Besides, it looks really cool for stuff to go floating straight through space to the pickup when not under gravity.
Gravitationally accelerated projectile weaponry. Of this design.
Mainly because I have my own ideas about grav-class weaponry and the design of effective railgun's would choose gravitation rather than magnetic fields to accelerate projectiles. Because I'm sick.
Okay, that's a little more questionable – but otherwise it appears that The Masterplan might have everything else covered. The teaser trailer is hilarious, the visual style is amazingly 70s, and the gameplay that they demonstrate looks like an interesting cross between Monaco and Door Kickers, which is a pretty cool place to be.
One more thing to keep an eye out for.
The Masterplan Teaser #1
It's amazing what you can do with a little bit of time stretching, an audio reverse, and an aggressive guitar flanger on things that well and truly are not guitars. (The flanger is my favourite pedal effect, closely followed by a multi-pulse ping-pong delay. Because I'm secretly from the 60's.)
SE Realplay Intro SL
Of course, my solutions generally involve gravity generators and/or rail guns, but this works too.
I've really been trying to back off on my acquisition of new games which are not actually out to nor will they be out for months. That didn't used to be a problem – preorders were a relatively straightforward affair and didn't have months of lead time… Most of the time. Kickstarters have really made that far more challenging because there are a lot of really good ideas out in the world and many of them want money to come to fruition. That's the nature of every industry and creative industries most of all.
Thanks to the guys that produced and Frozen Endzone, I got a bit of a heads up via Twitter to a new Kickstarter for a game that looks like it takes inspiration from many things that I enjoy, including FS but also Space Hulk, Aliens, XCOM, and tons of other really influential and exciting designs along with its own unique twist – you don't directly command characters from a first-person or even 3rd person perspective, much like the planning phases of Rainbow 6, you give orders from a top-down, tactical view on your tablet or mobile device. As they put it (paraphrased):
"Imagine that scene from Aliens where Ripley and the Lieutenant are in the APC and the rest of the team is getting ripped apart by xenomorphs and all the command can do is direct and watch the first-person cameras of the soldiers go dark."
Frankly, that's all I needed to see to be in.
These guys have a ton of video, their plans seem to be fairly clear, and this looks like an ambitious project that could definitely come to fruition, so I'm pretty in. Throw in some multiplayer (for those times that you want to run a fire team along with your friend taking on some serious wreckage), maybe the option to actually running desktop dual-screen mode (if, like me, sometimes you just want to use both of your monitors and not have to muck around with a touchscreen or if you don't own a mobile device that's compatible and don't mind switching windows back and forth – which might have its own tension)… There are a lot of really cool possibilities.
Short version: Kickstarter game. Top-down control. Aliens killing you. High-tech equipment. Almost Rogue-like.
They are hoping to get $125,000 + on this one, and I honestly hope that they succeed but that is a lot of money. Still, big ambitions, lofty goals. I've already kicked in my money.
- DJ, Graphic Artist, Voice Over Geek, Games Reviewer, Foodblogger, Disability Services (Dragon*Con), Noodly Appendage WielderYour God, present
- Freelance/Operation BSUDJ, Graphic Artist, Voice Over Geek, Producer, 2007 - 2011
- Hewlett-PackardSoftware Engineering Support for Tru64 Unix running on Alpha hardware, 2004 - 2007
- CompaqSoftware Engineering Support for Tru64 Unix running on Alpha hardware, 1998 - 2004
- Digital Equipment CorporationSoftware Engineering Support for Tru64 Unix running on Alpha hardware, 1993 - 1998
- Wal-MartRetail Sales (Electronics), 1991 - 1993
- FreelanceComputer Operations Tutor, 1989 - 1990
- Gwinnett Technical InstituteAssociate's in Computer Programming
- Atlanta Broadcast InstituteBroadcast Engineering
- Central Gwinnett High SchoolAvoiding Responsibility, Latin
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