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Coming soon! "Made With Android": https://goo.gl/x05ug9 Stay tuned for more after the #io15 keynote, during the live stream. 
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Good
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Google I/O kicks off tomorrow. Attend an #ioextended event in your city: https://goo.gl/Tvt87o #io15
Google I/O 2015 brings together developers for an immersive, two-day experience focused on exploring the next generation of technology, mobile and beyond. Join us online or in person May 28-29, 2015. #io15
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Denver has one tomorrow. I'm presenting on wear (up to whatever they announce tomorrow) 
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With #AppIndexing goo.gl short-links are now cross-platform!
 
goo.gl short links now function as a single link you can use to all your content--whether that content is in your Android app, iOS app, or website. Once you’ve taken the necessary steps to set up App Indexing for Android and iOS (g.co/AppIndexing), goo.gl URLs will send users straight to the right page in your app if they have it installed, and everyone else to your website. This will provide additional opportunities for your app users to re-engage with your app.

To learn more about deep linking from goo.gl links, check out our blog post.

#io15   #appindexing  
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just awesome, big opportunities for new developers 
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We're 2 days away from #io15 ! Here are some tips to help you get ready.
Google Developers originally shared to I/O:
 
Tips to get ready for #io15  for onsite and offsite attendees!
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+Brandon Petaccio
+1M (plus one million) to that. I am even thinking about not seeing live streaming of the keynotes.

This year it seems there is not going to be many of the sessions broadcasted. Blogs are not very excited, neither.

Although I am not a Apple Developer account owner, I am much more excited about WWDC than about I/O.
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Community question: Are iterators faster than indexes?

The Android performance Patterns G+ community asked the above question, and +Colt McAnlis set out to find the answer. The results might shock you … or not… if you know a thing or two about performance. 

Watch more Android Performance Patterns here: http://goo.gl/4ZJkY1

Join the G+ Community here : http://goo.gl/g7mxmI

  #PERFMATTERS
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I ♥ ArrayMap. :)
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Submit your #io15request  on Twitter or Google+ to learn about what's going on at #io15
 
Use #io15request to ask us anything you’d like to know about I/O 2015

If you’re interested in details about what’s going on at I/O 2015 (google.com/io) but you won’t be at the show in-person, we’ve got you covered with the fourth annual #io15request program. On May 28-29, you can send your requests to our team about anything related to Google I/O 2015 and we'll do our best to get your questions answered live from Moscone. Even if it requires moonwalking (http://goo.gl/8UVlMH)!

How does it work?
-- To put in a request during I/O (May 28-29), all you need to do is create a public Google+ or Twitter post from your profile using the hashtag #io15request. We’ll only be able to reply to requests written in English, French and German.
-- Our team of Google Community Managers will track down answers to your requests, mentioning you in the post so you don’t miss it. 
-- If you’re curious to see what others are requesting, follow our Google+ Collection (https://goo.gl/A6NAxo) (where we’ll be collecting all responses posted on Google+) or search for #io15request on either Google+ or Twitter. 

The team 
This year we have 15 members of the Google Community Manager Team standing by to fulfill your requests on a variety of products and languages:

English requests:
-- Android: +Orrin Hancock & +Paul Wilcox  
-- Chrome: +Kameron Kitajima 
-- Google Cast: +Jacky Hayward 
-- ChromeOS: +Todd Zabel 
-- Docs and Drive: +Arille Jeriza Virrey 
-- Gmail: +Andy Bravo & +Jordan Esparza 
-- Google+: +Justine Rivero 
-- Google Play: +Amanda Brodman 
-- Hangouts: +Chris Wong
-- Maps: +Abby DeBellis & +Alice Justman 

French requests:
-- +Jade Bessiere  

German requests:
-- +Moritz Tolxdorff

Note that we’ll only be replying to requests about and related to this year's I/O posted between May 28 and 29, 2015 - so please wait until I/O begins to start sending in your questions.

#io15request #io15
O hai #io13   #request -ers! Check out +Divya Vishwanath, +Melissa Daniels, and me moonwalking in front of this year's +Google Chrome booth. +Joshua… - Jacky Hayward - Google+
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Androids love storms
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Get ready for even more #materialdesign at #io15
Google Developers originally shared to I/O:
 
Get ready for even more material design

Google I/O 2015 kicks off tomorrow, and we’ve got an exciting lineup of design-focused content to experience both in-person and online. This year, we’re focusing on the ways we’re making it easier than ever to design and develop in material—with added assets and resources, backwards compatibility, and continuous updates to our design guidelines. We’re also celebrating some of the inspiring ways designers and developers have started to bring material design to life in their own products. Tune in at 4PM PDT on Thursday, May 28, to hear Matias Duarte’s “Material Now” session (goo.gl/gVZiIi), to get a complete overview, and keep a look out for more updates.

#io15   #materialdesign  
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new version on Android support lib? 
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Google Developers is on Facebook -- like us for the latest announcements, tips and resources.
 
Google Developers is now on Facebook

We’re pleased to share that there’s another way to stay connected to Google Developers. In addition to +Google Developers and twitter.com/googledevs, you can "like" us on Facebook for the latest announcements, protips from product experts, and the resources to support your development efforts.

#io15   #GoogleDev  
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Leading developer here lol
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 Attend or tune in to Matias’ Google I/O design session “Material Now” on May 28, 4PM PDT: https://goo.gl/3Dq9ox #io15   #materialdesign  
 
Check out my "Material Now" session on May 28 at Google I/O!

I/O 2015 - Google’s annual developer conference -  is later this week, on May 28–29, in San Francisco. On Thursday the 28th at 4PM PDT, I’ll be hosting the Material Now session (https://goo.gl/3Dq9ox), where we’ll be looking at the state of material design in all it's forms.

We’ll start off by looking at some of the phenomenal design work happening across the many apps you can find in the Google Play store today. We might have something special planned for the amazing designers and developers behind these apps, so make sure to tune in...

We’ll also look towards the future, and talk about the tools and other resources we’re building to make adopting material design even easier.

If you’ll be at Moscone, join us in-person on Level 2. Otherwise, tune into the livestream at https://goo.gl/udvBhP. If you can’t follow in real-time, the recording will be available shortly after at https://goo.gl/60LSuK.

#io15   #materialdesign  
A look at where we’ve been and where we’re going with material design. This talk will examine the logistics of materializing products inside and outside of Google over the past year, from working collaboratively with product teams, to expanding and refining our guidelines for designers and developers. It will ask: how can we push material design into new and exciting territory? (Note: Tune into this live stream on CHANNEL 1.)
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let someone give me the steps
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Community question: Are iterators faster than indexes?

The Android performance Patterns G+ community asked the above question, and +Colt McAnlis set out to find the answer. The results might shock you … or not… if you know a thing or two about performance. 

Watch more Android Performance Patterns here: http://goo.gl/4ZJkY1

Join the G+ Community here : http://goo.gl/g7mxmI

  #PERFMATTERS
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Imagine a beautiful virtual forest with countless trees, plants and vegetation, or a stadium with countless people in the crowd cheering. If you are heroic you might like the idea of an epic battle between armies.

Unfortunately, OpenGL draw calls have an overhead that eats performance and holds you back from drawing beautiful scenes. In today’s Game Performance by +Shanee Nishry you will learn how to use Geometry Instancing to reduce the overhead and enable delivering more in your game! 
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+Chuck Knowledge, fair point :) You can do multichannel but latency can be difficult.
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Monetize your app with AdMob

We have 7 new Launchpad Online videos to help you learn ways (like AdMob!) to earn more from your app. 

#AndroidDev  
 
Monetize your app with AdMob

Making any money on your app? On your game? In this comprehensive Launchpad Online mini-series, we’d like to introduce you to Google’s monetization and ads solutions specifically for app developers. 

If you’re experienced with monetizing your app, this playlist can get you up to speed on mediation, new native ads and audience targeting in AdMob, our mobile monetization platform. If you’re just getting started, get an overview of the business models (in-app purchases or serving ads in your app) and technologies available to help you build a business. And here’s a little something for everyone: how Google Analytics integration can help boost your mobile app revenue. https://goo.gl/QqMmrO 

Still want more? Tune in next week to the livestream of our I/O Engage and Earn for sessions like “Smarter monetization with AdMob and Analytics”: https://goo.gl/mQTJl3

The Launchpad Online series is a set of videos geared to get you, your idea, your startup, or your enterprise onboard building with Google tools and APIs. See the full playlist at https://goo.gl/igYtlo

#GoogleDev  
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+Sahil Shekhawat​ they killed Sean Connery. I saw it in a documentary.
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A place for Android developers everywhere to meet, share and discuss the latest on Android development
Introduction
This is the official Google+ home of the Android Engineering teams.

Android is a software stack for mobile devices that includes an operating system, middleware and key applications. 

The Android SDK provides the tools and APIs you need to develop applications on the Android platform.