was, until recently, #untested
. (From http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum
As usual, questions / comments / concerns are much appreciated.Components
I'm using a decktet [http://boardgamegeek.com/boardgame/37301/decktet
] purely for prototyping purposes; eventually it'll want a custom deck. Players will also need a bunch of scientists (cubes in my prototype) in their own color, and some way of keeping score.Setup
Shuffle the [basic decktet] deck, deal five cards to each player, and flip one face-up to the middle of the table as the root of all knowledge.Play
On your turn, you must play a card and draw a card. The card you play must touch at least one other card as well as the table (you can't just cover cards up).
If any touched cards have at least as many scientists as the rank of the card you just played, score them. The player with the most scientists on that card scores its rank, and the player with the second-most scores half its rank, rounded down.
Finally, look at each touched card's suits and count all the suits that match your played card. Place that many scientists on any card(s).End
The game ends when: a player runs out of cubes // a player reaches 100 points // the deck runs out of cards. Score all cards once more. The player with the most points wins.Extended
. The Excuse
has no suits and no rank; it cannot trigger scoring nor place scientists.
. The Pawns
have no rank, they cannot trigger scoring. Place scientists as usual.
. The Courts
have no rank, they cannot trigger scoring. Instead of placing scientists, remove scientists from touched cards equal to the number of matching symbols there. These scientists do not need to be your own.Evolution
Once I've got the basic system fleshed out, I'm going to build a custom deck where each card has events on it that occur when that card is placed. (+Sverre Rabbelier
called it "my usual kind of rules".) I'd have actions that you could take when you place cubes, but as you can see from the photo these would be difficult to see after a very short time.