Profile cover photo
Profile photo
Andreas Grois
About
Andreas's posts

Post has attachment
Finally! I bought the special edition some time ago (to play it via WINE), but now there is a native build available! Can't wait to play it!

Public Service Announcement to Mod Authors:

Do not place OnGUI() calls in your vessel-modules. I don't know since when, but at least with KSP 1.2.2 it seems vessel-modules will always be enabled, also for vessels outside of physics range. What this means is, that for every vessel, the OnGUI() method will be called at least once per frame, leading to excessive garbage production, as every call to OnGUI() causes 384 bytes of garbage (if the OnGUI method itself does not create any additional garbage, that is). This may not seem much, but keep in mind that vessel is a very generic term, including debris (of course), and worse: asteroids. If we now have 100 vessels in total, and assume just 1 OnGUI() call per frame, we already have 38 kilobyte of garbage per frame, what, at 60 fps would mean over 2 megabyte of garbage per second - by far enough to cause noticeable garbage collection spikes on slower machines.

Instead, please consider building a [KSP Addon] singleton class to manage GUI drawing, and either have it call appropriate methods on your vessel modules, or have the vessel-modules send the required data to the singleton.

Of course I might have misinterpreted something, as I am not a mod developer myself, I was just playing around with the Unity Profiler. Please, if I am wrong, feel free to correct me.

Edit: I've done some further research on the topic, see here:
http://forum.kerbalspaceprogram.com/index.php?/topic/156959-vessel-modules-seem-to-run-for-inactive-vessels-now/

Post has shared content

Post has attachment
We are planning to let some test pilots try out Drone Swarm. To get informed once we open tester applications, sign up to the official Drone Swarm newsletter.

Post has shared content

Post has attachment
A fan of our upcoming game Drone Dwarm sent us this picture as a reaction to https://www.defense.gov/News/News-Releases/News-Release-View/Article/1044811/department-of-defense-announces-successful-micro-drone-demonstration

If you haven't heard of Drone Swarm yet: It's a tactical space battle game, where you control swarms of drones, and currently we've chosen to allow a total drone count of up to 32000 - a good compromise between sheer number, and feasibility of simulation. Don't worry, it's far less demanding on hardware as it sounds.

To be fair, their drones are real, have to navigate through a real environment (with wind, birds, other drones, and whatever), and have to use their own sensors to get information about that. All those points are not true for our in-game drones (obviously), and especially the last one - having to rely on sensor data - makes a huge difference.
Photo

Post has attachment
:-)

Post has attachment
Maybe we should not solely focus on the negative things we see in the news, but also look at the many good things that happen:

Post has shared content

Post has shared content
A shame.
Wait while more posts are being loaded