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Alex Mayo
4,639 followers
4,639 followers
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Ha ha ha :) Can't wait to play this.
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Okay, this video features some pretty gruesome imagery of a dude being extracted from a dead snake, but the animation at :27 seconds in is priceless.

https://youtu.be/V7TyDlsg22k

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Check out this poetic glimpse of animation legend Ralph Bakshi. Bakshi is often derided for the his lack of polish, his gutter-gazing, the by-the-seat-of-his-pants-anything-to-get-the-damn-thing-done quality of his work, etc. But what most of his detractors don't see is the rugged blue-collar poetry, the brave defiance of rules about what animation is supposed to be and do, and above all the reason his work feels so rough around the edges...because he was constantly undermined by the studio system but goddammit he made his shit happen, using whatever tools he had on hand and accepting zero fucking compromises in the deal.

Take that to heart when you watch this and know that Bakshi, when he is gone, will be remembered as one of the greatest voices in his field, perhaps the greatest animator of the last half of the 20th century. Because he was 100% himself to the very end.

https://creators.vice.com/en_us/article/ralph-bakshi-8-minute-video-animation-legend?utm_source=tcpfbus

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Last week on Facebook I requested some podcast suggestions - I got a ton but right now I'm mainlining Crimetown (suggested by +Humza K) - a really terrific audio history of the Providence, Rhode Island mob scene.

By far my favorite recurring figure is Jerry Tillinghast, a mob enforcer and convicted killer who has settled down to a life of Wicca and Dungeons and Dragons. For serious. We even get a brief 'tell me about your character' moment.
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Throwing this out one more time for my Seattle G+ peeps. Starting a Mutant Year Zero game Monday nights in Capitol Hill...still room for 2-3 more players. Let me know if you're interested.
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I’ve kind of stalled out on the Black Box thing I wanted to do - for one thing there are a handful of games out there that are already doing what I envisioned, which is brilliant...but it left me wondering if I should press onward. The original plan was to just do an aesthetic re-design of the D&D Basic Rules available on WotC’s website, make the documents Metal as Fuck...basically to grind out a product that looks as if it it had been designed from some of the wonderful wingnuts in the OSR scene.

Then it was suggested that, since the rules are now Open Content, that I could publish my own thing. Which was tempting...but honestly I’ve got too many irons in the fire right now to do that, and really I just want to see a physical product I’d love to have on my shelf merely as an exercise in crafting a really badass black monolith of a box set that looks totally malicious.

So - I’ve circled back to my original idea but with a twist. I want to do the layout as planned, but make the files available on some of Print On Demand sites, or at least make available the files so people can upload them easily to said PoD sites, for the booklets and box. The one ‘me’ thing I’d love to throw in there is an intro adventure - something really gnarly and fucked up to complement the look of the box. And probably some of my own art. Maybe some dongs.

This way, I wouldn’t be spending all my time making a thing that only I’d have a copy of...and others could own merely by laying down the ‘at cost’ prices of the box and booklets (presumably from Game Crafter and Lulu, respectively).

Here are some of the page layouts I had going before I hit the pause button.
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3/27/17
6 Photos - View album

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I've been watching a lot of Mark Kermode videos lately - he's probably the film critic whose tastes most align with mine at the moment and, BONUS, he does the most wonderful pronunciation of Zack Snyder.

https://www.youtube.com/watch?v=wzfwDkwUGnM

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I tried watching this last night.

It's even worse than I expected. And that's saying something.

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Is it satisfying to have mechanical reinforcement / support for party goals? It does this overcomplicate things?

I ask because one thing I'm considering for Terminus Front is a system for players to establish and maintain communities and perhaps even larger forms of territorial control. The original Twilight: 2000 implies that one of the party's long-term strategies could be to set themselves up as a faction in Eastern Europe, but the game rules don't really address this directly. I'm considering doing so in TF. Think of the Vault mechanics in Mutant Year Zero. Scaling that up maybe there will be stuff to deal with other local powers once the party's influence grows, possibly some Mass Combat stuff for when shit gets ugly.

Probably wouldn't appear in the original rules - if I do this it feels like an add-on thing.
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