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Andrew Hazelden
Works at Dover Studios, Inc.
Lives in West Dover, Nova Scotia, Canada
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Andrew Hazelden

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Winter in West Dover, Peggy's Cove, and Indian Harbour, Nova Scotia
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nice pictures...almost makes me want to work at the peggys cove treatment plant ... oh it takes me back to those days ....
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Andrew Hazelden

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After 116 days of looking for answers, I've finally discovered the solution to the Vray for Maya Domemaster3D porting and Maya integration issues. It all comes down to the mysterious "Post Translate Python Script" field in the Render Settings window that allows custom lens shader data to be included in .vrscene files as they are exported and rendered in Vray. This moves the Domemaster3D for Vray port closer to completion. #IMERSA
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I've just posted an initial working version of the Vray for Maya DomemasterStereo and LatLongStereo shaders on GitHub. There is still more work to to do like putting together a shelf and refining a few aspects but the shaders are there for people to start experimenting with. #vray #IMERSA  
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Andrew Hazelden

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A new Domemaster3D V1.6.2 release is out for Maya and 3DS Max. Get your copy today. http://www.andrewhazelden.com/blog/2015/02/domemaster3d-v1-6-2-is-out/
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Andrew Hazelden

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I've been really happy with the development progress on my new Maya based panoramic hardware rendering tool called PlayblastVR. I've just added a feature that lets you automatically view batch rendered sequences using your favorite media playback tools like FCheck, IMF Display, DJV Viewer, Adobe SpeedGrade, Kolor Eyes, and Assimilate Scratch / Scratch Player.
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This sounds great Andrew. Have you ever tried Ocolus rift?
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Andrew Hazelden

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PlayblastVR for Maya - Panoramic Hardware Rendering

Hi. I've been working on a new renderer called "PlayblastVR for Maya" that is aimed at fulldome, VR, and immersive artists who would like to generate fast previz versions of their 360° panoramic Maya scenes.

I am interested in hearing from people who would like to try out a beta version of PlayblastVR.

PlayblastVR is a renderer for Maya that creates hardware rendered panoramic images using OpenGL or DirectX and Maya's native Viewport 2.0, High Quality Viewport, or the Legacy rendering modes. The PlayblastVR renderer allows you to create immersive previz renderings of Maya scenes in 14 panoramic formats including angular fisheye, latlong, cylindrical, and numerous cubic panorama projections.

Since the PlayblastVR renderer is built on top of Maya's native hardware viewport based preview system you can render previews of elements like animated polygon and NURBS geometry, lights, fluid effects volumes, fumeFX volumes, paint effects strokes, sprites, particles, nParticles, nHair and fur, cloth sims, procedural generated shading networks, etc..

The current version of PlayblastVR supports 64 bit versions of Maya 2012-2015 and requires Windows 7 or higher.

If you would like a chance to use the beta version of PlayblastVR for Maya, email me at:
andrew@andrewhazelden.com

Regards,
Andrew Hazelden
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Very cool!!.. PLEASE for max too :)
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Andrew Hazelden

Production techniques and tools  - 
 
If you are interested in using a Vray version of the Domemaster3D shaders you can check out my latest blog post for details about the initial Vray for Maya port of the DomemasterStereo and LatLongStereo shaders and learn about the progress of the 3DS Max shader port:

http://www.andrewhazelden.com/blog/2015/02/domemaster3d-shaders-for-vray-port/

#VRAY   #VR   #Fulldome  
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Andrew Hazelden

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Microsoft did a really good job on their funky concept video for the future of computer tech and user interfaces. http://www.microsoft.com/enterprise/productivityvision/
Watch how emerging technologies could help transform the way we get things done in a highly inter-connected and information rich future.
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The PlayblastVR #fulldome and #latlong renderer now supports multi-threaded CPU and GPU based warping! #IMERSA
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Andrew Hazelden

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Get a sneak peek into the development of the PlayblastVR for Maya panoramic hardware based renderer: http://www.andrewhazelden.com/blog/2015/02/playblastvr-renderer-development/ #OculusRift #VR
I've been working for several years now with Roberto Ziche on the development of the domemaster stereo shader and the Domemaster3D toolset for Mental Ray that is used to create immersive animations for fulldome planetarium theaters and virtual reality headsets like the Oculus Rift.
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Andrew Hazelden

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Overview. A few years ago I wrote a blog post on how to export ASCII formatted MOVE animation data from Maya. Here is a sequel to that blog post that covers importing a MOVE file into a Maya scene. In the previous blog post I mentioned what a MOVE file is: A MOVE file is a tab separated text ...
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Andrew Hazelden

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This is a photo album for PlayblastVR for Maya test renderings.
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Andrew Hazelden

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This is a rendering of an elliptical galaxy that was created to test the new PlayblastVR for Maya v0.3.3 "Google PhotoSphere" export option. This option allows you to automatically render LatLong images with the custom PhotoSphere EXIF metadata embedded.
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Have him in circles
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Work
Occupation
Visual Effects Artist
Employment
  • Dover Studios, Inc.
    Visual Effects Artist, 2000 - present
Basic Information
Gender
Male
Story
Introduction
I am a visual effects artist and a co-founder of Dover Studios, Inc. I live in West Dover, Nova Scotia, Canada.

For fun I like to tinker with computer graphics, write small programs, create electronic inventions and work on special photography projects. I have a passion for RC flight and aerial photography.
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Currently
West Dover, Nova Scotia, Canada