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13th Age

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Orc fight! In the latest View from the Pelgrane's Nest there's a link to download a FREE battle from the new High Magic and Low Cunning: Battle Scenes for Five Icons http://owl.li/XQNW2
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Want some pregens with backgrounds, One Unique Things and intra-party relationships all ready to go? The latest Meet the Party article from the Mad Adventurers Society gives you a group of ready-to-play adventurers for 13th Age! 
A scion of a savage marauder who has committed his life to protecting the wilds, walking the boundary between monstrous and civilized. A proud father who leaves his family behind, following his heart and his visions of the Icons. A professional criminal who aspires to work alongside the Prince ...
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Tim Baker's profile photoBlue Tyson's profile photo
 
These were a lot of fun to read. :-)
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Help! We need 2 GMs to run 13th Age at OrcaCon in Everett, WA Jan. 8-10. Badges provided! Email jay.schneider@fireopalmedia.com
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JUST ADDED: The 13th Age Bundle of Holding now includes a voucher code for 20% off 13th Age Monthly! Right now this code is good for this past year's 13AM collection of 12 already-published installments -- if you wait until the end of December to redeem it, you can apply the code to either the current year, or the upcoming 2016 subscription. https://bundleofholding.com/presents/13thAge
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ASH LAW's profile photoMarker Jones's profile photo
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The 13th Age Bundle of Holding includes James Semple's epic 13TH AGE SOUNDTRACK as DRM-free MP3s! It includes looping music for every stage of the Escalation Die, so as combat gets more intense, your soundtrack goes from "ominous and exciting" to "completely over the top". Check out the main 13th Age theme below, and get the Bundle at https://bundleofholding.com/presents/13thAge
James A Semple
The 13th Age Theme by James A Semple
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How could the 13th Age Bundle of Holding deal get any better? More magic items! We've added ASH LAW's Candles, Clay & Dancing Shoes to the pile. Take advantage of this great deal while the promotion lasts (and support two worthy causes).
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New 13th Sage: is the wizard PC demolishing your biggest monsters with evoked force salvo spells? +Rob Heinsoo has a solution. 
When many people give you the same feedback about your game for years, it’s got to have some truth in it. Today’s probable truth: “The combination of the wizard’s Evocation talent and the force sal…
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I don't think that's an elegant fix because it nerfs the spell for non evocation wizards as well, and it's only really a problem when those two things combine.

Instead I suggest you change the text of the force salvo adventurer feat to the following:

Adventurer Feat: You can now target a specific creature with more than one bolt. Once you deal damage to that target, you must target a different creature, and so on. (Roll your attack after each bolt before picking a target for the next bolt.)

All this does is change "hit" to "deal damage to", for non evocation wizards, those two things are synonymous, but for evocation wizards it makes the spell function as for non-evocation wizards with regards to targeting.
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13th Age

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13th Sage: Icon Riffs for the Prince of Shadows and Dwarf King includes a crime ring of anti-theist wizards that hires adventurers to steal from gods and demons, dragons who can change their colors running long cons in Axis and Drakkenhall, a top-secret dwarven program to use living dungeons as weapons of war against the drow, and negotiations between the Dwarf King and the Crusader over mining rights to hellholes.
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One lucky party of adventurers had this cake to sustain them in the depths of the Stone Thief! You can check out the talented baker's Facebook page at http://owl.li/WHVgK
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Ho, adventurer! Do you have some holiday gold that's burning a hole in your pouch? (Ow.) The 13th Age Bundle of Holding has two more days to go, offering nearly every 13th Age product -- plus a 13th Age Monthly discount voucher and an exclusive adventure -- for just $35. 10% of the proceeds go to the Global Fund for Women and Rape Crisis Network Ireland. https://bundleofholding.com/presents/13thAge
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Need some light reading to pass the time during long overland journeys? May we recommend the Imperial Book of the Dead, the Codebook of Nefarious Machinations, or the Scroll of Three Terrible Secrets? All these and more are available in the BOOK OF LOOT -- part of the 13th Age Bundle of Holding!
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Now you can get the 13th Age Bundle of Holding and receive Diamonds and Shadows - four classic organized play adventures, newly expanded and updated by ASH LAW. https://bundleofholding.com/presents/13thAge
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Story
Tagline
A d20-rolling fantasy RPG with cool story mechanics from designers Rob Heinsoo and Jonathan Tweet.
Introduction
13th Age is a fun, accessible fantasy roleplaying game that combines the best of the d20 fantasy gaming tradition with new mechanics inspired by indie gaming innovations. 

- Icon relationships and One Unique Things offer exciting storytelling possibilities - you can be the secret child of a powerful wizard and a transformed dragon, hunted by the Diabolist and under the protection of the High Druid; or you could be the only halfling paladin in the Empire, pledged to the ideals and the Great Gold Wyrm but tempted by the scorched-earth style of the demon-hunting Crusader.

- Backgrounds provide a simple, flexible skill system drawn from characters’ free-form personal histories. With 8 points to spend on skill check bonuses, you can decide that before becoming a paladin you were a simple farmer (+1), then a starving street thief in Glitterhaegen (+2), then first mate on the most notorious pirate ship that preyed off the coast of Shadow Port (+4), then a penitent monk who transcribed ancient scrolls in the library of the Cathedral in Santa Cora (+1) - and your story shapes the campaign. (Maybe you discovered a terrible secret in those scrolls, one that your former shipmates would like to possess...) 

 - Escalation dice enable fun, fast-moving, freestyle combat - the longer the battle goes on the better your chances to hit, so fights don't drag on and get boring. Plus, mook rules let you hack or blast through hordes of enemies like the big damn hero you are.

- The rules offer a solid framework for GM improvisation, on-the-fly battle building, and easy monster creation and customization. Monster abilities trigger on die rolls, so they do fun (for you) and surprising (for everyone) things in battle without you having to keep track of them all.

Sound good so far? Order 13th Age at Pelgrane Press, or check out the FAQ.
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