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- I'm curious, having not yet read the article, are these also no in app purchase?Dec 13, 2012
- Nice。。。。。Dec 13, 2012
- like free gamesDec 13, 2012
- Nah, most of them hinge on IAPs, I've been getting requests for a list of IAP-less games, which are really hard to find.Dec 13, 2012
- To be honest... ATTN GAME DEVS ....
I'd rather have a two tier game, in which you get a free and lengthy game (at least 6-20 hrs game play) to really see if you like it, and then a decent price, of say $6-8 to open the game up. I'd even be willing to "subscribe" once a year to update or continue those levels at the same value or perhaps a bit more if the game is improved.
I basically don't pay IAPs, ever. If the game cannot be enjoyed with out them, how am I to know if I am throwing money down a drain? I'd rather "rent" the game for unlimited play for a specific period of time, say 3-6 months.
I hope that these ideas are fiscally possible for game devs.Dec 13, 2012
- So, I think the devs that are doing it right are the ones that make sure IAPs are entirely optional. I think a lot of players assume that to have any fun, you have to have all of the things, and that's just not true. Team Fortress 2 is an example of a PC game that's doing it right: the items that are exclusively available through microtransactions are extremely minimal. The vast majority of them you can get if you play the game enough. Games that have a separate "premium currency" that you have to get for exclusive items are an example of what's wrong.
Ultimately, I don't think we can really blame game devs for capitalizing on the impatience of players.Dec 13, 2012