Profile

Cover photo
Adrian M Ryan
Works at x | strategy
Attended Yale University
3,439 followers|36,694 views
AboutPostsPhotosYouTube

Stream

Adrian M Ryan

LotFP Adventures and Session Reports  - 
 
Oh, what's this? Just the play report of my Amazon #rivercrawl  game that so many kind people here helped me out on. It also includes an extended discussion on why I used LotFP for this, and how that affected the tone of the game. It was really cool stuff!

I'd like to turn this into an open table game a la West Marches, so if anyone's interested in playing let me know and I'll set up a time. 

For those interested in the mechanics of running a rivercrawl, I'm working on that post so keep your eyes on the old blog for that. 
My first session of my more-or-less open table Amazon exploration LotFP game was this weekend. Seven friends from college came from out of town to play. We had a blast, spending about 4 hours on Friday night playing and anoth...
11
1
Adrian M Ryan's profile photoJames Brigham's profile photomonkiest2's profile photoBlue Tyson's profile photo
4 comments
 
Great setting. Enjoyed this post. If you take this online as an open table I'd be looking to hopefully get a seat at some point.
Add a comment...

Adrian M Ryan

Resources and printables  - 
 
The LotFP  #rivercrawl  is coming along. First game is this weekend. Here's a random Amazon village generator that I'll be using for it. Includes a handy list of random encounters for when the players land. 

In other news, I went to my FLGS and asked if they had any jungle-themed supplements, and they had said they had none. They did have the LotFP Carcosa printing though, so that's now a part of my RPG library. There's still one left, too...
Village size (1d20): 1d20 x 5 dwellings, except on rolls of a 1. Then, 2d20 x 10 dwellings. Dwellings are (2d4): 2. Treehouses 3. Floating on the river 4. Grass huts on stilts 5. Wooden, set back from the water on a high bank...
12
2
Jacob Hurst's profile photoEric Fabiaschi's profile photoBlue Tyson's profile photo‫البريدي فهدالبريدي‬‎'s profile photo
4 comments
 
Very nice stuff! 
Add a comment...

Adrian M Ryan

LotFP Discussion  - 
 
The #RagggisRejects  Feedback Thread

Let's do this. Post your rejected magic item below if you want feedback on it.

First 10 to be posted will receive at minimum a 150 word review from me.

Rules for posting magic items:

1. Post your magic item. If it's small enough, it can be its own comment, otherwise link to your blog or the LotFP forum post (not the whole thread).

2. If there are other magic items already posted, you must review at least 5 before you post your own. If there aren't, then you're committing to reviewing at least 5. Which ones are up to you.

3. Don't say anything about your item. That's what other people will do.

4. Don't get in any fights in this thread. Don't defend your design choices. Listen thoughtfully and consider that this is someone else's valid viewpoint. The only time you're allowed to respond to a reviewer is to ask follow-up questions, which should be in the form of "Can you expound upon thing X that you said?" All follow-up questions must be in this format, and are limited to a single comment.

5. By posting in this thread, you agree to not let your feelings get hurt. If you can't agree to that, then don't post here. Make your own thread. 

Rules for giving feedback:

1. Don't hold back. If you didn't like a thing, that's awesome. Don't hold back feedback because you're worried about hurting a person's feelings. 

2. Don't be a douche. If you didn't like a thing, that's awesome, but be critical and helpful in describing why. Simply stating your personal opinion is not a review, you need to back that shit up with specifics.

3. Corollary to (2). Talk about the item, not the author. Seriously people. No "what were you thinkings", no "you are an idiot for writing this", none of that shit. 

4. +James Raggi gave a bunch of general feedback during this process. Refer to that where you can. 

5. When reviewing, plus-mention the person you are replying to.

6. If the person whose work you are reviewing begins engaging in a way that's agains the rules, just ignore them. Let's keep this thread as on-topic as possible. 
6
Marc Gacy's profile photoLuke Gearing's profile photo
20 comments
 
+Marc Gacy Also it works mad good as a trap-item which caused, say, a temple complex to fall into disrepair as the priests violently slaughter and kill to win godhood.
Add a comment...

Adrian M Ryan

Monsters/Hazards  - 
 
So someone online asked me how I created monsters, creatures, and NPCs using Lamentations. This is how I answered. Figured it might be helpful to others. Any feedback welcome, I'll incorporate it.
First off, if what you have is the “rules and magic” book then it’s not really useful for GM-focused rules. For instance, no where does it tell you how to generate creatures. It’s pretty simple: You...
5
James Young's profile photo
 
These are good tips! And I really did get a lot of use out of BTAM.

Another thing to note is that the more supernatural LotFP monsters tend to have weird and nonstandard fucky-uppy powers (see: Witch's creatures in BTAM).

If it's a weird but mundane creature I go with normal HD/AC stuff and just creep it up at the table. Last game I had some lamprey-mouthed many-legged dog-sized leech creatures (thank you, esoteric creature generator!) but other than their ugliness they were just a couple of 5HD leech things.
If it's some weird supernatural creature it needs some sort of player-fucker power in a similar vein to LotFP magic items, but with even less benefit. Again, see the witch's creatures!
Add a comment...

Adrian M Ryan

Shared publicly  - 
 
Sometimes I write things and sometimes they are mostly puns and parodies of bad writing that are still bad writing and I am not sorry. 
Lord Skullcleave Ravenshadow’s skeletal nightmare jaunted saunterly over the mooring meadows. The air vibrated with cleanliness, and with each step that his morose steed misgave, he felt his lungs...
1
Add a comment...
In his circles
191 people
Have him in circles
3,439 people
Umang Beri's profile photo
Mike Munnelly's profile photo
eunice nyandat's profile photo
James “Grim” Desborough's profile photo
Terrie Eliker's profile photo
Rose Tranter's profile photo
Randall Stukey's profile photo
Lee Olive's profile photo
monirul islam's profile photo

Adrian M Ryan

Rules and Questions about them  - 
 
I added a new "Archery" skill to my LotFP game. I've playtested it, I think it's neat. The basic rule is below, and further notes are on my blog.

Archery Skill
All classes start out with a -1 in Archery, except Fighters who start out with a 0. Any character with skill points to spend can increase their Archery Bonus by +1 for each skill point that they spend in Archery. The Archery Bonus is added to the Ranged Attack Bonus when the character is firing a bow, but is not applied to crossbows, guns, or other ranged attacks. The maximum Archery Bonus is +4. 
Archery Skill All classes start out with a -1 in Archery, except Fighters who start out with a 0. Any character with skill points to spend can increase their Archery Bonus by +1 for each skill point that they spend in Archery...
5
1
Ed Vaughan's profile photoQuiet Alec's profile photo‫البريدي فهدالبريدي‬‎'s profile photo
2 comments
 
Ditto.  This is a pretty cool setup and really easy to implement.
Add a comment...

Adrian M Ryan

Rules and Questions about them  - 
 
Helping: An addition rule for skills. Tell me what you think. Will be playtesting this on Saturday, but would love to catch any major problems before then.

One player's character can attempt to help another's at a skill test. To do this, the helping player another rolls a d4 on their skill. If they succeed by rolling at or under their skill, then the helped player gets +1 pip for their skill roll.

Players with a 5 or a 6 in a skill don't need to roll, they automatically give +1 pip in help. If the helped player moves beyond 5 pips, they roll another d6 for each added pip, and only fail if they receive 6's on all the dice that they roll. 2d6 at 6 pips, 3d6 at 7 pips, etc.

However, if the helping player rolls a 4, they must check their skill on a d4 again, and if they fail the helped player immediately suffers a catastrophic failure caused by the ineptitude of the helper. Players with 4 pips in a skill cause a catastrophic failure on double-4's, and otherwise successfully help.

Catastrophic failures are context-dependent and up to the GM. On a "bushcraft" roll this might mean an immediate random encounter roll, on a "language" roll it might mean a hostile misinterpretation. 

Multiple players can help if it makes sense in-game, but a single catastrophic failure means doom for the attempt.

Helping characters must have the same or fewer pips as the helped character. 

NPCs, retainers, etc., cannot help or be helped by these rules. (May make exception for henchmen.)

---

I have edited this once based on the feedback below, thanks to +Frank Mitchell and +Oli Palmer both for pointing out mistakes, and +Frotz Self for helping articulate why I want something like this.
2
Oli Palmer's profile photoDavid Rollins's profile photoJames Young's profile photoAdrian M Ryan's profile photo
10 comments
 
An update after playtesting: this rule worked great.

Players only used it twice, the first time it caused them to succeed where they wouldn't have, the second time it caused a critical failure. It was really fast to do at the table, and I think it did a good job of getting the whole table more focused and emotionally involved in really important dice rolls.

It seems most tempting in situations like "open doors" where multiple players have 2 pips, because then they all want to help each other out, but are really starting to risk that one of them fucks it up.

As +James Young pointed out, some skills take a whole turn and are designed to be tried multiple times and allow multiple people to try at the same time, so I made rulings as to whether the helping rules or the regular rules applied as we went.

I will definitely be using this rule in all future games. I wrote it up on my blog in an easier-to-read format than the above, which is now the "official" version. 

http://spectology.blogspot.com/2015/03/helping-houserule-for-lotfp-skills.html
Add a comment...

Adrian M Ryan

Resources and printables  - 
 
The #SecretSanticore  Reference and Table of Contents by me and +James Young is finished! It features the name, author, page number, and a two-line description of each and every Secret Santicore 2014 entry. Posting it here because it features a tonne of LotFP-specific content.

https://docs.google.com/spreadsheets/d/11nXs4Tv-XkKC2RD8Y3f5g4MQnnTclm7bzXZ2s7hPiGo/edit?usp=sharing

Thanks to +Zak Smith for kicking this off. 

The idea is that this makes Secret Santicore more accessible to OSR players new and old. If you want to easily get a sense of what's in SS this year, read through this document. If you want to see all the LotFP-specific content, search "LotFP" in the document.

Most importantly, if a newbie comes asking about all this awesome free OSR content, send them to this document. It's organized and gives them a sense of the immensity of the free content while also making it easy for them to actually use.

If you like it, reshares etc. are welcome. 
12
12
Alec Semicognito's profile photoScrap Princess's profile photoVictor Garrison (headspice)'s profile photoJames Brigham's profile photo
3 comments
Peter C
 
Yes, I just downloaded the "Things" volume from the blog  and Reece's piece was there.
Add a comment...

Adrian M Ryan

Monsters/Hazards  - 
 
A spoof LotFP adventure by me and my friend +Nate Spence-Chorman:

The Cod that Growls

The players come across a boat on a hard to cross river. Once in the boat in the middle of the river, they are surrounded by 2d20 cod. The cod growl, vibrating the boat. They won't go away until the party sacrifices 1d4 party members and let the cod sample the delicious tears that they shed while being slaughtered. 

The boat is worth 200 SP and counts for treasure, but only if you get it to civilization. 
9
Stuart Pate's profile photo
 
Alternately: a growling codpiece.
Add a comment...

Adrian M Ryan

Monsters/Hazards  - 
 
I took one of my two #raggisrejects  and turned it into a spell, which is I think more appropriate for it anyway. 

http://spectology.tumblr.com/post/111913501783/xenas-grasping-maw

Xena's Grasping Maw is a spell that looks like it does one thing, actually does another, and has a very interesting side effect.

The other one is going to have to wait since I'm probably going to use it in a game soon, and I know at least one of my players reads my blog.
When read or researched, this spell appears to do the following first-level spell: “A five-gallon hollow floating sphere of energy appears. This sphere can be moved by the will of the Magic User at...
3
1
Ed Dove's profile photoJames Brigham's profile photo
Ed Dove
 
I started a topic on the LotFP board where all the rejected magic items that their authors want to share can be collected in one easy-to-find place.

www.lotfp.com/RPG/discussion/topic/776/rejected-lotfp-referee-book-magic-item-submissions
Add a comment...

Adrian M Ryan

Rules and Questions about them  - 
 
Does anyone know any good old skool RIVERCRAWL rules or resources?

I'm running a LotFP game in a few weeks. Player will be exploring a magical South America, starting off at the mouth of the Amazon River. I'd love to have some way to mechanically generate the river as they explore it rather than map it all out and run it as a hex crawl with waterways. 

I'll likely hack my own thing in the end, but I'd love to see what other people have done in this vein. Related materials (starcrawls, river adventures, etc) all are welcome as long as there's some good inspiration there.

---

Unrelated, does anyone else like that general hook? Depending on how the adventures go, I'm considering putting my notes together in a little dyi "how-to" pamphlet.
6
Ed Dove's profile photoChris Wellings's profile photoAdrian M Ryan's profile photo
35 comments
 
The is #rivercrawl  is coming along! I'm working on rivercrawl structural rules, as well as random encounter tables for various environments. 

Here's a spell that players will get in reward from one of those potential random encounters if they do everything right. I'm pretty happy with it, but would love feedback.

http://spectology.tumblr.com/post/112133236633/summon-ants
Add a comment...
People
In his circles
191 people
Have him in circles
3,439 people
Umang Beri's profile photo
Mike Munnelly's profile photo
eunice nyandat's profile photo
James “Grim” Desborough's profile photo
Terrie Eliker's profile photo
Rose Tranter's profile photo
Randall Stukey's profile photo
Lee Olive's profile photo
monirul islam's profile photo
Work
Occupation
Product Manager
Employment
  • x | strategy
    Head of Strategy, 2014 - present
  • General Assembly
    Product Manager, Studio, 2012 - 2014
  • General Assembly
    General Manager, Food and Beverage, 2011 - 2012
Basic Information
Gender
Male
Story
Tagline
I make things.
Education
  • Yale University
    Linguistics, 2005 - 2010
Links
Other profiles
Contributor to