There is just a ton of setting here. I like it. The options for friends (with names!) bootstraps my least favorite part of BW circles rolls. Devil's Bargain is a cool variation on "helping dice". Gather Information / Planning is pretty awesome. The roll X, take the highest is a great mechanic. I want more L5R roll X, take Y, though. :)
Makes me feel like building up an enormous planning pool for a massive critical moment (in BitD, the detail) could be really cool in Empire.
36. Ancient Terrible Things 37. AquaSphere 38. Argent: The Consortium 39. Cards Against Humanity 40. Deus 41. Dominion 42. Hanabi 43. Kobayakawa 44. Progress: Evolution of Technology 45. Twilight Struggle
Got a quick introductory play of Argent: The Consortium in today, and I'm comparing it to other worker placement games (for Jones Theory purposes). One in particular stands out: Dominant Species.
Both games are long, with lots of player interaction outside of just blocking. I think the big differentiator is that A:TC gives you a bunch of possibilities outside of pure worker placement, while DS is almost entirely worker placement.
Initial impressions are good, in spite of the component design.