the school phoned police
Police say they may yet charge him with making a hoax bomb — though they acknowledge he told everyone who would listen that it’s a clock.
And, of course,
He’s vowed never to take an invention to school again.
When I was little, one of the first songs I learned just by listening was Harry Chapin's "Flower's are Red" which is more or less about a stifling teacher crushing the creativity and enthusiasm out of a young kid. It's a product of its time, and I admit these days I'm a lot less worried about general authority crushing kids, and more about the miasma of racism and sexism doing the job.
So it's been awfully quiet recently - lots of other stuff going on - but there's also been progress on the hex mapping front.
One feature that everyone wanted was the ability to place varying terrain type quickly. So, there's now a random terrain from group button. Each time you click, it selects a different tile from the set.
The second most common response was that precisely placing terrain icons is hard. So now you get a ghosted image of the icon that follows the mouse, and shows you where the icon will be placed.
Other than that - killing bugs (coast misalignment, dragging causing locations to be offset, ... also found an issue with image load performance that I'm trying to kill)
Massive new sourcebooks are coming:
IMPOSSIBLE LANDSCAPES, a campaign against the King in Yellow.
CONTROL GROUP, a campaign of introductory scenarios.
DEEP STATE, a look at the secret organizations and companies that surround modern-day Delta Green.
And much more when we unlock those.
Back DELTA GREEN at Kickstarter. Get the Agent's Handbook, or the expanded Case Officer's Handbook if you plan to run a campaign yourself. Get THE FALL OF DELTA GREEN, a Gumshoe game by Kenneth Hite and Pelgrane Press. Get OPERATIONAL HISTORY and the HANDLER'S SCREEN. Collect all the adventures and other bonuses that backers have unlocked.
Download the quickstart kit -- rules, scenario, playable characters -- and start playing today.
The apocalypse is here. Let's face it together.
Each hand-made box is decorated by sculpting leather over a wooden box. Glass eyes, fake teeth and paint transform them into ‘mimic’ creatures from the Dungeons and Dragons table-top roleplaying game that trick adventurers into approaching them by disguising themselves as treasure chests.
The workshop, run by artist Mellie Z, uses fantasy and RPG elements heavily in their work, so if this is something you’re into, be sure to check out their Etsy shop for tons of other leather products!
More info: finelineleatherdesign.com | Etsy | Facebook (h/t: demilked)
A charity bundle has been set up at DriveThruRPG. Please take a look, lots of good stuff there, for a very reasonable price to offer a small amount of help.
A few years ago, I wrote a blog post advocating this type of advertising, "What to advertise when there is no commercial intent?" (http://goo.gl/iZi3P9). The point of that article was that, if you have no immediate purchase intent -- someone isn't doing a web search for a product -- then you might have to reach back in the person's history to find the last purchase intent they had and build on that.
However, this did not mean that you should just show the last product I looked at, which is what a lot of these ads are doing. If I look at a chair, don't follow me around the web showing me ads for that same chair over and over again. That's spooky and not helpful.
Personalized ads should help people discover things they don't know about related to past purchase intent. If I look at a chair, show me similar furniture and coupons and deals related in some way to that chair and that store. Don't just show me the same chair again. I know about that chair. Show me something I don't know. Help me discover something I haven't found yet.
Personalization, including personalized advertising, is about helping people discover things they did not find on their own. Personalization is not re-finding, just showing what I found before, just exposing my history. Personalization is discovery.
Once that is done, I will be back to work on my new setting that we will be running in the 13th Age system. So far, I have the hook for the setting, but I need to put some teeth in it. I have a number of the different factions setup. It says a lot about 13th Age in that I am finding that most of the icons I want for this setting are close match for the ones in the book. Kudos to those guys!
- Amazon.comSDE, 2005 - present
- WhirlpoolEngineer, 1996 - 2005
- Michigan Technological UniversityComputer Science, 1996 - 2000
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