Engineer and Researcher at Università di Bologna, MArch in Biodigital Architecture, PhD in Architecture, architect and coder at Co-de-iT - gravitates in the orbital that interweaves teaching & design ecologies in Computational design, articulating the force fields of complexity to trigger emergent potential. His recent interests regard the relations among matter and agency: Agent-Based modeling simulation of Complex Adaptive Systems in architecture coupled with form-finding strategies
. engineer . MArch in Biodigital Architecture (ESARQ 2008) . PhD in Engineering with subject in Architecture
. architect and coder at Co-de-iT . freelance in architecture and graphic design
. e.cloud - e-cloud . a3 - architectural design course at Università di Bologna (the course I'm teaching) - a3
. tools, models and strategies are interacting in a co-evolutionary process, skills help the intensification of such interaction; algorithmic approach and programming logic allow for quick adaptation to new/different toolsets.
. digital skills & teaching in complex modeling (Rhinoceros, 3D Studio MAX, TopMod), generative techniques through algorithmic design with computational design tools (currently Grasshopper,
Processing, Rhinoscript, past tools: Generative Components); good knowledge of Maya as well (no teaching or scripting though);
. design to fabrication skills (use of RhinoCAM, NetFABB), experience with lasercut, 3 axys CNC and rapid prototyping with several materials (3D pirnt, FDM, SLS, Stereolithography)
. graphic design with Illustrator, Photoshop, InDesign
Università di Bologna
Architectural Engineering, 1990 - 1998
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