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Adam Dray
Lived in Lordstown, Ohio
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Adam Dray

commented on a post on Blogger.
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I'll write something for you eventually.

The only title ideas I have are "Ley Lines" and "Icon," which are not better than "13th Sage," but your title encroaches dangerously on Fire Opal Media's trademark, so be careful. 
So recently on G+ a conversation was had about creating a community driven fanzine for the indie RPG 13th Age. The purpose of this blog post is to act a public announcement and launching point for the Fanzine, and a place to ...
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Adam Dray

General Discussion  - 
 
Adam Dray originally shared:
 
For reasons I don't understand, I received two copies of the book today. One has the autographed book plate; the other doesn't.

+Simon Rogers , any ideas? 
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I think I am going to run some kind of contest to get a free copy.
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Adam Dray

Homebrew Rules  - 
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I'll set it to something different. Thanks! 
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Adam Dray

General Discussion  - 
 
I'm interested in creating a fun mini-campaign for 13th Age -- a dungeon crawl and a village with a nefarious plot behind it all. My main issue is that to do a proper adventure for 13th Age, I feel I need to incorporate the Icons. I can't do that under the Archmage license (Icons aren't open content) and I'm not sure I want to do all this work to produce a noncommercial product. 

Essentially, the Icons presented in the rules are tightly coupled with the Dragon Empire setting, and that's off limits to commercial game developers.

I could create new Icons that are shameless copies of the Icons in 13th Age (a Princess of Spells instead of the Archmage; a Night Whisperer instead of the Prince of Shadows), but I don't want to plagiarize and piss off the fine people who own the original intellectual property. 

I could create a dozen or so of my own Icons, but then I'm essentially creating a new setting. If you want to use this module with the Dragon Empire setting, then all of my Icons are basically useless to you, and the part of my module that integrates with my Icons is useless to you. 

I could just ignore Icon integration entirely, and try to give some very generic advice without actually naming names.

If you're a developer and want to create commercial products for 13th Age, how are you integrating with Icons?

If you're a gamer (especially a GM), what kind of Icon support do you want in your adventure products?
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Adam, I had the same concerns as you when I was writing the Knee Deep supplement. I sent the draft along to Simon who generously allowed it to be be published unchanged. I make explicit mention of the Icons, and obviously the Knee Deep is part of the games setting. It was non commercial, and very much a fan project. See it here, rpgtreehouse.files.wordpress.com/2009/06/knee-deep/pdf

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Adam Dray

Conventions  - 
 
Running two sessions of 13th Age this weekend at +1d4Con, once Friday at 2PM and again on Saturday at 2PM. My games are set in my own campaign setting, Difinia, in the town of Trollkeep. The adventure is a murder mystery. Should be fun!

I'll be giving away official 13th Age postcards. Hope to see you there!
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+Adam Dray, do you use miniatures to track who's engaged with whom?  Or purely theater of the mind?

Why do you think 13th Age combat moves faster than D&D Next?  Neither uses a tactical grid for combat, so what is making a difference for you?  They both seemed pretty similar in my experience.

Thanks for the info and for sharing your experiences.
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Adam Dray

General Discussion  - 
 
13 reasons to switch to 13th Age.
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Thanks for the comments. I may have to take a look at 13th Age when I look for a DnDish game again.
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Adam Dray

Other Settings  - 
 
I wrote a fair bit about The Opal Empire today and tackled the character generation bit. I'm only starting this work, so it's pretty high level. The most detailed stuff ended up being analysis of sorcerer spells and how they fit into the spiritual and elemental magic of my setting.

There's also a quick Status system there, but it also needs a lot more work.

My 13th Age house rules are all linked from this page on Obsidian Portal.
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Thank you! The feel of the world is slowly coming together. I want to define enough to start playing, but leave enough undefined so that players have a creative impact on the setting through their choices of backgrounds and unique things.
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Other Settings  - 
 
Adam Dray originally shared:
 
Abandoned my Difinia setting. Too feudal and boring.

Started a new fantasy setting based on a mishmash of Chinese dynasties and Eastern philosophies. In love with it so far.
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Discussion  - 
 
Anyone have a huge six-sider, like at least 6 inches across, preferably larger?
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That is not a disincentive! Thank you. Escalation die!
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Adam Dray

Discussion  - 
 
So I decided to run carry: a game about war. I'm pitching my Battle of Huế scenario that I ran at Dreamation a while back. 

It's a four hour game in two halves, straddling lunch on Saturday.

Is there a way to make Con Planner have overlapping slots to ease registration?
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Okay, it's moved. Gather friends! I can handle eight Marines in this game.
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Introduction
Software developer, role-playing game player/designer/editor, devoted husband.

RPG interests: D&D (all editions), OSR, cyberpunk, SF, indie games, game design

Science interests: applied and theoretical physics, math, astronomy, psychology, computers

Circle Info:
I probably want to be in all of your weird circles--unless it's knitting/craft stuff, parenting stuff, or Conservative political stuff. Definitely put me in your circles about: gaming, science, cyberpunk, liberal/progressive politics, cute animal pictures, sex, relationships, TMI, etc.
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Games I worked on: One Bad Egg stuff (D&D 4E supplements) * Annalise * Misspent Youth * Happy Birthday, Robot! * Tenra Bansho Zero * The Dresden Files RPG
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Previously
Lordstown, Ohio - Cleveland Heights, Ohio - Stow, Ohio - Aberdeen, Maryland - Annapolis, Maryland - Gwyndon, Maryland - Owings Mills, Maryland
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