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13th Age

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Is 13th Age Monthly worth getting? The Heavy Metal GM weighs in: http://owl.li/4ngkkm
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The Campaign Coins Kickstarter to make 13th Age icon tokens and dwarven coins is live! https://www.kickstarter.com/projects/campaigncoins/13th-age-coins-and-icon-tokens
Beautiful metal coins and icon tokens for 13th Age RPG campaigns and other tabletop games.
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I've been looking forward to this!
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13th Age

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The 13th Age SRD version 3.0 is out, updated with 13 True Ways open content -- including the chaos mage, commander, druid, necromancer and occultist classes!

http://site.pelgranepress.com/index.php/the-archmage-engine-13th-age-srd/
Now on version 3.0 and updated with 13 True Ways and Bestiary content. This is the home of the 13th Age / Archmage Engine System Reference Document. For licensing information, go here. It contains all the open content from the 13th Age RPG – the Archmage Engine. Whether you are a publisher or a ...
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13th Age's profile photoJonas Schiött's profile photoWickus Booyse's profile photoJay Schneider's profile photo
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Combat Rules PDF is now fixed. Also, make sure to download the multiclassing rules which have just been updated.
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When a player goes rogue and takes their character into "psycho mode", they're doing more than just dictating the actions of their PC: they're unilaterally imposing a major change in direction on everybody. Robin D. Laws offers GM advice on how to handle this all-too-common situation at the table. http://site.pelgranepress.com/index.php/see-p-xx-four-heroes-and-a-murder-hobo/
Page XX. A column about roleplaying. by Robin D. Laws. “Okay, so now that the monks are locked inside the tower, I set fire to it. That'll teach them to look down their noses at me! Burn, monks, burn!” “As soon as it's my turn to guard the prisoner, when I'm sure the others are all asleep, ...
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An in-depth walkthrough of the 13th Age core book. "Coming from someone that's played D&D since 1984, it's a breath of fresh air."
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The Avast browser plug-in and anti-virus software have marked the pelgranepress.com website—including the online store and Bookshelf—as a false positive. That is, it reports malware when there is no malware.

Avast tells us that it could take five to seven working days to update their records. In the meantime, to buy Pelgrane stuff and access the stuff you've bought via your Bookshelf, you'll need to browse from a device with other anti-virus software installed. You should be able to access the rest of the website by going to http://pelgranepress.wpengine.com.

The details

When some of our customers first reported that they couldn't get to the website, we thoroughly scanned the site. There were no issues. You can see a report from Virustotal, one of the most widely-used and trustworthy virus scanning sites, confirming these findings: https://www.virustotal.com/en/url/3d2c5e32549e1b01d0a06f098b27fdac68c484835e121e0b61ad1ab6cbc065c0/analysis/ Other virus scanning sites will show the same results.

So we moved the site over to a hosted Wordpress site (wpengine.com), where our other sites are hosted. We tested the new, updated site with the Avast software, and it reported no virus. It’s at pelgranepress.wpengine.com. Try it, with Avast installed.

Thinking that the problem was fixed, we updated our domain records to point at this new hosted service. Once again Avast triggered a warning. What has happened (we think) is that Avast has marked all pelgranepress.com domains including the separately hosted, PCI compliant secure shop site as problematic. We're working with Avast to resolve the issue now.
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Yay!
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13th Age

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The new 13th Sage column features stats for lightning elementals by +Cal Moore and +Rob Heinsoo http://owl.li/4ncTSg
Cal Moore created the lightning elemental as part of the newly published High Magic & Low Cunning: Battle Scenes for Four Icons. I tweaked the stats a bit to get them to play more like our other elementals. High Magic & Low Cunning includes stats for the 7th level version of the lighting ...
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Lee's colorful lightning elemental tile was too nice to leave trapped in the black & white world of High Magic & Low Cunning! Which, by the way, should be appearing in print in stores and people's hands soon, but I've yet to see it. 
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13th Age organized play update with a monster preview from Ironfire Part 1: the necromancer mercenary! http://owl.li/4nakqX
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The new 13th Age Dragonpunchers live game, from the Critical Hits Show folks, is streaming on twitch.tv/d20babe at 1pm Pacific! 
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Groups needed to playtest new 13th Age content and features on +Roll20!  Sign up here: http://goo.gl/forms/KZORIRU6Jl
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Huzzah! People using Avast antivirus software should now be able to get to the Pelgrane website, store and Bookshelf with no problem. But if you have the desktop version installed, you probably need to reboot your computer for the update to take effect.
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Get PHOENIX, the new 13th Age Monthly issue by +Rob Heinsoo and +ASH LAW, at the Pelgrane store or DriveThruRPG. Writeups for the flamebird phoenix, resurgent phoenix, void phoenix, and solar phoenix -- plus phoenix-themed magic items, adventure hooks, and more! http://pelgranepress.com/index.php/phoenix/
Phoenixes are more than a symbol—they seem functionally immortal, though there may be years or decades or even centuries between some rebirths. Rob Heinsoo and ASH LAW bring these fiery elementals …
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Story
Tagline
A d20-rolling fantasy RPG with cool story mechanics from designers Rob Heinsoo and Jonathan Tweet.
Introduction
13th Age is a fun, accessible fantasy roleplaying game that combines the best of the d20 fantasy gaming tradition with new mechanics inspired by indie gaming innovations. 

- Icon relationships and One Unique Things offer exciting storytelling possibilities - you can be the secret child of a powerful wizard and a transformed dragon, hunted by the Diabolist and under the protection of the High Druid; or you could be the only halfling paladin in the Empire, pledged to the ideals and the Great Gold Wyrm but tempted by the scorched-earth style of the demon-hunting Crusader.

- Backgrounds provide a simple, flexible skill system drawn from characters’ free-form personal histories. With 8 points to spend on skill check bonuses, you can decide that before becoming a paladin you were a simple farmer (+1), then a starving street thief in Glitterhaegen (+2), then first mate on the most notorious pirate ship that preyed off the coast of Shadow Port (+4), then a penitent monk who transcribed ancient scrolls in the library of the Cathedral in Santa Cora (+1) - and your story shapes the campaign. (Maybe you discovered a terrible secret in those scrolls, one that your former shipmates would like to possess...) 

 - Escalation dice enable fun, fast-moving, freestyle combat - the longer the battle goes on the better your chances to hit, so fights don't drag on and get boring. Plus, mook rules let you hack or blast through hordes of enemies like the big damn hero you are.

- The rules offer a solid framework for GM improvisation, on-the-fly battle building, and easy monster creation and customization. Monster abilities trigger on die rolls, so they do fun (for you) and surprising (for everyone) things in battle without you having to keep track of them all.

Sound good so far? Order 13th Age at Pelgrane Press, or check out the FAQ.
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