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Andrew Hazelden
Works at Dover Studios, Inc.
Lives in West Dover, Nova Scotia, Canada
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Andrew Hazelden

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There is a new Domemaster3D v1.9.3 for Maya and 3DS Max update out today for Mac, Windows, and Linux systems.

This release updates the Maya based DomeViewer tool by adding support for viewing raw unstitched panoramic imagery from a Ricoh Theta S camera, and also includes support for loading Facebook Cube Map 3×2 based imagery.

The blog post also includes a new "customformat" mesh for Whirligig that adds Ricoh Theta S support to the tool.

http://www.andrewhazelden.com/blog/2016/02/domemaster3d-v1-9-3-adds-domeviewer-support-for-ricoh-theta-s-media/
There is a new Domemaster3D v1.9.3 for Maya and 3DS Max update out today for Mac, Windows, and Linux systems. Domemaster3D is a leading open source toolset that allows you to create panoramic 360° renderings in both 2D & stereoscopic 3D formats. This release updates the Maya based DomeViewer ...
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Andrew Hazelden

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Has anyone else hit a GIMP 2.8.16 (on Mac) bug where it can't open its own OpenRaster .ora exported images?
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Domemaster Fusion Macros Adds Crossbounce Light Sim & EquirectangularRenderer3D Macros http://www.andrewhazelden.com/blog/2016/02/domemaster-fusion-macros-adds-crossbounce-light-sim-and-equirectangularrenderer3d-macros/ #VR
Domemaster Fusion Macros Version 1.3.6 Released. This week has seen a lot of development progress on the Domemaster Fusion Macros toolset that culminated in the latest v1.3.6 release. The Domemaster Fusion Macros are a powerful set of tools I've created that allow you to use a node based ...
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Andrew Hazelden

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There is a new Domemaster Fusion Macros v1.3.4 release out and it supports panoramic image conversions to the new Facebook Cubemap 3x2 format, and improved Whirligig media viewer linking. http://www.andrewhazelden.com/blog/downloads/domemaster-fusion-macros/
The Domemaster Fusion Macros allow compositors and VFX artists to create immersive 360° stereo composites and visuals. The new immersive toolset is designed to work with Blackmagic Design’s Fusion compositing software. These macros are great for preparing pre-rendered content for use in a fulldome theater, or on a head mounted display like the Oculus Rift, Samsung Gear VR, or Google Cardboard. The node based macros allow artists to reformat stere...
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Andrew Hazelden

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If you are interested in going deeper with Maxwell Render I suggest you check out +Mihai Iliuta 's new professional Maxwell Render training video series called Basics & Beyond. It has 15 hours+ of content and is available for purchase from http://www.maxwellzone.com
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I see the new Nvidia iRay for Maya 2016 plugin is out now for $295 USD / year as a subscription. ( http://www.nvidia.com/object/iray-for-maya.html ) This version of iRay for Maya is a Windows only release from Nvidia. The new iRay licensing terms make me wonder a bit about the ongoing development roadmap for mental ray for Maya and how render node licensing will be handled in Maya 2017. Time will tell.
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Kolor Eyes v1.6 has added a new Adobe Premiere based panoramic 360° video editing plugin to the Kolor Eyes installer. This new module will let you send imagery from your editing timeline to your Oculus Rift HMD. #VR
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Andrew Hazelden

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Today I figured out how to use the Blackmagic Design Fusion compositing package to stitch a Ricoh Theta S camera's raw "back to back" format fisheye video footage into a final LatLong 360x180° panoramic image format output with the tripod removed from the shot too.

The latest version of the Domemaster Fusion Macros made the stitching and warping possible with a fully node based workflow and no intermediate temp files.

The footage in the screenshot was filmed by my good friend +Lam Alex at the Wong Tai Sin Temple in Hong Kong.
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WHAT!.. this is awesome. I hope if I'm ever in your neck of the woods I can come see your bat cave..or laboratory whatever the case may be. 
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The new Domemaster Fusion Macros based interactive fulldome crossbounce light simulator macro allows you to preview the typical light scattering effects that happen on a fulldome theater screen while you are still inside your compositing package and have time to fix the issues.
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This is a work in progress 360° LatLong rendering of a roller coaster track example for PlayblastVR for Maya. At this point I am still working on the initial track design and am refining the path based camera animation techniques.
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I wrote a new tutorial that explains how to use the Blackmagic Design Fusion compositing package to simulate 4:2:0 video chroma subsampling with the help of the YIQ based Color Space node:
http://www.andrewhazelden.com/blog/2016/01/using-fusion-to-simulate-video-chroma-subsampling/
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My latest blog post is part 2 of an article that covers the process of 3D printing a model of the moon: http://www.andrewhazelden.com/blog/2016/01/3d-printed-moon-part-2/
Back in 2013 I prepared a blog post on 3D printing a moon model using Maya and Mudbox. A friend of mine named Alex used the same process described in that blog post to create a plastic 3D printed physical model of the moon with exaggerated surface relief for the museum he worked at.
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It's cool. :-)

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Introduction
I am a visual effects artist and a co-founder of Dover Studios, Inc. I live in West Dover, Nova Scotia, Canada.

For fun I like to tinker with computer graphics, write small programs, create electronic inventions and work on special photography projects. I have a passion for RC flight and aerial photography.
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West Dover, Nova Scotia, Canada
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Visual Effects Artist
Employment
  • Dover Studios, Inc.
    Visual Effects Artist, 2000 - present
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