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Andrea Parducci
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Could you help a noob with a (simple) formula? Why this thing doesn't work? =B13+C13*D2:D11
I tried also =sum(B13+C13*D2:D11)
I tried also =sum((B13+C13)*(D2:D11))
I keep getting the value? error.
Any help?
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Pedro Márquez Gallardo's profile photoPaul Kießhauer's profile photoAndrea Parducci's profile photo
6 comments
 
Wow, Pedro. I didn't know that formula. I think I need to tinker with that, for specific needs.
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Andrea Parducci

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Hi people. Can you help me with the interpretation of the scenario card Dangerous Waters of Skull & Shakles?
"When any character encounters a Buccaneer henchman, EACH character at ANOTHER location must summon and encounter a Buccaneer henchman."
This means that:
I choose a location and every character there mush face a Buccaneer.
OR
Every character that is in different location must face a Buccaneer. 
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Kevin Fernandes's profile photoAndrea Parducci's profile photo
7 comments
 
Much obliged! 
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Andrea Parducci

Discussion  - 
 
HELPING WITH A TRANSLATION > I need clarification about this paragraph, pag. 128. The book says:
"If initiation, easing, and hastening are already being covered by other player characters, additional PCs can still play a role in improving the chance of a successful translation. Additional characters can enter the trance and provide aid, according to the rules for helping with tasks described in chapter 8."
From what I understand, a PC can Help with a translation, ONLY if other PCs got the standard roles (so, 1 initiate, 1 ease, 1 haste).
But what if there are 3 PCs, but they don't want to ease or haste: they want the "certainty" to arrive where they want! So 1 PC initiate, and the other 2 help the first, giving bonus / lowering difficulty grade?
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Joseph Rosario's profile photoAngelo Diego Crabolu's profile photoJerry Bocci (RunsWLightning)'s profile photoAndrea Parducci's profile photo
7 comments
 
+Angelo Diego Crabolu Well, as I read the rules for helping others, you don't need to be trained to perform the "helping action". From the english version of the book: "If the helper does not have training or specialization in that task, or if the acting character already is as trained or specialized as the helper, the acting character instead gets a +1 bonus to the roll."
Also, it's pretty unusual to be trained in Translation. The book suggests that you can choose it as a skill only in a sidebar of the Translation rules.
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Andrea Parducci

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About the Translation Failures. Table says:
Memory Failure: Translating characters lose all memory of anything that happens one hour after arrival. They “wake up” after that hour and have no idea what happened.

Help me to understand: so the PCs translate, then they do "something" (that I as GM have to create), then after 1 hour of "doing things" they become unconscious. Then, they wake up, and cannot remember what they did in that hour after the arrival.
Correct? Or am I misunderstanding that table entry?
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Paul Sheppard's profile photoAndrea Parducci's profile photoAnestis Kozakis's profile photoJerry Bocci (RunsWLightning)'s profile photo
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I did that to my players, when they "awoke", they headed straight to their contact (as originally intended), only to find the shop owner so angry because of what "they" had done that he refused to talk to them "again". They had to get their info the old fashioned way - investigating.
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Andrea Parducci

Discussion  - 
 
Hi people. I have tons of Cypher based PDFs and books. While I read them a lot, I still haven't tried at my table, because we have a lot of games in progress already. However, soon I hope to start a short Strange adventure, and I hope to get some feedback from my players, usually very picky about RpG systems.
Actually, I'm doing some mocking fight with test PCs, to getting the hang of the rules.
I found various problems, however I'd like to start with this one: let's take a starting character with light weapons, that is fighting with a basic level 2 guard (The Strange pag. 303, however I think it's the same enemy in every Cypher based book). In short, Level 2 as I said, 3 damage, 8 health, 2 Armor.
As you can easily see, my agile PC can easily hit the guard, with a 3+ on the d20, also easily avoiding the retaliation (6+), however I can't do serious damage. Usually I inflict 0 damages! Only with a 17+ I can hope to do some damage thanks the extra boost, but of course this is a think I can't count on. Also, let's say I can hit a 17-18 every round (or I compassionately lower the enemy's Armor to "1"), I still need about 4-8 round to put that guard KO. Frequently I run combats with multiple enemies (usually with Savage Worlds, actually my 1st choice when I need a "traditional" RpG system), so I'm pretty frightened thinking about 2x PCs enemies in a fight, taking 8-16 turns.
For now, I don't want to taking in account special abilities (also, maybe my PC hasn't useful ones, or can't "waste" pool points to boost damage, 'cause he'll need to many points) so I was thinking: Ehi, there's a system to trade damage for effect, but I didn't see a system to trade chance to hit for damage. This is a pretty common option in RpGs (all out attacks, aiming vulnerable parts, offensive stances etc.). Maybe did I miss it?
Any suggestion is welcome. 
1
William Keller's profile photoJeremy Land's profile photoAndrea Parducci's profile photoJon Holley's profile photo
15 comments
 
+Andrea Parducci TL;DR Don't worry so much about the rules, just go with whatever makes sense for the situation that your players find themselves in. As long as you're using the Difficulty Scale that is the core of the Cypher System then whatever you come up with will be balanced.

You're going to run into these situations no matter what system you use. Players will always try to do something that either isn't covered in the rules, or that the rules say isn't possible, but you know that it makes perfect logical sense that this thing should occur.

Like a 1st level character throwing a knife, or shooting at arrow, at the head of a 20th level NPC and rolling a natural 20. By the rules, that NPC should only receive the equivalent of a really bad scratch, considering the amount of HP's that NPC would have at 20th level. But logically, we know that the NPC has a blade, or arrow, embedded in his/her skull and should be dead. Situations like this force the DM to make an Ad Hoc ruling on the fly that makes sense for that specific situation. The Cypher System gives DM's an easy to remember rule set to adjudicate these situations when they arise.

The goals of the players should tell you what is achieved by performing certain actions. The rules just tell you how easy, or difficult it's going to be for that player to achieve the goal (Difficulty Level and Target Number). So if the player is trying grapple an NPC to fully restrain them, and they meet, or exceed the Target Number, then the NPC in question is fully restrained. If it makes sense that an intimidated NPC would run away, then they run away. Don't worry so much about the rules covering every possible scenario, just go with what makes sense for that specific situation.
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Good energy! (and problems with alcohol...)
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Feature Requests  - 
 
Feature Request: I REALLY need this, and I think it's quite simple to implement. I'd love to have a "Less Played Songs" (eventually in substitution of the Most Played Songs), because I keep a very high number of song in the SD, and, probably because the random play resets itself, when I keep Black Player EX shut down for days, I keep hearing the same songs.
So, of course I'd love to hear the songs I seldom / never heard, and this kind of auto-playlist could be fantastic, 'cause every time I listen a song, that song is removed, so I don't risk to keep listening the same.

Finally, if I'm dumb and this feature is already in the app, then shame on me, please tell me where to find it.
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Kodar Kooperativet's profile photoAndrea Parducci's profile photoMarcio Andrade (marciozomb13)'s profile photo
3 comments
 
Like the idea. 
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Have him in circles
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Andrea Parducci

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Nooooooo! +Google, why!? Why are you killing Picasa!?
It was wonderful to watch and manage my images, to quicky retouch them, to find duplicates...
Google Photos isn't a real alternative.
Sigh.
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Picasa must die
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Freaky clouds coming this way... 
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Discussion  - 
 
So, the PDF is out. Sadly, I feel this project should have been handled in a very different way. I mean, come on, no one here is a professional RpG author, but exactly for this reason a green author should stay absolutely close, and kind, with his base, his customers, his fans.
There's no excuse for those years of silence - no matter the problems Ian had. No one here was stressing for the time wasted, we all were hoping at least for a nice book.
And now, from nowhere, this apparently complete book (that it's a mess, however) maybe just to shut everyone up, and stay safe from the angry supporters: well, the problem isn't solved with a pachworked PDF. Maybe, if this document were released months/years ago, as beta version, maybe asking for the kickstarters' help to turn it in a better product, to give a look for typos, layout problems, bad moves, suggestions, hints for alternatives etc. maybe I (and others, I can bet on it) would have helped, spending time to point out the problems, to suggest how to obtain a better book.
And, instead, from nowhere this "complete" work (ehi, curiosity, did Ian already printed them, and sent them to the bakers??). Men, I hope Ian will spend some time to turn it into a better creature, or he'll gain an extra shitstorm from reviewers (and I see someone has already started), after the brown rain he got from kickstarters 'till now.
Best luck for the revision.
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Iain Chantler's profile photo
 
Hey Andrea.

I completely agree I should have handled it differently. I had some personal issues which, combined with some rather nasty messages, led me to withdraw from the community. I recognise that was entirely the wrong decision and, if I could do it again, I would act differently. I didn't ever stop working behind the scenes, however.

I am intensely proud of what I have created, however. It's a very significant work with multiple different systems and a tremendous amount of content for each; e.g. even the Playbooks have three new sets of mechanics for Dungeon World between them, which have all been extensively playtested and written with tons of new content.

I reckon a good example of the book is the items section: it has tons of entirely unique magic and non-magic items that I had to compress like crazy (including shrinking the font) to fit into just 6 pages. A lesser volume of work could have easily stretched those items into 20-30 pages of content, but I was determined to create a tome of the best quality I could.

Sure, there are mistakes; it's a technical manual of fiction that's over 80,000 words! However, I've fixed every spelling/layout mistake that's been brought up, including personal opinions on the relative power of some moves.

I'm afraid I don't feel the review you've referenced is an honest or balanced critique. I note the author has competing products,a reputation for pushing the competing products on the back of others' promotion, presents differences of opinions as fundamental mistakes and has performed similar hack-jobs on other products.

Overall, I am truly sorry for how long I have to bring the project to this stage. However, I truly feel what I have created is a product of genuine quality and a labour of love.
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So, this is the truth... Now I like Star Wars more.
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You are not alone. Love.
 
Pride is a time to celebrate who you are and who you love. Yet around the world many LGBTQ people are unable to express themselves freely. That’s why we created #prideforeveryone—a virtual reality experience that helps bring Pride to those who cannot march. Learn more and watch the film → google.com/prideforeveryone https://www.youtube.com/watch?v=6oDLqmM2BPw
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Have him in circles
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Appassionato di computer, arti marziali, giochi di ruolo, buon vecchio rock.
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