Consolidate, Simplify, Stabilise, Enhance
Our goal for this sprint was to review the current state of our code! We fixed and stabilised where necessary and ensured that ALiVE remains aligned with our aim to provide an intuitive modular mission framework.
Feedback from users suggested ALiVE wasn’t as easy to use as we would like, so we have made some changes to how the modules are structured.
We have renamed and combined several, added guidance to the module “Show Info” tabs as well as the in game Field Manual. Full details are on the wiki.
Please note, in case you have an issue loading a mission done with a previous version of ALiVE, update the modules in that mission.
We have left the old modules hidden in the background to give you time to transition over but please update your missions as soon as possible.
The legacy modules will be removed in an upcoming release!
Module Consolidation. Several modules have had name changes or been combined into a single module.
ALiVE (Required) - now includes the Garbage Collector and Single Player Save options.
Profiles has been renamed Virtual AI System, otherwise remains the same.
ALiVE Player Options now includes View Distance, Tags, Crew Info, Player Persistence and Admin Actions
Military Placement modules have all been renamed to be more consistent.
OPCOM has been promoted to a Military AI Commander.
Player Resupply has been renamed Player Combat Logistics to more closely align it to the Military Logistics system.
ALiVE Tour is a new showcase that provides an in game tour of ALiVE features in a live environment.
Field Manual now has several new entries with notes on how to use ALiVE features in game.
Compatibility for RHS.
Indexed Bornholm terrain.
In other news we have decided to enter the MANW competition, if you enjoy ALiVE please lend us your support!http://makearmanotwar.com/entry/0MI2rqQ5aQ#.VCmCgfmSwnI
The Usual Link Fest!https://www.facebook.com/alivemodhttps://www.youtube.com/channel/UC2i8JnPct6htgAgmb6RPRVghttp://alivemod.com/http://alivemod.com/forum/http://alivemod.com/wiki/index.php/Main_Pagehttp://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment