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Andreas Rønning
Works at Furu Systems
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Andreas Rønning

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Absolute number one difficulty when porting my animation and art tools from AS3 to Haxe was my dependency on minimalcomps. Rewriting the comps I needed was like a day's work and I wish I had done that to begin with.
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Ah right :) I'm fine with windows for my dev environment. But I can imagine how it could be a problem for someone.
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Andreas Rønning

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I usually get bored with a project when I lose momentum. I just find it important to keep going. Another thing that's been useful to me has been to always focus on the most boring tasks that need doing. It tends to inspire clever solutions to save time, and it means I'm constantly looking forward to doing the fun ones. Love these updates. Don't let the to do list wear you down.
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Is it just me or were thrillers and other suspense movies significantly better before cell phones and common internet? You can watch any random cheesy 2star thriller on Netflix and if it came out before 96 you're pretty much guaranteed a good time.
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Who would've thought being able to fact check or contact anyone at any time including the police would ruin mysteries and tension!?
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Andreas Rønning

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I just found it insulting as fuck to have "game engine footage" plastered in my face throughout that trailer. Whoever decided to do such a scripted demo with THAT text on it has no idea how well today's consumers know how game tech works. That tag hasn't worked since the early 2000s as far as I'm concerned: Games can look good, so fucking what? "Rendered with Frostbite 3" would at least have been honest.
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One thing I'll say that bothers me is the insistence that Lovecraftian horror is about unreliable narrators going mad when they learn of elder god-things. This happens "as described" in a total of ONE story of his. If anything Lovecraftian horror is like David Lynch's idea of Twin Peaks: The idea that warm and simple familiarity can harbor unthinkable things.
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I wouldn't disagree that it's overly focused on, but I would disagree that it doesn't ruin the men who face it.

No spoilers on Bloodborne please, I'm still damned early in the game, and have yet to encounter anything beyond a room that kills me inexplicably, but I'm looking forward to digging into more of the story.

To the point there are a lot of Lovecraft's stories where, you're right, simple exposure isn't enough, but rather it's the slow accrual of knowledge that unmakes the man or ruins him in some way. Like 'Facts concerning the Late Arthur Jermyn and His Family'; no monster, just knowledge. All the guys who faced the 'Dunnwich Horror'; while not mad they clearly were going to enjoy evenings of heavy drink for the rest of their days. Or that guy who looked back over the glacier at the end of "At the Mountains of Madness"; I on't get the impression that he was going to be an exemplar of stability.

That said, I think people latch to much on the monsters and gods and madness of Lovecraft's stories and ignore the fact that nearly every one of his characters was a brilliant mind or sharp critical thinker. No one seems super excited to focus on that. Or what about his focus on family lines, and the horror that can come with discovering that your blood isnt quite as pure as you might have suspected? Sure the blood aspect is surface applicable in the game (at least where I'm at), but the lineage is conspicuously absent.

Sure a lot of the fear build in his blood line focused tales have less impact these days when the discovery that your great grandmother/father was black holds as much power as a fart in a windstorm (hurray for base level progress), but what sort of game could be made that focused on that element? How fun would a mash of the game Evil Genius and the show House of Cards be if it was playable on a multi-generational scale, and keep all the weird cosmic horror as more subtle elements on the periphery? I have no idea but I'd like someone to try!

As to your point regarding Twin Peaks, YES! The benality of evil and the horror that exists in every household's closet would be a fantastic thing to focus on. Fun fact, I live two streets down from the home used as the establishing shot for the Palmer's place and it would be a real treat to see something on the small city scale of Everett Washington get used as a setting for a game. It's a nice place, but there's a significant darkness to it's history with things like the dockside massacre, or the gang activity, or the weird, cruel, and often uncaring politics of the city council.

Anyhoo, enough rambling. I disagree with the main trust of your point even as I agree with it completely. 
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Sick as all hell
One of my bucket list items since I read my first party report back in 1991 was to attend a european demoparty and compete in a compo.  I competed at NAID '96 and placed there, which was awesome, b...
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Andreas Rønning

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Three years after it was sorely needed I finally have a good design for a general purpose shmup level editor :p better late than never I guess
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This video is damn near panic-inducing
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Everyone has been raging against Konami and asking "Is Hideo ok?" this whole debacle. I keep wondering "Is Konami ok?" Because this very much looks like a company that has lost it's mind.
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OK Splatoon is way cooler than I thought it would be. The mobility stuff really transforms it IMO.
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I've heard good things about it.
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Wish I liked Pillars of Eternity more than I do :/
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Becoming more and more fascinated with Ryonosuke Akutagawa.. Love his style of verbally retold fable
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Remember this thing? Holy hell, such a beast
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yup, the DVD was fresh of the press. sooo good.
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Have him in circles
826 people
Peder Ydalus's profile photo
Christer Kaitila's profile photo
Jacob Hanson's profile photo
Victor Dramba's profile photo
Stefano Argiolas's profile photo
Cyril Megem's profile photo
Jim Allyn's profile photo
Oliver Baker's profile photo
Wikus Van Der Walt's profile photo
Work
Occupation
Thingmaker, writer and button-pusher
Employment
  • Furu Systems
    Concept/Developer, present
    Game design and development, tool development
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Story
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Black metal video game techno-man
Introduction
I code a lot. Sometimes I talk at conferences, sometimes I make music, and sometimes I make games. Life is grand.

I like tea, video games, HP Lovecraft, Italian food, archery, science fiction, vodka, sad films and loud noises.
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Male
Other names
Decept404, Sunjammer
Good beer, local feel, decent service.
Public - 11 months ago
reviewed 11 months ago
You lost me, Blå.. I used to be a regular because of the interesting shows and lineups and superb sound system, but the past couple years it's become The Place to go if you want to both feel old and really unimpressed with clubbing kids. When you see multiple fights while just waiting in line, I'm calling it quits.
Public - a year ago
reviewed a year ago
Oh man, this is what it's all about. So beautiful, so delicious, so friendly, so expensive, so worth it. The only place in Oslo to make me eat escargot and love it.
Public - a year ago
reviewed a year ago
11 reviews
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Excellent food, excellent beer, excellent coffee. A lovely cafe.
Public - a year ago
reviewed a year ago
A fantastic takeaway run by genuinely charming people.
Public - a year ago
reviewed a year ago
It's a beautiful venue with a great concept and lovely personnel, but I have always been disappointed with the actual dining. I gave them three shots and always came back more than a little bummed out.
Public - a year ago
reviewed a year ago