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Andrew Montgomery-Hurrell
Works at Multiplay
Attended Bournemouth University
Lives in Poole
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Now that's Numenera right there.
If you thought using the human body as a power source was something confined to movies, one Israeli artist will prove you wrong with a project that definitely crosses the line from cool to creepy.
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We've been playing a game of Microscope using Gingko and it's turned out really great. You can see the public page of the game so far here. We've had 2 sessions, amounting to about 6 or 7 rounds with 3 players. Combined with playing scenes out over skype, it's worked out really well and I highly recommend using it for an online game.
Tree documents for clarity focus and flow
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Could be a cool example about how an ancient structure has been repurposed into a mundane habitat in the Ninth World
 
KEŽMARSKÁ HUT
a project by Atelier 8000
High Tatras, Slovakia, competition entry 2014
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Atelier 8000 has design a sustainable mountain hut for Slovakia’s High Tatras as part of the Kežmarská Chata (Kežmarská Hut) international competition. Seated on one of its vertices, the simple cube “evokes an erratic block left behind by the retreating glacier,” while it’s “sharp edges” blend into the mountain backdrop.

“Thanks to the positioning of the construction, three sides of the facade are visible from any viewing point, which amplifies the play of light and shadows – the same effect which can be observed on the neighboring rocks,” described Atelier 8000. “The glass surfaces of windows and photovoltaic panels along with the light transparency of the metal plating complete the whole picture of the site with a touch of glimmer – just like the glints and reflections which can be observed on the surface of a mountain lake or on thawing ice.”

The construction is built with glued laminated timber beams made from larch wood. The aluminum facade system is designed in the form of square panels. The dimensions of the individual elements of the facade are designed in the module of 1×1 meter to facilitate easy handling and transport to the building site.

At its base, the hut provides a snowmobile garage, staff entrance, ski storage, drying room and restrooms. The ground floor is made up of a restaurant and deck, while the upper floors accommodate sleeping and emergency recovery areas.

In terms of its energy generation and consumption the hut has been developed as a passive building. The shape and orientation of the hut maximize solar energy, while parts of the facade with energy generation units are oriented southwards and eastwards to face the sunrays directly.

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text and images via:
Arch Daily: http://goo.gl/GK7D85
designboom: http://goo.gl/H78gGq
Inhabitat: http://goo.gl/oP8puL
Dezeen: http://goo.gl/eQGzRM
Gizmodo: http://goo.gl/EqE5Nu

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My #NaNoWriMo  project this year is a series of adventures based off of albums. My first album on the project is Theatre of Tragedy's Assembly. Check it out!
Theatre of Tragedy: Assembly. 01-11-2014 11:31 , Darkliquid. Our first Album Adventure is based on Assembly by Theatre of Tragedy, a gothic metal/electronic band from Norway. Assembly was released in 2002 by Nuclear Blast. Assembly Album Cover ...
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This intersection of the modern and the ancient is exactly how I often picture Numenera in my head.

On a side note, I really recommend checking out  +@rchitecture because apart from just being generally awesome, the cool designs that show up there are often great sources of inspiration.
 
ROMAN VILLA
a project by Marte.Marte Architekten
Rankweil-Brederis, Austria, completed 2008
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This rusty metal tower was designed by Austrian studio Marte.Marte Architects to help tourists locate excavated Roman ruins on the outskirts of a town in western Austria. Stefan Marte of Marte.Marte Architects created the structure between the remains of two Roman villas at the location of an ancient traffic intersection in Brederis. Few traces of the original buildings remain, so the new installation provides the only landmark above ground level.

An occupiable sculpture, designed by Marte Marte Architekten, is placed over the ruins of two ancient roman structures, offering important insight on the settlement, located in the Feldkirch region of Austria. ‘Roman Villa’ uses cor-ten steel to lend the design a sense of permanence and gravitas, allowing the excavation site to become a landmark in its own right.

Formed of three primary components, a tower, a plateau and a wall, the scheme houses a small collection of artifacts on its compact 42 square meter plot. Acting as a beacon for the project, the partially glazed tower provides direct views of the ruins below, a raised plateau clearly defines the new insertion, while relics are contained in a wall which runs along the perimeter of the design.

A walk-in sculpture was planted between the remnants of the foundations of two different house types. The disc-like tower and the space creating wall fragments along a trapezoid-shaped plateau stage the location in front of the collection of findings.

"The tower acts like a magnifying glass, offering an insight into history," said the architect, whose previous projects include a holiday home with roughly hewn concrete walls and a twisted concrete bridge.

A platform extends from one side of the structure to create a standing area, while an adjacent wall displays replicas of Roman objects. Both were also constructed from pre-weathered steel that has been riveted together.

"Corten steel was chosen for its naturalness and purity, making it the ideal material for an expressive landmark in the vast, open landscape," added Marte. "The texture of the stainless steel rivets is reminiscent of the intricacy of Roman chain armor."

Stones unearthed during the archeological dig were used to build low walls above the ancient foundations of the two villas, revealing the original locations of walls.

______________________________________________________
text and images via:
Arch Daily: http://goo.gl/jy1t2p
Dezeen: http://goo.gl/SMbMFk
designboom: http://goo.gl/rhLoC5
Archilovers: http://goo.gl/JVzkMW

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I'm going full-meta with my new campaign.

Playing a Strange campaign, but the players are actually in the Ninth World. Except the Ninth World is a deliberately created fiction and recursion, the RPG "Numenera" existing on Earth, and created deliberately by agents Cook and Germain of the Estate Research Division as an experiment on how Earth natives active involvement with a fiction from which a recursion is seeded effects it's maturation rate.

However, this experiment might just get out of control....
 
We had the next session of my hybrid Numenera/Strange game yesterday, and the big reveal was made. Another round of A Penny For My Thoughts was completed resulting in: Asher being involved in another failed op due to experimenting with buttered toast and…
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Have him in circles
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This is what our Microscope game on Ginkgo looks like after some custom theming. If you're interested in theming your own game on gingko, the styles I wrote using can be found here: https://gist.github.com/darkliquid/75834b3f72257c4cc04e - just copy it into a card in your game and voila.
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Another cool building concept that would look right at home in the Ninth World.
 
Modern Eco-Friendly Homes Set Among the Trees

Primeval Symbiosis (Single Pole House) is an architectural design project by architecture student and interior designer Konrad Wójcik that seeks to organically install living spaces in forests without disrupting the innate beauty of nature. Wójcik's detailed presentation lays out the many benefits of this design plan in addition to the actual construction of each residence, which is fit to accommodate for households of two to four people each.

The Denmark-based creative attributes his greatest inspiration for the project as the "functionality and structure of a tree." He says, "Studying its nature allowed me to come up with ideas and solutions to create a completely self-sufficient construction." He goes on to remind people that trees serve a purpose ("For most animals, trees are the best natural shelters against predators, moisture and weather") and deforestation hinders the world from both an ecological standpoint and an environmental one.

The end-goal for this idea is to create a community of these homes in natural landscapes, avoiding massive deforestation, and ultimately leaving a carbon footprint that is as close to zero as possible.

Source : .mymodernmet.com
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I picture it as the home of some visitant who cannot survive in our atmosphere, so he drops from orbit in this small pod to study the indigenous life. He then records documentaries for his people like an alien Jacques Cousteau.
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I'm not sure if I've ever announced this here before, but I'd like to let you all know about a website I built for people to share their Numenera Fiction and Character/Game Journals.

It's called The Mechanical Bard and builds off the short story anthology I helped create of the same name (you can find both my stories from that collection on the site as well).

If that sounds at all interesting to you, feel free to check it out!

I'm planning on adding new features as time goes by, currently it supports:

 * Create stories and journals
 * Tag your own stories and journals
 * Signup via twitter, facebook, google or email.
 * Curate your own collections of stories and journals within the site (so you can collect your favourites and share your collections with others)
 * Upvoting stories and journals
 * Commenting powered by disqus
 * Atom feeds for stories, journals and user profiles
 * Select from multiple licenses under which to share your work

I'm currently planning on the following, but I don't have any ETA:

 * Ability to mark stories as 'collaborative' so multiple authors can work together on the same one.
 * Ability to create 'story seeds' and track who created a story based off one of them, or find the seed (if any) that inspired the current story
 * More comprehensive atom feeds (so feeds for every individual story or journal to make it easy to track ongoing ones, and feeds for collections as well)
 * Download zipped textfile backups of your own content
What is The Mechanical Bard? The Mechanical Bard isn't merely an ancient automaton who has wandered across the Steadfast and the Beyond since before a bygone era, collecting tales to share both on and off the datasphere. The Mechanical Bard is also a place to explore the world of Numenera ...
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Sounds just like something out of Numenera
Vincent Callebaut recently unveiled a blue-sky plan for a high-flying fleet of self-sufficient aircraft that are one part zeppelin cities and one part biofuel-producing floating farms.
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Nice find!
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I'm going full-meta with my new campaign.

Playing a Strange campaign, but the players are actually in the Ninth World. Except the Ninth World is a deliberately created fiction and recursion, the RPG "Numenera" existing on Earth, and created deliberately by agents Cook and Germain of the Estate Research Division as an experiment on how Earth natives active involvement with a fiction from which a recursion is seeded effects it's maturation rate.

However, this experiment might just get out of control....
Andrew Montgomery-Hurrell originally shared:
 
We had the next session of my hybrid Numenera/Strange game yesterday, and the big reveal was made. Another round of A Penny For My Thoughts was completed resulting in: Asher being involved in another failed op due to experimenting with buttered toast and…
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I'll be writing up each session on my blog. So far they're at a crossroads, deciding on what to do and whether to translate home, when 2 of them are actually clones. 
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Have him in circles
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Work
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Web Applications Developer
Skills
Programming, Creative Writing
Employment
  • Multiplay
    Web Applications Developer, 2009 - present
  • SonicIQ
    Developer, 2005 - 2009
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Currently
Poole
Previously
Poole - Worthing, Sussex, UK - Poole, Dorset, UK - Manchester, UK - Southport, UK
Story
Tagline
A computer geek, amateur author and roleplayer.
Introduction
Not much to say, I'm just an average computer geek with many eccentricities. I love coding, electronics hacking, reading, writing and music. I just mill around in Poole and Bournemouth in Dorset, living out my life as a professional software developer and web designer.

Cover photo by Joy Garnett: http://t.co/VweRvtNTDf
Bragging rights
I manage to function as a reasonable human being despite my misanthropic tendencies.
Education
  • Bournemouth University
    Computer & Electronics Interfacing, 2002 - 2004
  • The Bournemouth and Poole College
    Computer & Electronics Interfacing, 2000 - 2002
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Andrew Montgomery, darkliquid, Monty
Andrew Montgomery-Hurrell's +1's are the things they like, agree with, or want to recommend.
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This past Sunday, I had a chance to run a one-shot of the Numenera RPG by +Monte Cook for new players. I repeated the experiment on Monday n

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ROM Manager
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