I'm looking to form a game theory think-tank.... but I'm worried about copyright issues, and the legal ramifications of someone taking my ideas. Does anyone know anything about sharing ideas online with people i don't know, but keeping my ideas safe?
That said, I would be open to forming a "gaming consortium" where we all sign NDAs not to steal/disclose each others ideas. Eventually I will have an RPG system + game world + novel series that I will need some feedback on, but releasing all these is a few years off... I have a few other smaller projects I would like to close out before "the big one".
(True Monetary Value of Widget) = (Total money exchanged for all Widgets) / (The number of Widgets in existence).
So for example, if you download a movie illegally, you are adding another copy of that movie into existence, but you're not increasing the amount of money exchanged for all copies of that movie out there... which means the true value of that movie has just gone down.
I would like to have a rational discussion about this with anyone. Thoughts?
adam, i think your theory only applies if there are only two buckets of people, buyers or pirates. there are also non-buyers. your theory only works if a would-be buyer makes a copy instead. if a non-buyer decides to make a copy, they haven't prevented any potential profits nor reduced the value. but i think the bigger thing here is that your formula is not an accurate explanation of how value is determined. it shouldn't take an economist to tell you that there are a LOT more factors in play.
Requirements: 1) Must encourage many 1 on 1 interactions 2) Must NOT be physically or mentally strenuous 3) Requires little to no material to play 4) Mostly family friendly (it can push boundaries but it cant be seven minutes in heaven)
Players: Group of 4 to 8 people who have never met.