Finally got to play #tenrabanshozero
yesterday! +Nathan Varella
was so enamored of the books, he decided to run for us! Though, none of had played before and Nate and I had only a very basic understand of the rules, Nate himself having only had read the books a day or two before!
For characters, +Michael Vaganov
made Hakase Dokumaru, a Oni-blooded Onmyoji who specialized in building Yoroi. Nate's brother Niko wrote up Kiyohara Koyashi, a young noble-born gunlancer. And for myself Himawari Tama, a travelling performer who was in actuality a mercenary Armor hunter.
I really can't say enough about how much fun we had. Often I'll make doodles of my own characters for TRPG games, but very rarely will I draw other characters, and even rarer is any time I draw the whole party. It was a little slow to start, but Nate did an amazing job of slowly moving everyone together via the First Act, and all three of us had very different stories that meshed well together and by the time we were working together, it felt very natural and not forced at all by the nature of the game or plot.
As for the system itself, TBZ is an interesting thing, the flow of Aiki chips and being able to spend them (and earned Kiai) gave us players a good grasp of the narrative when we wanted to take control, and everyone was being rewarded for keeping the game running in a smooth, interesting fashion. The Emotion Matrix helped inform on new meetings between PCs and NPCs, which I think forced some of us to make connections between characters we would have not otherwise made.
I think, since we had a good variety of new and old TRPG players, and varying levels of interest in roleplaying vs combat in such games, using the Emotion Matrix helped all around the table. Whether a player wouldn't normally try and form story bonds immediately, it helped force a decision and make sure that all the major characters had some form of connection to each other. For others, it was a good way to have something in the rules to blame for certain interactions. >.>
Unfortunately, we didn't make it to Act 3, so that'll have to be saved for another night. But all of us are quite invested in not only our own characters, but each others characters and in the story itself. Enough so that we're left wondering what we'll do next.