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Adam Ivie (vegaslon)
Attended Second Life
Lives in Gainesville GA
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Adam Ivie (vegaslon)

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Very thought provoking look at what it would take to survive in this day and age with out the technology that each year helps save our lives in automobiles.
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Joe Builder's profile photo
 
Design using titanium, Just look at Wolverine :)
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Adam Ivie (vegaslon)

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Today's Messing around, think this ship is coming along nicely. Used this to checkout rendering in blender, using a circle path for a camera, and making a gif in photoshop from image frames.
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Adam Ivie (vegaslon)

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I saw this the other day while looking around the internet and thought I would share. A very good reference guide of what good topology on a joint looks like vs bad topology complete with animated GIFS. Works great to tell you what you need to add to the low poly characters to rig them right.
http://wiki.polycount.com/wiki/Limb_Topology
Examples of good limb Topology. See Also. BodyTopology · FaceTopology; Limb Topology; ShoulderTopology · SphereTopology · Anatomy Reference · BaseMesh · ReTopologyModeling · Subdivision Surface Modeling. Topology Examples. JKMakowka joint deformation.gif. RobSanta joint modeling for deformation.
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Fred Beckhusen (aka Ferd Frederix)'s profile photoVbinnia Radek's profile photo
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Thanks for the link. I needed to see that. I know one trick but this is a goldmine.
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Adam Ivie (vegaslon)

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I stumbled upon this tutorial as I was trying to up my Blender game. This is a amazing technic to give your hard surface modeling that extra little bit of something without having to really mess with your low poly mesh.
http://eat3d.com/free/floating_geo
Thanks for the informative tutorial. I don't use blender and in the past, I must admit that I thought it was a crappy 3d program. Boy am I wrong now. It has com a long way since I first downloaded it. Your techniques are are similar to mine but I have never moved the plane to the top of the ...
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Fred Beckhusen (aka Ferd Frederix)'s profile photoAdam Ivie (vegaslon)'s profile photo
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Yes it especially becomes interesting when you can take a edge loop, duplicate it and turn it into a curve. very quick way to add a repeating mesh element to the normal map.
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Adam Ivie (vegaslon)

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This guy makes great mesh and gives it away for free http://opengameart.org/users/yughues
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Laura Ess's profile photo
 
hand painted plants! :)
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Adam Ivie (vegaslon)

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I love how she has to use google to look up all her stats in this video. The way things are going this may be the future for all of us. This would also make a very cool game idea for a Opensim.
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Joe Builder's profile photo
 
Very Cool idea, Hopefully we can get what we have now fixed, Or at least get half (Dev) of what he had before to do it.
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Adam Ivie (vegaslon)

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This is what I have been messing with the past few days in Substance Painter. The 3d model is from https://sketchfab.com/models/3480419f544f463186b9f86c7489fc64

I took it into blender and hacked 75% of the triangles off it and then took it all into Substance Painter and used the original sculpture to bake all my maps for it.
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Vbinnia Radek's profile photoSunbeam Magic's profile photo
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Scary looking! 
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Adam Ivie (vegaslon)

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Thanks to OSGrid being down I finished my spaceship today. I think I am coming alone nicely with Substance Painter.
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Adam Ivie (vegaslon)

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Here is today's work in Blender and Substance Painter. Displaying this today in Opensim.
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Adam Ivie (vegaslon)

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Been working on this for the past week, Substance Painter was a huge help. Now will have to see to get it inside Open Sim with most of its detail intact.
A general purpose construction mech
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Fred Beckhusen (aka Ferd Frederix)'s profile photoAdam Ivie (vegaslon)'s profile photo
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Or a tube of wax and a family crest seal ring. They can call you the Earl of MITSI : )
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Adam Ivie (vegaslon)

Tutorials-Advanced  - 
 
You know them pesky mesh avatars that are not in the t pose that OpenSim wants them to be in to work with the default animations? Well good news you can just take your Armature and edit all the bones to the position the mesh is currently in, weight it to the bones and then pose it into the t pose we all have come to love and hate. After that this webpage has given me the remaining steps required to deform your mesh into the right position instantly and simply. https://nixart.wordpress.com/2013/03/28/modifying-the-rest-pose-in-blender/
This has took me a long time to find but I am so glad I finally found it. I hope all you avatar riggers out there find this extremely useful.
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Vbinnia Radek's profile photoAdam Ivie (vegaslon)'s profile photo
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You can also do something like this with Avastar, where you pose the armature before you rig. But if you make a mistake with that you have to rig all over again. But this method you can go about tweaking its positioning until you are satisfied with the default pose inworld. Also the Avastar method is a pain when the avatar is not proportioned the same as the Avastar rig, like super short legs or really long arms.
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Adam Ivie (vegaslon)

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Found this Model on Sketchfab at https://sketchfab.com/models/bd5d5a1fdbc7470fab575738d1741a3d
it was not downloadable with textures so I tried my hand at texturing it with Substance Painter. Here it is in my region Gravity in OSGrid.
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Fred Beckhusen (aka Ferd Frederix)'s profile photoAdam Ivie (vegaslon)'s profile photo
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Used the machine smart material. A lot of masking, the line tool to draw all the bolts and lines. A couple Alphas for the vents. Just a plane color brush with the height map adjusted for the control panels. The glass I made frost and such on but forgot to attach the alpha layer to the texture. Baked in some lighting with that filter for the last part.
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Gainesville GA
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Highland UT
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