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AiGameDev.com
Latest Blog Posts, Features and Broadcasts from Your Online Hub for Game/AI
Latest Blog Posts, Features and Broadcasts from Your Online Hub for Game/AI
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Join the live broadcast about the AI in Dying Light, with Maciej Kurowski from Techland. The game uses a form of planning known as Hierarchical Task Networks (HTN) and applies it to all of the zombies in the game. Given the open-world nature of the game, and the number of enemies, there are some interesting challenges there!
You'll also hear about solutions for networking AI planners, as well as making it possible for characters to traverse all the map without explicitly annotating everything, and how the sensory/perception systems work in the dark sections.

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Tonights broadcast about crowd animation in films, commercials, and TV series will be going live in about 5 minutes.  See you inside!

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Both commonly used techniques for simulating crowd movement have their challenges. Steering does not look particularly human-like, and velocity-based approaches like ORCA don't scale very well to larger crowds and have their own challenges.

In this interview with Ioannis Karamouzas, we'll look into another approach that's based on modeling human behavior captured from a variety of real-world scenarios, also known as the Power Law. Find out how you can integrate it into your games to improve individual, group and crowd behaviors.

Click +1 if you want to be notified by Google before this broadcast goes live on Thursday, at 19:00 UTC.

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Working with deep neural networks can be as simple or as complex as you want it to be! In this tutorial, you'll see the simpler side, covering a wrapper for a more powerful underlying library called pylearn2.

Join us on Thursday at 19:00 UTC for the live broadcast. It's free to attend live, so click now if you want to join!

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As more games move to an online or free-to-play model, what are the implications for AI?  What kind of server-based AI systems are required to power the co-op gameplay?

Join us on Thursday at 15:00 UTC for this interview with Dmytro Tsakhilov of Crytek Kiev, to dig into the implementation of WARFACE and in particular which systems could be applied from CryEngine.

Click +1 to be notified by Google before this interview goes live!  Notice that the time for this interview is 6h earlier than usual for logistical reasons...

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The last time neural networks were popular it was the early 90s! What has changed since then and how come modern NN can solve the hardest problems now?

Join the broadcast on Thursday at 20:00 UTC for an introduction to modern neural network techniques, both the representations and algorithms — with a focus on game applications.

Click +1 if you want to be notified by Google before this broadcast goes live!

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Join the broadcast on Thursday at 20:00 UTC for an interview with Omar Ahmad about the animation technology in mobile game Shark Eaters: Rise of the Dolphins. The game takes a very different approach to animating the fish and sea mammals that populate the world, inspired by neurology and motoric learning.

If you'd like to be notified by Google before this broadcast goes live, click on +1!

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Every year AiGameDev.com hosts the Awards for Game AI, shining the spotlight on the best releases of the past twelve months. There are six different awards, ranging from technology to design and of course overall game of the year. For each, we've included the community vote results as well as the editor's choice. This year as the last, the nominations were already highly competitive!

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As the end of the year approaches, it's a great time to reflect on some of the best releases of the year.  We gathered your favorite games of 2014:
    http://aigamedev.com/vote

Feel free to take a look for inspiration of games to play, and if you spent any time in the games on the list, please rate them for our yearly Awards for Game AI!
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