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As more games move to an online or free-to-play model, what are the implications for AI?  What kind of server-based AI systems are required to power the co-op gameplay?

Join us on Thursday at 15:00 UTC for this interview with Dmytro Tsakhilov of Crytek Kiev, to dig into the implementation of WARFACE and in particular which systems could be applied from CryEngine.

Click +1 to be notified by Google before this interview goes live!  Notice that the time for this interview is 6h earlier than usual for logistical reasons...
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We're going live in 20 minutes!

+Owen Conniss Yes, it's early for logistical reasons — it wouldn't have been possible otherwise.
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Join the broadcast on Thursday at 20:00 UTC for an interview with Omar Ahmad about the animation technology in mobile game Shark Eaters: Rise of the Dolphins. The game takes a very different approach to animating the fish and sea mammals that populate the world, inspired by neurology and motoric learning.

If you'd like to be notified by Google before this broadcast goes live, click on +1!
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Going live in 10 minutes from now. See you inside :-)
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As the end of the year approaches, it's a great time to reflect on some of the best releases of the year.  We gathered your favorite games of 2014:
    http://aigamedev.com/vote

Feel free to take a look for inspiration of games to play, and if you spent any time in the games on the list, please rate them for our yearly Awards for Game AI!
Rate the games you played this year according to each category below. Don't vote for the games you didn't play.
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Star Citizen is one of the most ambitious games in development, powered by millions of crowd sourced dollars.  It's designed to be highly realistic, for example the flight physics, which obviously makes the AI challenging to build.

This broadcast with Kythera's Lead Architect Matthew Jack will dig into the flight simulation AI that supports dog-fighting, as well as some aspects of the upcoming FPS module from the perspective of the technology that powers the game.

The interview is free to attend live, and you can get notified by Google before this goes online by clicking +1 below.
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We'll be going live in 7 minutes.  See you shortly!
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Join us in 40 minutes for this live tutorial about writing parallel AI kernels using OpenCL SYCL, a new Khronos specification based on C++.  You'll see how to prepare your code to offload computations to GPU, and why you might want to do such a thing!
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The last time neural networks were popular it was the early 90s! What has changed since then and how come modern NN can solve the hardest problems now?

Join the broadcast on Thursday at 20:00 UTC for an introduction to modern neural network techniques, both the representations and algorithms — with a focus on game applications.

Click +1 if you want to be notified by Google before this broadcast goes live!
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Going live in 13 minutes, see you inside!
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Every year AiGameDev.com hosts the Awards for Game AI, shining the spotlight on the best releases of the past twelve months. There are six different awards, ranging from technology to design and of course overall game of the year. For each, we've included the community vote results as well as the editor's choice. This year as the last, the nominations were already highly competitive!
Every year AiGameDev.com hosts the Awards for Game AI, shining the spotlight on the best releases of the past twelve months. There are six different awards, ranging from technology to design and of course overall game of the year.
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Join us tomorrow at 19:00 UTC for the last interview of the year with Insomniac's Jan Mueller, digging into various parts of the AI behind Sunset Overdrive.  In particular, we'll cover the Boss AI as well as the companion dog AI — and some of the challenges in scaling to a large world.

If you want to be notified by Google before this broadcast starts, click +1 :-)
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Going live in about 10 minutes.  See you inside!
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As one of Kickstarter's most successful game development projects, Planetary Annihilation had to meet high expectations.  Large planets and huge army counts, how was the AI built to make the game not only possible, but fun to play?

In this interview with Mike Robbins you'll hear about the technology behind the opponent AI and how it works in practice.  Join us at 20:00 UTC (one hour later than usual) on Sunday for the live broadcast; it's completely free to attend live, just click +1 if you want to be notified by Google when it starts.
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Going live in 10 minutes.  It's free to join live, just click on the public link on the broadcast page!
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What are the challenges in building an accessible and entertaining city simulation that scales from tablets to PCs?  How can a rule-based simulation help with the development?

Join us tomorrow in this interview with Rob Zubek and find out more about the game 1849.  The broadcast will take place at 19:00 UTC.  Click +1 if you want to be notified by Google before the stream goes live.
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Going live in about 10 minutes.  See you inside!
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Building AI for a complex simulation is a daunting task; it's not only about making sensible decisions but also making them easy to understand and more human-like for players.  Paradox has a unique approach in doing this, in particular thanks to its strong community and iterative development.

In this live interview with Martin Anward, you'll find out more about how it was done.  The design insights and techniques behind the AI, as well as its development practices.

Join the live broadcast at 18:00 UTC tomorrow.  Click +1 if you want to be notified by Google just before this event starts.
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The broadcast has started and the interview will begin in about 15 minutes.  It's free to attend live, so I hope you can join us!
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Latest Blog Posts, Features and Broadcasts from Your Online Hub for Game/AI
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AiGameDev.com is the largest online community and resource for artificial intelligence in games, catering to professionals and AAA studios all the way to independent developers and hobbyists.