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Andrew Moore
Worked at NaszTech Systems Inc.
Lives in East York, Toronto, ON, Canada
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Life tip: don't place important documents on top of the paper shredder "just to get them out of the way." 
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That is a critical life lesson that I have also occasionally had to relearn...
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Spent a few hours last night revisiting a classic Avalon Hill wargame from the 70s. Titan was published well before my gaming life began but through a few plays with +Steve Hutton​ I've grown fond of the system, enough so that I've aquired a copy of the original game (which has now become two copies!).
One of the great appeals of the game, the original at least, is the art. It was hand drawn by Dave Trampier, or Tramp as he signed his art. And when I say hand drawn I mean every single counter and the entire board was hand drawn. Each monster counter in the game and every space on the masterboard is a little different. It really gives the game a unique and interesting feel. The reprint by Valley Games faithfully reproduces the original in gameplay but has very modernized art that I am not fond of. The picture below is of the masterboard and stacks of monsters shown just after the recruit step of +Leslie Cheung​ 's turn.
This game did not go so well for me. Moving and recruiting was not working for me and I was losing stacks every turn. My main stack, the one with my Titan in it, was getting fairly strong but otherwise my position was weak. Les was doing a little better but was still not able to compete with Steve. When 1130 came and it looked like we were still an hour from the end we called it and Steve declared himself the winner.
The overview of the game is that you control a Titan that leads legions of monsters around a fantasy world recruiting new monsters and hunting down and killing your opponents legions. Movement is controlled by the roll of a 6-sided die. All of your legions on the board move this amount if they choose to move. One Legion must always move. The board is made up of interconnected spaces joined by movement symbols that show the rules for moving from one space to the next. These spaces are arranged into three rings on the board. When moving a Legion is forced to continue around the ring they are currently in. But when stopped the Legion is often forced out to the next larger ring of spaces on the board or occasionally able to move in a ring. Legions naturally struggle their way into the inner board and then slowly drift back out to the outer ring. Recruiting occurs immediately after a Legion moves into a space where they have native creatures in their Legion. Each space on the board has a terrain type and each creature has one or more terrain types that they can be recruited from. Landing in a native terrain space allows your Legion to recruit more of a monster, or recruit up to the next stronger monster if the Legion contains enough of the weaker monster. (you can see the recruitment tree printed on a piece of paper by the board in the picture below) Any Legion that moves into an opposing Legion must, at the end of the movement phase, conduct battle until one Legion is completely destroyed. There is a complicated process of deciding to fight or flee or negotiate that i won't get into. The main thing is that most fights are not fair and are therefore resolved with the weaker Legion fleeing (being destroyed) without granting full points to the victor. Points accumulated go to strengthen the players Titan, unlock special abilities, and recruit special creatures. A player is eliminated when their Titan is killed. The game ends when there is only one player's Titan left.

Anyone local who is interested in playing, especially learning to play, let me know. It is a fun game and worth trying at least once. 
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Andrew Moore
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Battle Reports  - 
 
Playing the Ambush scenario out of the A Call to Arms: Star Fleet ruleset. A blend of Fed and Kizinti ships running manoeuvres is caught unprepared by a much smaller Klingon and Romulan assault force.
I'm playing the Feds. Setup included rolling an "activation" die for each of my ships. On a 6 the target ship activates as normal. Anything else the ship is considered to be adrift. The adrift ships activate fully on turn 2.
I got lucky and managed to activate my Fed Concordat-class Dreadnought so i wasn't a sitting duck on turn 1. I deployed in a star pattern so that no matter where my opponent deployed i had something pointed at him. Of course he deployed opposite my Fed. Dread.
My Kzinti Dreadnought was forced to drift closer to his fleet while the other two adrift ships, a Kzinti medium cruiser and a Fed Command Cruiser, drifted 90 degrees to the front line.
His ships: a Klingon Heavy Cruiser, Medium Cruiser, and a Romulan MC swarmed my Kzinti Dread (as you can see in the photo).
After the first enemy firing both my Dreadnoughts had taken a small amount of damage including a Dilithium chamber critical on my Fed.
My single firing opportunity left his Heavy Cruiser very close to disabled (see pic).
The remainder of his ships fire was concentrated on my Kzinti Dreadnought reducing it to 4 hull points away from disabled and crit'ing 6 more systems. (pic)
The end of turn clean up didn't treat the Kzinti well and both of it Impulse and Dilithium systems escalated causing it to be disabled and running adrift. End of turn was better for the Fed Dreadnought, it was able to do a damage control check on its Dilithium critical.

Running out of time so we have to rush through turn two. I'll fill in details in the comments later. 
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We made it through turn two before we had to call the game. My Dread was out of the action but not destroyed, his Heavy Cruiser was destroyed. The Fed Dreadnought was out of position and could only use a small portion of its fire power. The Romulan cloaked. The Klingon Medium Cruiser was centre-lined on the Kzinti Medium Cruiser and the Fed Command Cruiser was centre-lined on the Klingon. Unfortunately the Fed was at an irritating 9 inches so no killzone and it took penalties to its 16" range weapons. All in all a disappointing second turn. Every ship took a little damage but nothing decisive happened. We had to call it after that and the only lost ship was my opponents so i guess i took a marginal victory. 
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Discussion  - 
 
+David Lavictoire  Where did you disappear to? (or was it me?) And are you still playing Infinity?

I've had a single game of N3, hoping to get in a few more soon.  Who else here is playing regularly?  Where?
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Any time. Let me know what your availability is like here or send me a message over hangouts! Nice to hear from you again. 
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Hobby Projects  - 
 
Finished the dropships. What should i do with the 3rd (spare) Bear APC? Leave it on sprue for now, build it? Can it be added in to games using this starter pretty easily? It's simple to build so it isn't a big deal to just put it together. Maybe I'll put it together and test paint on it... 
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+Andrew Moore it's just putting wash in the panel lines instead of all over, sometimes called a pin wash. Products like the Ammo enamels my Mig Jiminez make it really easy.

The thing I find with 10mm infantry is to not really overdo it too much. I've painted some 10mm stuff inthe past, and you can get good results by doing a basic base coat, wash, and quick highlight where needed. Definitely good enough to view from tabletop distance. I've even use Army Painter Quickshade on them and it works just fine.
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Hobby Projects  - 
 
After a very long and inexcusable absence I've started assembling some USCM. +Justin Borges​ sent half the two player starter my way (hopefully he doesn't make me paint it). Once I've got my side built we are going to get in our first few games.

The models are really nice and very high detail. Here's a shot if my progress so far. 3 Sabres, 3 Rapiers, 2 Bear APCs, and all 6 stands of Colonial Legionnaires. 
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Play and a nature walk at Evergreen today.
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It's a great park, even better bike ride!
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Have him in circles
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Andrew Moore

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In Brockville with the kids visiting my parents. Yucky weather.
:-(

The kids went on the train for the first time. The trip went very well considering all the trouble i imagined could happen. It helped that i kept them hypnotized with the iPad! They can very easily sit for two hours playing the iPad back and forth playing Angry Birds or Pet Rescue or something similar.

That means i actually managed to read a grand total of two short stories out of Jack Ketchum's Peaceable Kingdom, Luck and The Haunt. Both were enjoyable reads. Luck was a period piece set during the stagecoach era involving the unfortunate participants in a botched stagecoach robbery and their unlikely encounter with a phantom from one of their pasts. The Haunt recounted the tale of a man's purchase of an inn, it's conversion into a "gentleman's club", and the tragedy that befell because of that. 
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Hobby Projects  - 
 
Priming and painting has commenced. Brushing on Vallejo Air white surface primer. The base coat on the APC is Catachan green and Chaos black. Now i have to figure out what details to pick out and what other colours to use. After i detail a little I'll try just dropping some wash in the grills and ridges and then try a bit of dry brushing. Hopefully it works out ok.
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Wow. This sounds really good. (^_-) sigh
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Hobby Projects  - 
 
Dropship 1 with Bear APCs (not magnetized, just set in place). Dropship 2 almost complete. The models for this game (Dropzone Commander) are pretty nice to assemble. 
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Ian's Christmas lego kit. Built almost entirely by him. We need to get a few more, oh, and an AT-AT, and an Ion canon, and...recreate the whole battle on Hoth in lego! 
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Excellent Lego building Ian!!! Bring on the AT-AT!
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Have him in circles
68 people
Luke Consta's profile photo
Corvus Belli's profile photo
John Fairley's profile photo
Derek Lowes's profile photo
Ash Barker's profile photo
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Jeff Hutchinson's profile photo
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East York, Toronto, ON, Canada
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Brockville, ON, Canada
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"Put a little bit about yourself here so people know they've found the correct Andrew."
 
Uh, if you can't tell from the picture you have the wrong Andrew.
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  • NaszTech Systems Inc.
    Code Monkey, 1994 - 2013
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Andrew Moore's +1's are the things they like, agree with, or want to recommend.
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