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Adam Blinkinsop
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Gamer, musician, programmer.
Gamer, musician, programmer.

1,037 followers
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I'm giving Mastodon a try, so I set up http://dice.camp, a tabletop gaming oriented Mastodon instance.

Mastodon is basically federated Twitter. Federation means you can set up an account on one server and talk to people from other servers, like email. It also means each server can have a reasonable administration policy, instead of Twitter's inconsistent whatever mess.

It's not like a forum, you don't have to only talk gaming. But it is possible to view the feeds of everyone on the same server, which is why I decided to set one up. In addition to just following the folks you want, the dice.camp feed will be more or less whatever gamers are talking about. Plus the url is cool.
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Player's page: hackerblinks
Player's page: hackerblinks
en.boardgamearena.com
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Up for a quick http://dice.camp session of Exile? Respond to
https://dice.camp/@blinks/99773805700659647

If we hit at least four, I'll deal out characters and we'll play one two-act session.

https://blinks.itch.io/exile has the pdf for free download, if you want some more info.
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#Exile : I'm designing a role-playing game about building a colony after your ship crash-lands on an alien planet.

(If you don't play games like this, but might be interested, I very much want your feedback: Sage and I have had quite a few discussions about "what is a role-playing game" sections in rulebooks, and I don't want to make one more to complain about.)

Right now I'm trying to flesh out the “Basics” chapter with things that you need to understand to grok the rules:

https://github.com/blinks/exile/blob/master/README.asciidoc

What else needs a short introduction before getting to the meat of the book?

In particular, I'm using a bunch of ideas from Blades in the Dark [http://bladesinthedark.com/], but I won't be expanding those sections until I've got the weird stuff fleshed out. I still need to talk about them in the basics if I use them, though.
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Just posted a big #Exile thread over at Mastodon, figured this crowd might be interested:
https://dice.camp/@blinks/99723396103007804
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#Exile playtest.

Mouse was all ready to sabotage the ship’s fuel containment, but cancelled their plans last minute upon learning that Mountain had a [hidden] tactical nuke available.

Hond attempted to pull down the ship’s manifest into their tablet but it didn’t have enough space to hold all the data, which we decided included DNA records.

Mountain created an inner circle, but then had a psychotic episode in the forest and fed one of them to a carnivorous plant.

https://photos.app.goo.gl/XMQJswnKwWjzrip63
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I've got big shoes to fill, but I'm mostly just going to have the goal: don't kill Sage's character while he's away.

(Instinct: fan-boy out at the great people on stream. Belief: I can find allies within the stream, some of the creatures here are like me.)

https://twitter.com/EricVulgaris/status/975788118816141312
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#Exile isn't tarot, but it does use an oracle deck for chargen.

This spread is for Stork, who volunteered for the colony to start a new life in their new body. On planetfall they found the one working radio receiver. They want to provide opportunity to everyone to live freely.

Lenormand (this deck) is a 36-card oracle deck, and Exile uses three-card spreads to give you a character template.

Stork can choose how they changed their body, what the frequencies are picking up on the receiver, and what kind of oppression people are facing.

You take that character into a council room, hastily assembled after your colony ship crashed on the uninhabited planet you were sent to populate. Everyone knows your spread (they've heard the rumors that Stork isn't in their original body, etc.), but not your secrets.

The secrets (written down, prompted by the cards in your spread) are passed to the facilitator, and you parlor-larp the council meeting. The facilitator keeps notes about what people say they'll do, for follow-up.

When the meeting ends, those things are resolved, off-screen.

Sage challenged me to build something similar to Inheritance, but with a more flexible player count and that could run multiple sessions, and I think this could do it.

The trick will be in the off-screen resolution, and figuring out enough badness to keep 'em busy. Any ideas?
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Curse of the Archmage is a 3 to 5 player trick-taking game, an easy print-and-play with a standard deck.

(BGG: https://boardgamegeek.com/thread/1939689/curse-archmage-3-5-player-trick-taking-game-easy-p)

Rules and prototype deck construction (a simple modification of an existing playing card deck) at github: https://gist.github.com/blinks/8426edaeae5238fe881aa850934414d8

If you don't like trick-taking games, this one's not going to change your mind. If you're a big fan, it plays kind of like a cross between Scopa and Spades, but with a more flexible player count and quicker start (no bidding).

I've had several test plays with several different groups (varying amounts of trick-taking experience), and I'm mostly looking for some blind tests of these rules to make sure they're coherent.

Core of the game is that the winner's card goes to the player who "lost the most" (played the lowest card in the led suit), and each suit has a different score curve across the ranks.

The game is intended to be played in "expert" mode (where the partnerships are somewhat secret and you don't have to follow suit), but non-gamers had trouble with partnership play and experienced trick-takers had trouble with the subtlety of not following suit, so the "beginner" rules are simplified.

If you test, I'd hugely appreciate knowing:

- What was the curse card?
- Was the Archmage solo?
- What were the scores (noting which was the Archmage team)?
- EDIT: How many wands were scored by each team / player?
- Where did you feel the most clever?
- Did you get confused by the rules? If so, where?
- Did it feel like there were any specific obvious decisions?

Thanks!
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