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Abdulmonem Al-Dubaisi
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Abdulmonem Al-Dubaisi

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حسبي الله ونعم الوكيل على كل من روع وقتل آمنا.
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"...  What I really want most people to know about the foundations of physics is not so much exactly what research is being conducted, but what are the foundational questions to begin with and why is this research relevant at all. I have the impression that much of the presently existing outreach effort doesn’t do this. Instead of giving people the big picture and the vision – and then a hand if they want to know more – public outreach is often focused on promoting very specific research agendas. The reason for this is mostly structural, because much of public outreach is driven by institutes or individuals who are of course pushing their own research. Very little public outreach is actually done for the purpose of primarily benefitting the public. Instead, it is typically done to increase visibility or to please a sponsor."
#physics #science  
How do we best communicate research on the foundations of physics? That was topic of a panel discussion at the conference I attended last week. Organized by Brendan Foster from FQXi, on the panel were, next to me, Matt Leifer...
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Yeah no doubt 
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Forged Alliance Top Plays! Part 1
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Abdulmonem Al-Dubaisi

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Wow! A very interesting subject. worth reading it all.
#AI  
 
#programming   #probabilistic_programming #programming_languages  
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First is the question of how complex a program can get before inference becomes hopeless. We already know that inference in the arbitrarily general case is intractable. The more pertinent question is whether there is a class of problems that is large enough to warrant a programming language to describe it, yet small enough to be amenable to efficient inference. Clearly there are families of programs, for example Bayesian networks or hierarchical DPs (HDPs), that are useful and in which tractable inference is possible. However if the space of such programs is sufficiently fragmented, a high-level language may not be a terribly useful paradigm for specifying probabilistic programs, as they would all be effectively ad hoc and might as well be programmed from the ground up by the researchers who invent them. In some sense, the success of languages like Stan already dispels this notion, as they prove the existence of a useful space of structured probability distributions that can be specified programmatically. But Stan only addresses a small subspace of problems, and in particular for models involving discrete or infinite quantities, this remains very much an open question."
For two weeks last July, I cocooned myself in a hotel in Portland, OR, living and breathing probabilistic programming as a “student” in the probabilistic programming summer school run by DARPA. The...
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Abdulmonem Al-Dubaisi

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When a legendary mathematician found a mistake in his own work, he embarked on a computer-aided quest to eliminate human error. To succeed, he has to rewrite the century-old rules underlying all of mathematics.
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New tools may reveal how quantum information builds the structure of space.
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Abdulmonem Al-Dubaisi
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More thoughts on "character" in RTS games 
Yesterday, I wrote what ended up being a fairly well-recieved (somehow) but rambling and ill-focused article for the site RTSGuru.com about how real-time strategy games need more iconic characters,...
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Abdulmonem Al-Dubaisi
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Zero-K has many interesting UI innovations like area commands, free form formations, and build modifiers.

Ashes of Singularity devs talk about commanding meta units. We will have to wait and see how this add to the genre.

The information presentation part is really lacking in every game I've seen. And if there is any game that really need to innovate in this part and didn't, it's Planetary Annihilation. The scale of the game and the nature of the battle fields screams for new ideas to present info to the player. But the developers really missed big time here.

Supreme Commander have intel overlays but fails to highlight critical information (especially the economy overlay). That being said, I will not be able to play an RTS without strategic zoom.
One of the most crucial aspects of the design of any game is its user interface. This is an incredibly broad topic, ranging from the game's menu system to its in game graphical user interface or HU...
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Zero-K is an open source RTS based on Total Annihilation.
http://zero-k.info
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Abdulmonem Al-Dubaisi

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Find out what sneaky methods advertisers are using to get the attention of an on-the-go digital audience.
As we consume more and more of our media on mobile devices, advertisers are finding sneakier ways to deliver their messages
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This is a Mantis!!
#fanart  
Greetings FAF! Once again, we have reached the glorious weekend, and that means it is time for...... The Cybran are back, and this time I have for you an absolutely terrifying alternate art for
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Such art.
So destruction.
Much wow.
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قالوا القطيف فقلت العز و الشرف ........... و هل سواها بكل الأرض لي كنف؟
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My interests include among other things:
- Computing & Programming Language theory (PLT)
- Maths
- Popular Modern Physics

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