Drive, Wallet, Analytics, and Mobile Ads.

For more information, refer to our blog post at:

For API details, please see:

For the video: FFWD4&list=PLOU2XLYxmsIIEPtRoKDnsqQdF3JZxFVWF&index=24

 #android   #developers  #playservices  
Ionel Ciobanu's profile photoackm com's profile photopranit sawant's profile photoRoel Mata's profile photo
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Task Locking API for Android
#io14   #edu   #developers  

New! The Task Locking API for Android allows Edu app developers to target high stakes testing and studying situations in the classroom by allowing teachers to “lock” a student into the app when required. Learn more:
Julien Ho's profile photoJosh Ruesch's profile photoKok Wen Hao's profile photopranit sawant's profile photo
That's cool and innovative ...
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VR on your smartphone - Cardboard & VR Toolkit
#io14   #cardboard  

Today at I/O, we shared a Google 20% project called Cardboard, which turns your phone into a basic VR headset, and an open VR Toolkit for building your own VR apps. Learn more about the project at including how to build own Cardboard viewer.

Also make sure to join the new Cardboard & VR Developers community right here on Google+ to discuss your next project:  

Cardboard & VR Developers on Google+
Cardboard & VR Developers
A place for VR enthusiasts and developers to meet and discuss Cardboard, the VR Toolkit, and the overall VR space.
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Aiman Baharum's profile photoDaniel Gunabe's profile photoLorenzo Lorini's profile photoMatteo Vigoni's profile photo
Google and Android always taking it a step further finding something new, this is why I love it. 
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Have them in circles
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A place for Android developers everywhere to meet, share and discuss the latest on Android development
This is the official Google+ home of the Android Engineering teams.

Android is a software stack for mobile devices that includes an operating system, middleware and key applications. 

The Android SDK provides the tools and APIs you need to develop applications on the Android platform.