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Adrian M Ryan
Works at x | strategy
Attended Yale University
3,474 followers|177,549 views


Adrian M Ryan

Resources and printables  - 
Just got this email from +James Raggi. Does this mean no free RPG day kickstarter this year?

Looks like a great deal, too bad I already have almost all of these :)



This month's discount is the big one: a bundle that includes every LotFP PDF, including older versions of the rules that haven't been available for years. 37 PDFs plus the 4 free ones, all for $100.10, which is well over $100 off the normal prices. (If you want the old Grindhouse or Deluxe editions, you can get them separately for $20 apiece, but I don't recommend it...)

If you've only dabbled with LotFP stuff before, this is your big chance to get it all. And I know from comparing sales figures to the number of people these emails reach that there are plenty of as-yet uncommitted dabblers. :D The bundle is available here:

This bundle is to raise money for participating in this year's Free RPG Day, and the bundle (and the old versions of the rules) disappears after February 19 (signup deadline), so jump quick if you're jumping. And if enough money is raised in time, that means on July1 there will be a new free PDF here if you aren't able to pick up a copy at your local Free RPG Day-participating game store. (Well, technically it'll be Pay What You Want, but if you helped finance the thing you shouldn't feel guilty about just taking it for free...!)
LotFP Mega Sale [BUNDLE] - This is a bundle contains the titles below, in the formats listed by each. A Single, Small CutRegular price: {displ
James Raggi's profile photoDan Morgan's profile photo
+James Raggi Thanks for the link!
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Adrian M Ryan

Monsters/Hazards  - 
If I ever allow a Druid class for my LotFP games, it's going to be based off of this blog post.  

I thought others here would enjoy this as well. 
Listen, you've got it all wrong. Frequently, the picture you see of a druid is some green-haired boy scout cavorting atop a white wolf, or gazing soulfully into the eyes of a moose. They're depicted as serene bringers of bal...
Gabriel Roark's profile photoDavid Wilkie's profile photoKasimir Urbanski's profile photoAndrew P ('Justanotherandy')'s profile photo
+Kasimir Urbanski
And we know how blood thirsty they were and how they indulged in human sacrifice, because it is well documented as a reason behind Ceasar's invasion of Britain.
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Adrian M Ryan

Rules and Questions about them  - 
I added a new "Archery" skill to my LotFP game. I've playtested it, I think it's neat. The basic rule is below, and further notes are on my blog.

Archery Skill
All classes start out with a -1 in Archery, except Fighters who start out with a 0. Any character with skill points to spend can increase their Archery Bonus by +1 for each skill point that they spend in Archery. The Archery Bonus is added to the Ranged Attack Bonus when the character is firing a bow, but is not applied to crossbows, guns, or other ranged attacks. The maximum Archery Bonus is +4. 
Archery Skill All classes start out with a -1 in Archery, except Fighters who start out with a 0. Any character with skill points to spend can increase their Archery Bonus by +1 for each skill point that they spend in Archery...
Ed Vaughan's profile photoAlec Henry's profile photoDeacon Hilliard (Deacon)'s profile photoAdrian M Ryan's profile photo
One thing I did consider was letting a fighter not take his/her usual +1 to attack when leveling, if they instead wanted to take 2 skill points in archery. But that made the whole thing a little less elegant. 
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Adrian M Ryan

Rules and Questions about them  - 
Helping: An addition rule for skills. Tell me what you think. Will be playtesting this on Saturday, but would love to catch any major problems before then.

One player's character can attempt to help another's at a skill test. To do this, the helping player another rolls a d4 on their skill. If they succeed by rolling at or under their skill, then the helped player gets +1 pip for their skill roll.

Players with a 5 or a 6 in a skill don't need to roll, they automatically give +1 pip in help. If the helped player moves beyond 5 pips, they roll another d6 for each added pip, and only fail if they receive 6's on all the dice that they roll. 2d6 at 6 pips, 3d6 at 7 pips, etc.

However, if the helping player rolls a 4, they must check their skill on a d4 again, and if they fail the helped player immediately suffers a catastrophic failure caused by the ineptitude of the helper. Players with 4 pips in a skill cause a catastrophic failure on double-4's, and otherwise successfully help.

Catastrophic failures are context-dependent and up to the GM. On a "bushcraft" roll this might mean an immediate random encounter roll, on a "language" roll it might mean a hostile misinterpretation. 

Multiple players can help if it makes sense in-game, but a single catastrophic failure means doom for the attempt.

Helping characters must have the same or fewer pips as the helped character. 

NPCs, retainers, etc., cannot help or be helped by these rules. (May make exception for henchmen.)


I have edited this once based on the feedback below, thanks to +Frank Mitchell and +Oli Palmer both for pointing out mistakes, and +Frotz Self for helping articulate why I want something like this.
Oli Palmer's profile photoDavid Rollins's profile photoJames Young's profile photoAdrian M Ryan's profile photo
An update after playtesting: this rule worked great.

Players only used it twice, the first time it caused them to succeed where they wouldn't have, the second time it caused a critical failure. It was really fast to do at the table, and I think it did a good job of getting the whole table more focused and emotionally involved in really important dice rolls.

It seems most tempting in situations like "open doors" where multiple players have 2 pips, because then they all want to help each other out, but are really starting to risk that one of them fucks it up.

As +James Young pointed out, some skills take a whole turn and are designed to be tried multiple times and allow multiple people to try at the same time, so I made rulings as to whether the helping rules or the regular rules applied as we went.

I will definitely be using this rule in all future games. I wrote it up on my blog in an easier-to-read format than the above, which is now the "official" version.
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Adrian M Ryan

Resources and printables  - 
The #SecretSanticore  Reference and Table of Contents by me and +James Young is finished! It features the name, author, page number, and a two-line description of each and every Secret Santicore 2014 entry. Posting it here because it features a tonne of LotFP-specific content.

Thanks to +Zak Smith for kicking this off. 

The idea is that this makes Secret Santicore more accessible to OSR players new and old. If you want to easily get a sense of what's in SS this year, read through this document. If you want to see all the LotFP-specific content, search "LotFP" in the document.

Most importantly, if a newbie comes asking about all this awesome free OSR content, send them to this document. It's organized and gives them a sense of the immensity of the free content while also making it easy for them to actually use.

If you like it, reshares etc. are welcome. 
Adrian M Ryan's profile photoPeter C's profile photo
Peter C
Yes, I just downloaded the "Things" volume from the blog  and Reece's piece was there.
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Adrian M Ryan

Monsters/Hazards  - 
A spoof LotFP adventure by me and my friend +Nate Spence-Chorman:

The Cod that Growls

The players come across a boat on a hard to cross river. Once in the boat in the middle of the river, they are surrounded by 2d20 cod. The cod growl, vibrating the boat. They won't go away until the party sacrifices 1d4 party members and let the cod sample the delicious tears that they shed while being slaughtered. 

The boat is worth 200 SP and counts for treasure, but only if you get it to civilization. 
Stuart Pate's profile photo
Alternately: a growling codpiece.
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Adrian M Ryan

LotFP Discussion  - 
The #RagggisRejects  Feedback Thread

Let's do this. Post your rejected magic item below if you want feedback on it.

First 10 to be posted will receive at minimum a 150 word review from me.

Rules for posting magic items:

1. Post your magic item. If it's small enough, it can be its own comment, otherwise link to your blog or the LotFP forum post (not the whole thread).

2. If there are other magic items already posted, you must review at least 5 before you post your own. If there aren't, then you're committing to reviewing at least 5. Which ones are up to you.

3. Don't say anything about your item. That's what other people will do.

4. Don't get in any fights in this thread. Don't defend your design choices. Listen thoughtfully and consider that this is someone else's valid viewpoint. The only time you're allowed to respond to a reviewer is to ask follow-up questions, which should be in the form of "Can you expound upon thing X that you said?" All follow-up questions must be in this format, and are limited to a single comment.

5. By posting in this thread, you agree to not let your feelings get hurt. If you can't agree to that, then don't post here. Make your own thread. 

Rules for giving feedback:

1. Don't hold back. If you didn't like a thing, that's awesome. Don't hold back feedback because you're worried about hurting a person's feelings. 

2. Don't be a douche. If you didn't like a thing, that's awesome, but be critical and helpful in describing why. Simply stating your personal opinion is not a review, you need to back that shit up with specifics.

3. Corollary to (2). Talk about the item, not the author. Seriously people. No "what were you thinkings", no "you are an idiot for writing this", none of that shit. 

4. +James Raggi gave a bunch of general feedback during this process. Refer to that where you can. 

5. When reviewing, plus-mention the person you are replying to.

6. If the person whose work you are reviewing begins engaging in a way that's agains the rules, just ignore them. Let's keep this thread as on-topic as possible. 
Marc Gacy's profile photoLuke Gearing's profile photo
+Marc Gacy Also it works mad good as a trap-item which caused, say, a temple complex to fall into disrepair as the priests violently slaughter and kill to win godhood.
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Adrian M Ryan

LotFP Discussion  - 
Thought you folks would like my Christmas tree this year. Yes, that's a d20 ornament and Baphomet tree topper. 
Adrian M Ryan's profile photoThorin Thompson's profile photo
Sweet thanks!
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Adrian M Ryan

LotFP Adventures and Session Reports  - 
Oh, what's this? Just the play report of my Amazon #rivercrawl  game that so many kind people here helped me out on. It also includes an extended discussion on why I used LotFP for this, and how that affected the tone of the game. It was really cool stuff!

I'd like to turn this into an open table game a la West Marches, so if anyone's interested in playing let me know and I'll set up a time. 

For those interested in the mechanics of running a rivercrawl, I'm working on that post so keep your eyes on the old blog for that. 
My first session of my more-or-less open table Amazon exploration LotFP game was this weekend. Seven friends from college came from out of town to play. We had a blast, spending about 4 hours on Friday night playing and anoth...
Adrian M Ryan's profile photoJames Brigham's profile photoDominic (Monkiest2)'s profile photo
Great setting. Enjoyed this post. If you take this online as an open table I'd be looking to hopefully get a seat at some point.
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Adrian M Ryan

Resources and printables  - 
The LotFP  #rivercrawl  is coming along. First game is this weekend. Here's a random Amazon village generator that I'll be using for it. Includes a handy list of random encounters for when the players land. 

In other news, I went to my FLGS and asked if they had any jungle-themed supplements, and they had said they had none. They did have the LotFP Carcosa printing though, so that's now a part of my RPG library. There's still one left, too...
Village size (1d20): 1d20 x 5 dwellings, except on rolls of a 1. Then, 2d20 x 10 dwellings. Dwellings are (2d4): 2. Treehouses 3. Floating on the river 4. Grass huts on stilts 5. Wooden, set back from the water on a high bank...
Gordon Cranford's profile photoAdrian M Ryan's profile photoJacob Hurst's profile photoEric Fabiaschi's profile photo
Very nice stuff! 
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Adrian M Ryan

Monsters/Hazards  - 
I took one of my two #raggisrejects  and turned it into a spell, which is I think more appropriate for it anyway.

Xena's Grasping Maw is a spell that looks like it does one thing, actually does another, and has a very interesting side effect.

The other one is going to have to wait since I'm probably going to use it in a game soon, and I know at least one of my players reads my blog.
When read or researched, this spell appears to do the following first-level spell: “A five-gallon hollow floating sphere of energy appears. This sphere can be moved by the will of the Magic User at...
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  • Yale University
    Linguistics, 2005 - 2010
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