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Andrew Hazelden
Works at Dover Studios, Inc.
Lives in West Dover, Nova Scotia, Canada
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Andrew Hazelden

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PlayblastVR version 1.2 adds support for Mac OS X 10.9 Mavericks and 10.10 Yosemite, and Linux 64-Bit. #VR http://www.andrewhazelden.com/blog/downloads/playblastvr-for-maya/
PlayblastVR is an exciting new renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX. The PlayblastVR renderer allows you to create immersive previz renderings of Maya scenes in fulldome, latlong, and cubic panorama formats. The PlayblastVR renderer can render previews of elements like animated polygon and NURBS geometry, lights, fluid effects volumes, FumeFX volumes, paint effects strokes, sprites, particles, ...
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Andrew Hazelden

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Are you using Maxwell Render for Maya? Pick up some new Maya scripting tips for automatic scene set ups. http://www.andrewhazelden.com/blog/2015/06/maxwell-render-for-maya-scripting/
I recently responded to a question on the he_3d Google Group about Maxwell Render for Maya MEL scripting and thought I should post the same information here so the Maxwell VFX pipeline scripting tips are accessible to a wider audience.
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There is a new Domemaster3D version 1.7.4 release out for 3DS Max and Maya users. It has several improvements and is now ready for serious production use with the latest versions of Maya 2016 and 3DS Max 2016. 

https://github.com/zicher3d-org/domemaster-stereo-shader/releases
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Also, in other news the Domemaster3D Wiki has been improved and there is now a handy table of contents page that is categorized to make it easier to find content. Special thanks goes out to Toshiyuki Takahei for preparing the Japanese translations of the Domemaster3D Wiki pages.

English Wiki Pages:
https://github.com/zicher3d-org/domemaster-stereo-shader/wiki

Japanese Wiki Pages:
https://github.com/zicher3d-org/domemaster-stereo-shader/wiki/%E6%97%A5%E6%9C%AC%E8%AA%9E%E7%89%88%EF%BC%9A-Home
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I've written a new blog post with panoramic 360° photo retouching tips:
http://www.andrewhazelden.com/blog/2015/06/panoramic-photo-retouching-in-photoshop/
Since I've started taking more panoramic 360 degree photos recently I have spent a bit more time refining the process of removing the tripod from the bottom area of a 360×180 panorama. I'm particularly happy with the retouching workflow in Photoshop with the help of the Domemaster Photoshop ...
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Andrew Hazelden

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Dome2rect v1.3 is out with support for latlong to cubic, cubemap3x2, vertical cross, and horizontal cross panoramic image conversions.
Dome2rect v1.3 – May 6, 2015. by Andrew Hazelden. Overview. Dome2rect is a command line script that uses the open source Panotools library + MPRemap application to automate the process of converting image sequences between multiple panoramic formats. I created this script because I wanted to ...
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I'm really enjoying Maya 2016's new shader ball preview that supports mental ray rendered HDRI backgrounds, refractions, and reflections.
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Lu-Hiep Phan's profile photoPeter Falkingham's profile photoAndrew Hazelden's profile photo
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+Lu-Hiep Phan The mental ray rendered shaderballs appeared to be 100% CPU rendered on my system. The hardware driven shader balls used a viewport 2.0 style rendering mode that didn't support any of the advanced raytraced features of the mental ray mode.
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Andrew Hazelden

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Mikromedia Cardboard VR: A Google Cardboard HMD meets a pair of +MikroElektronika  Mikromedia PIC32 Development boards
http://www.andrewhazelden.com/blog/2015/06/mikromedia-cardboard-vr-mod/
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This is a pretty neat electron microscope animated view of a vinyl record and the needle. The white sputter coating on the record looks to have really improved the contrast compared to the regular black vinyl surface color.
 
Electron microscope video of phonograph needle in an LP groove. About 1/400 actual speed. Captured via Tektronix MDO3000 oscilloscope.

This video was made via the "stop motion" animation technique.  I moved the LP by 50 microns at a time, and captured a frame after each move. The setup inside the microscope was made possible by the fact that there are two separate stages with their own motion controls. I fixed the needle to one stage and the LP to the other so that I could get both parts into the frame at a good angle.
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Great video!  I knew it worked this way - was brought up on vinyl - but to see it!  Cool very cool.
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The Domemaster3D lens shaders now support Vray 3 for Maya on Mac OS X with new builds. https://github.com/zicher3d-org/domemaster-stereo-shader #IX_symposium
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I put together a new Domemaster3D Vray for Maya shelf and created a set of native Maya stereo camera rigs for the Vray DomemasterStereo and LatLongStereo shaders. This means Maya based Vray artists can view the merged left and right eye panoramic stereo renderings from the lens shaders live in the Maya Render View as they work.
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Lu-Hiep Phan's profile photoAndrew Hazelden's profile photoLam Alex's profile photo
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Hi Andrew, Domemaster3D toolset is a unbelievable awesome plugin. We used it for our fulldome production. Well, I think VR market is much bigger than fulldome. I have no doubt that using VR for storytelling will be popular in the near future.
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Andrew Hazelden

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Are you rendering Immersive VR content in Maya? I've written a new blog post to help you solve your Maya Fluid Effects / mental ray lens shader artifacts.
This is a production tip for users of the mental ray version of the Domemaster3D lens shaders for Maya. Mental Ray lens shaders can have a dark streaky line artifact occur when you are rendering with a camera inside a Maya Fluid Effects volume. If you are rendering with the LatLongStereo shader ...
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Have him in circles
118 people
Fiona Cheng's profile photo
Matthew Mascheri's profile photo
Gardening With Puppies's profile photo
Victor Hazelden's profile photo
KINO. FX's profile photo
mOculus io's profile photo
Noor-ur- Rahman's profile photo
Donna Bowyer's profile photo
Bishwajit Paul's profile photo
Work
Occupation
Visual Effects Artist
Employment
  • Dover Studios, Inc.
    Visual Effects Artist, 2000 - present
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Male
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Introduction
I am a visual effects artist and a co-founder of Dover Studios, Inc. I live in West Dover, Nova Scotia, Canada.

For fun I like to tinker with computer graphics, write small programs, create electronic inventions and work on special photography projects. I have a passion for RC flight and aerial photography.
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Currently
West Dover, Nova Scotia, Canada