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Andrés Quevedo
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There is no design without discipline. There is no discipline without intelligence. — Massimo Vignelli
There is no design without discipline. There is no discipline without intelligence. — Massimo Vignelli

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Superb!

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Amazing!! :D

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Crafting A Detailed ‘Next-Gen Boiler’ – Part 7: Specular and the Xoliul Shader

Tutorial Link:
http://cg.tutsplus.com/tutorials/autodesk-maya/crafting-a-detailed-next-gen-boiler-part-7-specular-and-the-xoliul-shader/

In the seventh and final part of the next-gen boiler series you’ll continue work in Photoshop by creating the Specular map. To speed this process up, the Specular map will be created from the existing Diffuse texture. You’ll then move back to Maya where you’ll setup and tweak the Xoliul shader for realtime rendering in Maya’s viewports.
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=D

Now you're just somebody that I used to know ♪
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